As there does not appear to be a general thread for alerting people about mod breaking game updates, and the distinct possibility that game updates between 0.18.0 and 1.0.0 are likely to cause problems with ongoing saves, warning people of potential problems before they break their current game, is probably wise.
When such occurrences happen, it is advisable to refrain from updating, or at least disabling automatic updates, to prevent any unwelcome surprises until the issues are resolved.
At the time of writing, 0.18.2 breaks most of Py Suite and fails to load multiple modules due to errors.
Py Coal Processing 1.5.6:
Code: Select all
Error ModManager.cpp:1385: Error while loading item prototype "lab-instrument" (item): Sprite '__pycoalprocessinggraphics__/graphics/icons/mip/lab-05.png' has mipmap count set to 8, so it's size is expected to be multiple of 128. But its size is 64x64.
Modifications: Pyanodons Coal Processing
Py Industry 1.3.9:
Code: Select all
Error ModManager.cpp:1385: Failed to load mod "pyindustry": __pyindustry__/data.lua:55: ...ndustry__/prototypes/robots/py-construction-robot-01.lua:249: attempt to call field 'flying_robot_sounds' (a nil value)
stack traceback:
...ndustry__/prototypes/robots/py-construction-robot-01.lua:249: in main chunk
[C]: in function 'require'
__pyindustry__/data.lua:55: in main chunk
stack traceback:
[C]: in function 'require'
__pyindustry__/data.lua:55: in main chunk
4.049 Loading mod core 0.0.0 (data.lua)
4.209 Checksum for core: 1993663991
4.302 Error ModManager.cpp:1385: Error in assignID, recipe-category with name 'crafting' does not exist.
[Note] There are other errors reported during loading after the ones listed above in the dependencies. It is not clear if these are separate problems, or as a result of the failure to load preceding modules.