[2.0.76] fog-of-war edge is always off by one map-size pixel

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NotRexButCaesar
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[2.0.76] fog-of-war edge is always off by one map-size pixel

Post by NotRexButCaesar »

The top left edge of the revealed area, or bottom right edge of the fog of war, is always shown using the bright "revealed" colors instead of the normal fog-of-war colors. This does not change at different zoom levels.
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Re: [2.0.76] fog-of-war edge is always off by one map-size pixel

Post by Rseding91 »

Thanks for the report however I don't believe we will be changing this. The two renderers are using the same area and overlap however the nature of sprite-based scaled rendering means one of the two is scaling differently and when rounded to screen-pixels this happens. Attempting to "fix" it causes it to happen in the opposite direction. It's just not worth the time to try to mess with.
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