Search found 105 matches

by danbopes
Wed Jun 18, 2025 3:51 pm
Forum: Not a bug
Topic: [Rseding91] [2.0.43] Interrupts don't trigger before temporary rail stops
Replies: 13
Views: 1104

Re: [Rseding91] [2.0.43] Interrupts don't trigger before temporary rail stops

Perhaps it would be better to differentiate internally if it's a temporary stop created by script or by the player?
by danbopes
Tue Jun 17, 2025 6:45 pm
Forum: Ideas and Suggestions
Topic: Allow more functions to be used in blueprint parameterization
Replies: 6
Views: 750

Re: Allow more functions to be used in blueprint parameterization



I'd also love the ability to get the stack size of an item that's used as an ingredient. Currently we can get the "count" of ingredient 1, but no way to get the stack size of that item.


If parameter 1 is set to ingredient 1, then p1_s would give you it's stack size.


06-17-2025, 14-44-57 ...
by danbopes
Mon Jun 16, 2025 4:45 pm
Forum: Ideas and Suggestions
Topic: Spoiled items should be inserted directly into trash slots
Replies: 2
Views: 133

Spoiled items should be inserted directly into trash slots

One of the things that I find annoying about spoiling items is always worrying about ends of belts and the places where spoiled items go. I think it would be easier if assembly machines allowed spoiled items to be inserted directly into the trash slots. Would simplify logic down a lot, as your ...
by danbopes
Mon Jun 09, 2025 9:30 pm
Forum: Implemented mod requests
Topic: Add APIs to manage logistic groups
Replies: 10
Views: 1587

Re: Add APIs to manage logistic groups

Rseding91 wrote: Mon Jun 09, 2025 9:00 pm Ok. For the next release I added LuaForce::get_logistic_groups(), get_logistic_group(), create_logistic_group(), and delete_logistic_group().
<3
by danbopes
Sun Jun 08, 2025 7:03 pm
Forum: Modding help
Topic: Downloading mod thumbnail using C# HttpClient
Replies: 13
Views: 693

Re: Downloading mod thumbnail using C# HttpClient



I just wrote this dirt simple script to show that downloading assets works perfectly fine:


In fact, at some point the code began to work and the pictures were downloading, even a long amount of time and after many application restarts. This morning when I checked, the method stopped working ...
by danbopes
Sun Jun 08, 2025 6:27 am
Forum: Implemented mod requests
Topic: Add APIs to manage logistic groups
Replies: 10
Views: 1587

Re: Add APIs to manage logistic groups

+1 Annoying to not be able to see groups in the modded Cybersyn Combinator until I type the group name in.
by danbopes
Sat Jun 07, 2025 11:37 pm
Forum: Ideas and Suggestions
Topic: Allow more functions to be used in blueprint parameterization
Replies: 6
Views: 750

Re: Allow more functions to be used in blueprint parameterization

I'd also love the ability to get the stack size of an item that's used as an ingredient. Currently we can get the "count" of ingredient 1, but no way to get the stack size of that item.
by danbopes
Sat Jun 07, 2025 11:34 pm
Forum: Modding help
Topic: Downloading mod thumbnail using C# HttpClient
Replies: 13
Views: 693

Re: Downloading mod thumbnail using C# HttpClient

I just wrote this dirt simple script to show that downloading assets works perfectly fine:

using System.Text.RegularExpressions;

var client = new HttpClient();

var html = await client.GetStringAsync("https://mods.factorio.com/");

var matches = Regex.Matches(html, @"""(https://assets-mod ...
by danbopes
Sat Jun 07, 2025 11:14 pm
Forum: Modding help
Topic: Downloading mod thumbnail using C# HttpClient
Replies: 13
Views: 693

Re: Downloading mod thumbnail using C# HttpClient

Can you share some of the code (Like a minimal snippet), and I can try to help further.
by danbopes
Sat Jun 07, 2025 4:57 pm
Forum: Modding help
Topic: Downloading mod thumbnail using C# HttpClient
Replies: 13
Views: 693

Re: Downloading mod thumbnail using C# HttpClient

"Host is unknown" indicates a DNS resolution failure. Ensure the link is correct (And no whitespace characters) and wherever the code is running ensure has proper Internet access.
by danbopes
Mon Jun 02, 2025 7:12 pm
Forum: Ideas and Suggestions
Topic: Enable an "Anything" icon to the alarm of Programmable Speaker
Replies: 3
Views: 566

