With a known complexity for visual identification of pipes I would think of creating a colored versions of pipes.
Different pipes would not only be easily distinguishable but would also NOT interconnect.
Maybe second pipe type would not only be visually different but would be capable of having more pressure (like overheated steam has for example) or would have more throughput/maximum flow speed.
But in the end having two different pipe types would make petrochem a better experience.
Even without interconnection prevention, just coloring would make a QoL step forward
Colored pipes
Moderator: ickputzdirwech
Re: Colored pipes
Like so:
viewtopic.php?f=6&t=16293 Neon colored pipes
viewtopic.php?f=6&t=6187 change fluid color for easier recognition
viewtopic.php?f=6&t=16293 Neon colored pipes
Neon colored pipes
Also relatedviewtopic.php?f=6&t=6187 change fluid color for easier recognition
change fluid color for easier recognition
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Re: Colored pipes
It would be nice if there was a way to either color the outside of pipes based on the liquid or drawing colored lines over pipes like the neon pipe post ssilk linked. It could be enabled by pressing alt or provided as one of the debug options. Would make piping much easier!
Re: Colored pipes
A btw. for the fluid color there is a mod: https://mods.factorio.com/mods/Meppi/BetterFluidColors
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Re: Colored pipes
I just started my first bob's mods game and I noticed the feature I meant right away.
There are Iron pipes, Copper pipes, Stone pipes, Brass pipes etc. All of them look differently and its right the thing I wanted. Not sure if they interconnect though but it is not that much needed thing for me.
There are Iron pipes, Copper pipes, Stone pipes, Brass pipes etc. All of them look differently and its right the thing I wanted. Not sure if they interconnect though but it is not that much needed thing for me.