Similar to how you can only place an oil drill on a cruide oil patch, is there any way you can restrict the placement of a non-drill entity, such as a furnace or assembling machine to a resource patch?
if so, explanation/example please?
Restrict building to resource
- bobingabout
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Re: Restrict building to resource
There is this dirty way of using the count entities filtered function where type = resource that can be run every time an entity.type does not equal drill
!
Though the count entities filtered may not be that dirty so you might wanna first trye it out in a well used world first
!

Though the count entities filtered may not be that dirty so you might wanna first trye it out in a well used world first

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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs

I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Restrict building to resource
Only way I see currently would be to use entity build events and check in there if requirements are met - aka there is a proper ore under the entity.