The solution I thought of was setting the water parameter given on the forum here. The wiki states it can be set to the different states of mapgenfrequency, the wiki says this:
MapGenFrequency has the following available Types/string values:
* none
* very-low
* low
* normal
* high
* very-high
BUT, when setting water to none like this:
Code: Select all
game.create_surface("FOO", {terrain_segmentation = "none", water = "none", autoplace_controls = {frequency = "none", size = "none", richness = "very-poor"}, seed = 0 , shift = 0, width = 0, height = 0, starting_area = "none", peaceful_mode = true})
Code: Select all
none isn't valid frequency value
thanks,
Matjojo