So far this is the best I could come up with (higher res):
Blueprint for just the intersection:
The way it works is straightforward: Barrels are loaded onto a cargo car. When the car is full, our friend comes along and helps dispose of them in an EPA-approved, environmentally-safe manner.
Unfortunately, as you can see, it's only semi-automated: The cargo car needs to be manually placed.
I ran into two major issues:
- Initially, the barrel train stop was configured to send the train contents over the network, and the disposal train was configured to move when the count maxed out. The issue with this is that when the cargo car is destroyed, the barrel train switches to manual mode and the count in a new cargo car is no longer sent.
- I don't know of any way in the vanilla game to automatically replace a destroyed car.
So that works fine. But, issue #2 remains. At first I tried adding a roboport with some construction bots and some train cars in storage chests, but the bots don't rebuild destroyed train cars, sadly. I guess this wasn't unexpected. I didn't have any other ideas.*
*(I briefly considered having a longer train move cars into place so at least you had a few shots before you needed to replace the cars, but aside from a minor-but-solvable complication that trains can't move backwards automatically, the fact that trains switch to manual mode when cars are destroyed is a show-stopper.)
So, this is the best I got.
Can anybody come up with a way to do this fully automatically, using only vanilla game items? Maybe there are other ways besides trains? I couldn't think of any other way to destroy things either besides with trains.
If it's any inspiration, other ideas that have crossed my mind include:
- Somehow manipulating biters to get turrets to fire into areas containing chests of barrels, or just getting biters to destroy them outright? Not sure how to make this work and didn't spend much time on it.
- Something with vehicles getting pushed onto train tracks by belts? Not really sure if this is feasible either and didn't really spend time on it.
- Is there something else in the game that destroys things but is also controllable?