Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
Just pointing out that you don't have enough boilers for that many engines (~1.4:1 ratio, up to 14:10), and that non-linear setups are best avoided if you want consistent power generation.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
my preference is to have long straight lines of generators, which i bunch together in lines of 8-10 generators which expands off to the side as needed, once i get the general idea of the power i want,(10-20 lines depending on how big i wanna build) i wall off the area that its all going to take, with the generators seperated into individually walled off clusters of 4, then a containing wall around them all, and finally a defensive wall. which before 7.0 was a small redoubt type of fortification which stuck similar to how you have your power poles, these redoubts would have 4 gun turrets with piercing bullets and 4-16 laser turrets depending on how heavily i expected that side to be attacked.