Recipes for modules wrongly shows processing unit as one of the "total raw" materials. as a player I want to see it decomposed into real raw materials like iron, copper, plastics, ...etc. This help player estimate the raw material cost correctly.
[2.0.72] Recipes total raw should decompose processing units
Re: [2.0.72] Recipes total raw should decompose processing units
You cannot hand craft them they are therefore raw materials, NaB.

