TL;DR
'"fuel value any locomotive" and "fuel value all locomotives" in addition to already existing fuel interruptsWhat?
an interrupt condition that reads current burning fuel + combined item fuel value in fuel slotsthe player can choose the specific amount of joules
[current fuel] [comparator operator] [specified amount of energy]
Why?
- a way to read fuel value of items so the player doesn't have to add individual burnable items with a "and fuel less than n" condition
- being able to smoothly transition into different fuel types without having to adjust train settings would be great
- currently the only way to 'future proof' these train conditions is by using fuel interrupts this way (image below), which is not ideal especially when quality and or other items are involved

