[0.7.1] Stuck biters

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FreeER
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[0.7.1] Stuck biters

Post by FreeER »

I've occasionally noticed biters getting stuck before, but never have been able to catch a save of it before turrets killed them :)
I started testing/prototyping a cloning mod (again) and this time I managed to get a save of a small biter stuck on a steel-chest :)

save:
StuckBiter.zip
(569 KiB) Downloaded 157 times
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kovarex
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Re: [0.7.1] Stuck biters

Post by kovarex »

Hi, I tried the save, and the biter wasn't stuck, so it is probably solved.

P.S. I had to fix the engine to be able to load game with removed tiles (because of the tile set mod you have there), this is a good thing.
P.P.S. I couldn't find out why the creeper or any other creepers weren't attacking me, until I found out, the character has force of the enemy, I was just wandering, if you made it in the console, or is it some other bug.

Code: Select all

game.player.character.force = game.froces.enemy
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FreeER
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Re: [0.7.1] Stuck biters

Post by FreeER »

Ah, forgot about the tileset mod i had, oops. But good to know that you can now load a save with missing tiles lol.
As to the character I used

Code: Select all

game.createentity{name="player", position=glob.clones[1].position}
in an onentitydied for the player (clone mod), apparently the default force is for an enemy (lol). I've since noticed this in an actual game (my own laser turrets started shooting at me lol, and added force=event.entity.force), in hindsight I talked to slpwnd on irc about the biters not attacking after dieing this would probably be why (I was considered one of them).
<I'm really not active any more so these may not be up to date>
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- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net
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