Pump v.s. underground belt collision oddity.

Bugs that are actually features.
MF-
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Pump v.s. underground belt collision oddity.

Post by MF- »

Try placing an underground belt next to a pump in all orientations to see it

I am not really sure which part of the oddity, if any, is a bug.
Mysteria9
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Re: Pump v.s. underground belt collision oddity.

Post by Mysteria9 »

Interesting!
Seems like the hitbox of the pump is a bit stretched out.
kovarex
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Re: Pump v.s. underground belt collision oddity.

Post by kovarex »

Actually, this is not a bug, we didn't want the pump to be placable one next to each other, so the bounding box is extending from the tile.
MF-
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Re: Pump v.s. underground belt collision oddity.

Post by MF- »

OK, hitbox of the pump should definitely not be 1x1.

But what about the odd consequences for the nearby underground belts?
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