Re: Enable an "Anything" icon to the alarm of Programmable Speaker

I came here trying to do something similar. I have various different resources sent over radar with their current amounts in percentage (From 1 to 100). I wanted to create one simple "[Anything] < 5" => Show Icon "[Anything] Resource Low", on whatever resource was low. This apparently isn't possible ...
by danbopes
Sun May 18, 2025 11:22 pm
Forum: Ideas and Suggestions
Topic: Add a Way to Read Train Trash Slots
Replies: 0
Views: 231

Add a Way to Read Train Trash Slots

I want to setup a condition on my refueling station, but noticed there isn't anyway to read what is currently in a train's trash slots.

My goal is to use a condition:
Trash Slot Ash = 0
Coal = 150

Currently, I have to remove ash via an inserter, and then use an inactivity condition, which is a ...
by danbopes
Wed May 14, 2025 3:31 pm
Forum: Ideas and Suggestions
Topic: Please add a button to add a new blueprint parameter variable
Replies: 52
Views: 9862

Re: Please add a button to add a new blueprint parameter variable

With the inability to create different parameters with the same value, this will be a logistical challenge. Something like 128745 would need to be implemented first.
by danbopes
Mon May 12, 2025 6:22 pm
Forum: Ideas and Suggestions
Topic: Blueprint Variable References Should Preserve Individual Constants
Replies: 1
Views: 328

Blueprint Variable References Should Preserve Individual Constants

From https://forums.factorio.com/117000:

I wanted to highlight a small but impactful quirk in blueprint behavior that can cause some frustration when working with constants and parameters.

The Problem

Currently, blueprint variables are merged by value , which means if two different constant ...
by danbopes
Mon May 12, 2025 5:56 pm
Forum: Duplicates
Topic: Blueprint Parameters Incorrectly Merging
Replies: 1
Views: 162

Blueprint Parameters Incorrectly Merging

My goal:

I want to create a combinator, that uses 2 signals: N and L. N = Network, L = Train Limit.
Network is set to 1, and Train Limit is set to 1

Network's Default Value should be 1
Train Limit isn't a parameter, but it should always be set to 1

Try 1:
05-12-2025, 13-40-37.png

Wont work, as ...
by danbopes
Sat May 03, 2025 6:13 pm
Forum: Ideas and Suggestions
Topic: Allow independent parameterization of constants/values via variables
Replies: 4
Views: 1165

Re: Allow independent parameterization of constants/values via variables

I tried to do this today with a fluid requestor.

Instead of requesting -30k, I just want the user to enter 30, and then I want a dependent variable based on this, to use `abs(x)*-1000`. Right now, this doesn't seem possible :(

The UI for numbers greater than 30k is atrocious:
05-03-2025, 14-15-58 ...
by danbopes
Mon Mar 31, 2025 9:11 pm
Forum: Duplicates
Topic: [2.0.43] Fluid networks voided erroneously
Replies: 1
Views: 226

[2.0.43] Fluid networks voided erroneously

03-31-2025, 17-11-32.png

When the pipe is rotated any number of times, there is no point in which the fluid boxes should connect the 2 pipes together, but in this instance, rotating the square piece once will cause all the oil to be voided.

I would expect in this instance that the 2 networks ...
by danbopes
Mon Mar 24, 2025 12:59 pm
Forum: Modding interface requests
Topic: Inventory Last Updated Tick API
Replies: 0
Views: 164

Inventory Last Updated Tick API

Background:
Currently, there is no built-in way to determine whether the contents of an entity's inventory have changed since the last game tick. Modders must manually track inventory states and compare them each tick, which can be inefficient for large-scale monitoring.

Recommendation:
Introduce a ...
by danbopes
Sun Mar 16, 2025 3:05 pm
Forum: Ideas and Suggestions
Topic: Assembler's "Set Recipe" should use the strongest signal
Replies: 7
Views: 2879

Re: Assembler's "Set Recipe" should use the strongest signal

I came here to +1 this. Seems a little counterintuitive to just take the first in the recipe order. (It may make sense from a performance perspective), but I think the performance hit is worth it, at the tradeoff of ease of use.
by danbopes
Sun Dec 15, 2024 2:09 am
Forum: General discussion
Topic: When Research Takes Days
Replies: 4
Views: 1143

Re: When Research Takes Days

Sounds like you need to scale up production. The factory must grow.

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