I somehow managed to fuse my trains when trying to fix a traffic jam.
It happened when the existing lights were rendered useless (flashing green, blue, red) after I added a rail segment, but before I added signals.
[0.15.32] Train fusion (in a bad way)
[0.15.32] Train fusion (in a bad way)
- Attachments
-
- Screenshot
- factario, fused trains.PNG (2.87 MiB) Viewed 2669 times
Re: [0.15.32] Train fusion (in a bad way)
Post the save with the trains stuck please.
Re: [0.15.32] Train fusion (in a bad way)
Added save file.
- Attachments
-
- fused trains.zip
- (9.23 MiB) Downloaded 99 times
Re: [0.15.32] Train fusion (in a bad way)
The collision boxes seem to have interlocked. It is possible to deconstruct the locos without issue though.
Re: [0.15.32] Train fusion (in a bad way)
Did you destroy one of the trains and then re-build it?
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.32] Train fusion (in a bad way)
Sorry, I haven't been on the boards for a bit. I ended up destructing one of the engines, manually backing the rest of the train up, added the missing train signals, put the engine back on, and proceeded. No worries there. Is this something worth fixing, since there's a simple work around?Rseding91 wrote:Did you destroy one of the trains and then re-build it?