[2.0.76] fog-of-war edge is always off by one map-size pixel
- NotRexButCaesar
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[2.0.76] fog-of-war edge is always off by one map-size pixel
The top left edge of the revealed area, or bottom right edge of the fog of war, is always shown using the bright "revealed" colors instead of the normal fog-of-war colors. This does not change at different zoom levels.
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Re: [2.0.76] fog-of-war edge is always off by one map-size pixel
Thanks for the report however I don't believe we will be changing this. The two renderers are using the same area and overlap however the nature of sprite-based scaled rendering means one of the two is scaling differently and when rounded to screen-pixels this happens. Attempting to "fix" it causes it to happen in the opposite direction. It's just not worth the time to try to mess with.
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