Search found 73 matches
- Wed Nov 20, 2024 2:15 pm
- Forum: 1 / 0 magic
- Topic: [2.0.20] Game crashed while autosaving and now on every start (AtlasBuilder::loadSprites)
- Replies: 5
- Views: 149
Re: [2.0.20] Game crashed while autosaving and now on every start (AtlasBuilder::loadSprites)
Are you not able to use the previous autosave?
- Tue Nov 19, 2024 10:57 pm
- Forum: Not a bug
- Topic: [2.0.15] Space Age - 2x Pentapod egg recipe icon unavailable
- Replies: 3
- Views: 171
Re: [2.0.15] Space Age - 2x Pentapod egg recipe icon unavailable
If this is the case, why weren't the molten iron/copper icons also changed in a similar way (There are a few bug reports on those too)
- Tue Nov 19, 2024 10:48 pm
- Forum: Show your Creations
- Topic: New level of pure bot abuse in Space Age
- Replies: 4
- Views: 226
Re: New level of pure bot abuse in Space Age
Recycle those bots with some quality modules to get some nice upgraded parts
- Mon Nov 18, 2024 2:37 am
- Forum: Duplicates
- Topic: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt
- Replies: 4
- Views: 167
Re: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt
I encountered this too. My inserter kept grabbing up the belt and there were always a few stragglers that ended up getting spoiled.
I believe that inserters should also obey spoilage on belts.
I believe that inserters should also obey spoilage on belts.
- Sun Nov 17, 2024 5:55 pm
- Forum: Duplicates
- Topic: [kovarex] [2.0.17] Changing quality should not reset planet import
- Replies: 2
- Views: 190
- Fri Nov 15, 2024 12:56 am
- Forum: Bug Reports
- Topic: [2.0.15] Disabled inserters holding item will still insert into train car
- Replies: 13
- Views: 340
Re: [2.0.15] Disabled inserters holding item will still insert into train car
https://forums.factorio.com/viewtopic.php?f=11&t=49170 Not necessarily a bug. Inserters finish dropping what they are holding when disabled. But seeing this use case I believe it is better to have them keep the item in hand if disabled. This change will break some contraptions, but let me know ...
- Fri Nov 15, 2024 12:46 am
- Forum: This Forum
- Topic: Filter Inserter Rank is outdated
- Replies: 3
- Views: 169
Filter Inserter Rank is outdated
Maybe a freshup of the forum ranks, for the space-age update?
- Thu Nov 14, 2024 10:16 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 32
- Views: 1579
Re: Quality options for chests and trains
My biggest gripe is none of this is configurable. Mod creators can't edit the quality options at all. They're all hard-coded. I don't understand how at this point they don't realize that mod developers want access to this stuff. Optimization and moddability are usually in opposition, and Factorio i...
- Thu Nov 14, 2024 10:08 pm
- Forum: Duplicates
- Topic: decider does not process molten copper correctly (resolved)
- Replies: 4
- Views: 164
Re: decider does not process molten copper correctly
I think you got the recipe and not the actual fluid. Make sure you're using the molten signals on the fluid tab.
I encountered this issue too. Maybe a way to differentiate the icons better?
I encountered this issue too. Maybe a way to differentiate the icons better?
- Thu Nov 14, 2024 10:06 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 32
- Views: 1579
- Thu Nov 14, 2024 10:05 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 32
- Views: 1579
Re: Quality options for chests and trains
My biggest gripe is none of this is configurable. Mod creators can't edit the quality options at all. They're all hard-coded. I don't understand how at this point they don't realize that mod developers want access to this stuff.
- Thu Nov 14, 2024 6:48 am
- Forum: Modding interface requests
- Topic: [2.0.14] Add more ways for quality to affect items
- Replies: 15
- Views: 568
Re: [2.0.14] Add more ways for quality to affect items
+1. I think mods should be able to customize qualities of existing items as well as custom buildables
- Thu Nov 14, 2024 6:05 am
- Forum: Ideas and Suggestions
- Topic: Ice platform needs a shorter crafting time.
- Replies: 1
- Views: 150
Re: Ice platform needs a shorter crafting time.
Have you played Sea Block!?
- Thu Nov 14, 2024 5:35 am
- Forum: Duplicates
- Topic: [kovarex] [2.0.17] Changing quality should not reset planet import
- Replies: 2
- Views: 190
[kovarex] [2.0.17] Changing quality should not reset planet import
When on a space platform, and you're choosing a planet to import, changing the quality of an item should not reset the planet of import. Steps to Reproduce: On a space platform add a request Choose Recycler From the planet dropdown, change from Fulgora => Nauvis Click Uncommon Quality Button Expecte...
- Wed Nov 13, 2024 9:29 am
- Forum: Ideas and Suggestions
- Topic: Add 'Asteroids Caught/Collected' Stat to Collector GUI
- Replies: 0
- Views: 85
Add 'Asteroids Caught/Collected' Stat to Collector GUI
TL;DR Just like assemblers have a "Products Finished" stat, it would be useful to show the total count of asteroids each collector has caught in the GUI. What? Add a simple stat to the asteroid collector's GUI that shows the total number of asteroids caught, similar to the "Products ...
- Wed Nov 13, 2024 1:24 am
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 17
- Views: 945
Re: Gleba early game should be made easier significantly
1. Early game enemies are shockingly easy to kill on gleba. Watching YamaKara in YouTube, he singlehandedly destroyed nests and enemies with 2 personal laser defenses. 2/3. Spoilage is the whole point of gleba. The tutorials try to give you a deep dive into what's to be expected, and if you make it ...
- Mon Nov 11, 2024 5:09 pm
- Forum: Won't implement
- Topic: Move GUI interfaces from C++ to Lua
- Replies: 11
- Views: 395
Re: Move GUI interfaces from C++ to Lua
Iβm comfortable saying this will never happen. I understand this was quite a broad request, but the implications if this could be implemented would be enormous. Coming from World of Warcraft, and trying to dive into Factorio lua, I just straight up threw my hands in the air and said F this to the w...
- Mon Nov 11, 2024 5:04 pm
- Forum: Won't implement
- Topic: Move GUI interfaces from C++ to Lua
- Replies: 11
- Views: 395
Re: Move GUI interfaces from C++ to Lua
This leads modders to the "Nuclear Option": completely replacing a vanilla interface just to add something small, like a button. That's why anchored frames exist. Anchored frames are a kludgy workaround. The frame appears disjointed, and even if styled right, still has to appear outside t...
- Mon Nov 11, 2024 3:31 pm
- Forum: Duplicates
- Topic: Gleba - Ship stuck "Waiting for rocket to arrive" while Rocket Silo stuck with incomplete request
- Replies: 9
- Views: 419
Re: Gleba - Ship stuck "Waiting for rocket to arrive" while Rocket Silo stuck with incomplete request
I encountered this issue more than a few times
- Mon Nov 11, 2024 1:35 pm
- Forum: Won't implement
- Topic: Move GUI interfaces from C++ to Lua
- Replies: 11
- Views: 395
Re: Move GUI interfaces from C++ to Lua
Uh, this is one of the broadest scope suggestion i have ever seen and i can already tell you noone is going to do this. Guis inherently have to not be part of game state as multiple things in gui are part of latency hiding and a lot of it needs to send input actions, generate tooltips based on curs...