Corner case: If you call `player.mine_entity` on an entity at {x, y} on a different surface to the player, flying text is created on the player's surface.
This wouldn't be a problem, but the flying text appears at {x, y} on the player's surface, which is confusing because this physical spot is unrelated to either the player or the entity. It should probably be created at the player's position.
[2.0.73] LuaControl::mine_entity flying text appears at odd position
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thesixthroc
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Re: [2.0.73] LuaControl::mine_entity flying text appears at odd position
Thanks for the report. This is now fixed for 2.1.
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