[0.10.0] Map generation in godmode

Bugs that are actually features.
Schmendrick
Fast Inserter
Fast Inserter
Posts: 227
Joined: Wed Apr 30, 2014 11:17 pm
Contact:

[0.10.0] Map generation in godmode

Post by Schmendrick »

When in the sandbox scenario (and, I suspect, any godmode) it is possible to travel very fast and outstrip the map generation. I assume this has to do with the new prioritizing of chunk generation.

It eventually catches up, but until then things are kind of awkward.
sandboxmapgen.jpg
sandboxmapgen.jpg (48.1 KiB) Viewed 2801 times
Like my mods? Check out another! Or see older, pre-0.12.0 mods.
sillyfly
Smart Inserter
Smart Inserter
Posts: 1103
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: [0.10.0] Map generation in godmode

Post by sillyfly »

Erm.. so?
Would you like the movement speed to be hindered to match the generation speed?
I don't think there is anything that could be done, or anything that needs to be done, for that matter.
But maybe I don't understand the situation correctly...
Schmendrick
Fast Inserter
Fast Inserter
Posts: 227
Joined: Wed Apr 30, 2014 11:17 pm
Contact:

Re: [0.10.0] Map generation in godmode

Post by Schmendrick »

If I remember correctly (and I may not, it was a while ago that I last goofed around in sandbox mode) in the previous release you couldn't outstrip map generation; the game would stop while it generated (presumably on priority) the new chunks that were to be in player view. It's not gamebreaking, but it's awkward and ugly.
Like my mods? Check out another! Or see older, pre-0.12.0 mods.
sillyfly
Smart Inserter
Smart Inserter
Posts: 1103
Joined: Sun May 04, 2014 11:29 am
Contact:

Re: [0.10.0] Map generation in godmode

Post by sillyfly »

I remember it happening in 0.9.8 as well. Can't say about prior versions.
I don't really mind either way. Maybe just slightly inclined towards the current way, but I may be alone in this :)
User avatar
cube
Former Staff
Former Staff
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Contact:

Re: [0.10.0] Map generation in godmode

Post by cube »

This isn't a bug, it is a feature :-)
Before 0.10.0 the game would stop until all required parts of the map were generated, the current behavior becomes visible only when moving very fast in god mode and makes the game playable even on slower machines.
In future we might optimize the map generation a bit more (so that the black parts disappear faster), but the behavior is probably staying ;)
I have no idea what I'm talking about.
Post Reply

Return to “Not a bug”