
I will upload when im done.
The iron ore tracks are seperate because of how quick the inserters and furnaces are.
Code: Select all
function creativemod() --activate from console
if glob.creative == nil then
glob.creative = true
else
glob.creative = not glob.creative
end
end
...
if event.name == "onbuiltentity" then
if glob.creative then
stack = {name = event.createdentity.name, count = 1}
hotbar = game.getplayer().getinventory(defines.inventory.playerquickbar)
inv = game.getplayer().getinventory(defines.inventory.playermain)
if hotbar.caninsert(stack) then
hotbar.insert(stack)
elseif inv.caninsert(stack) then
inv.insert(stack)
end
end
end
That's exactly the purpose of "creative mode"Lukasecicek wrote:IMHO mining and building times are going to be set (and actually some ARE set) to somehow balance the factories. By getting everything awfuly fast, you are going to lose one of the fun aspects in the game - balancing