Search found 39 matches

by MrSmoothieHuman
Fri Nov 01, 2024 12:44 pm
Forum: Modding interface requests
Topic: Trigger technologies can additionally require research
Replies: 11
Views: 515

Re: Trigger technologies can additionally require research

I would like it if you could specify a different localization/name for researching and triggering a technology. I hadn't thought about the localization, that would definitely be recommended if trigger and research technologies become more powerful. Specifying which order research and triggers need ...
by MrSmoothieHuman
Thu Oct 31, 2024 12:01 pm
Forum: Modding interface requests
Topic: Trigger technologies can additionally require research
Replies: 11
Views: 515

Re: Trigger technologies can additionally require research

Side note, it would be nice to have a multi trigger technology (i.e. produce 100 u235 and 100 u238) for the same technology. I'd assume it would be easier to implement both these ideas at once. having this would be so nice, i've been meaning to make a request for it myself since its seems like such...
by MrSmoothieHuman
Thu Oct 31, 2024 10:59 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"
Replies: 4
Views: 576

Re: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"

thank you! im surprised it was able to be fixed so quickly :]

If im allowed to ask, just because it was such a random bug, what was causing it?
by MrSmoothieHuman
Thu Oct 31, 2024 12:26 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"
Replies: 4
Views: 576

[Rseding91] [2.0.1X] Error message values shown are "off-by-one"

Hello! recently, after porting and working on my mod in 2.0, i've been noticing an issue with the error messages that appear - what they show appears to be off by one. The most recent example (and what prompted this bug report) is where a subgroup that no longer exists is attached to an item, but th...
by MrSmoothieHuman
Mon Oct 28, 2024 4:35 pm
Forum: Modding interface requests
Topic: Trigger technologies can additionally require research
Replies: 11
Views: 515

Re: Trigger technologies can additionally require research

Trigger technologies should also have the option to require research and a trigger. I'd prefer it to be after, so the trigger must be reached before the technology can be researched, but research alongside trigger progress also works. This would allow for things like specifying the player produce 1...
by MrSmoothieHuman
Sat Oct 26, 2024 11:19 am
Forum: Modding interface requests
Topic: [2.x] Negative quality
Replies: 4
Views: 354

Re: [2.x] Negative quality

+1, having negative qualities would be super useful, even if the 0-1 values only changed to 0-2 or 0-5
by MrSmoothieHuman
Fri Oct 25, 2024 6:01 pm
Forum: Modding interface requests
Topic: [2.X] Add an additional TechnologyTrigger for a damaged/destroyed entity
Replies: 2
Views: 132

Re: [2.X] Add an additional TechnologyTrigger for a damaged/destroyed entity

thats fair enough tbh, the idea made sense in my head when first thinking about it, but time does what time is - but as you said, having some capacity of this would be super neat
by MrSmoothieHuman
Fri Oct 25, 2024 11:38 am
Forum: Modding interface requests
Topic: [2.X] Add an additional TechnologyTrigger for a damaged/destroyed entity
Replies: 2
Views: 132

[2.X] Add an additional TechnologyTrigger for a damaged/destroyed entity

As it says on the tin, a new research_trigger type that only activates when a building has been damaged and needs repairing, and/or when an entity has been destroyed would be a nice addition and would allow for a lot more customization in mods in regards to trigger technologies. The main example (an...
by MrSmoothieHuman
Thu Oct 03, 2024 6:40 am
Forum: Mod portal Discussion
Topic: Mod Portal moderation and "forks" tab in mods
Replies: 3
Views: 370

Re: Mod Portal moderation and "forks" tab in mods

theres not much i can add to this content wise, i just really like the sound of it - +1

(also yeah, any sort of preventative measure to stop the influx of “Mod but for 2.0” would be great)
by MrSmoothieHuman
Fri Sep 13, 2024 9:29 am
Forum: Modding interface requests
Topic: Probability based burnt output result
Replies: 2
Views: 227

Re: Probability based burnt output result

+1 more probability/chance related outputs would be absolutely amazing
by MrSmoothieHuman
Wed Sep 04, 2024 2:06 pm
Forum: Modding interface requests
Topic: Add a flag to flip solar energy production
Replies: 2
Views: 309

Re: Add a flag to flip solar energy production

+1 i want more stuff to do with solar panels
by MrSmoothieHuman
Wed Aug 21, 2024 12:50 pm
Forum: Modding interface requests
Topic: Allow fuels to affect a vehicles friction
Replies: 2
Views: 271

Re: Allow fuels to affect a vehicles friction

Why not set it on the vehicle? If that's not an option, changing vehicle friction seems as simple as putting a sticker on it. But then it cant be changed without affecting how the entire vehicle behaves, while with a fuel its completely optional wether a player/modder wants to have a car that acts ...
by MrSmoothieHuman
Wed Aug 21, 2024 12:11 am
Forum: Modding interface requests
Topic: Allow fuels to affect a vehicles friction
Replies: 2
Views: 271

Allow fuels to affect a vehicles friction

TL:DR Allow items with a fuel_value to affect the friction of a vehicle. WHAT/WHY? I think that giving item prototypes a “fuel_friction_multiplier”, that would affect how long it takes a car or tank to slow down when driving could be an interesting mechanic. It’d allow for more nuance while driving...
by MrSmoothieHuman
Wed Aug 07, 2024 11:30 am
Forum: Implemented in 2.0
Topic: Add Ronna and Quetta as SI Prefixes?
Replies: 6
Views: 756

Re: Add Ronna and Quetta as SI Prefixes?

i'd love to see these get added, i want more insane numbers dammit
by MrSmoothieHuman
Sun Jul 14, 2024 9:51 am
Forum: Modding interface requests
Topic: fluid burnt result
Replies: 5
Views: 548

Re: fluid burnt result

+1 - it’d add a lot more avenues for mods to add extra mechanics, plus would save people from having to go and do it the “janky-scripting” way
by MrSmoothieHuman
Thu Apr 25, 2024 12:41 pm
Forum: Documentation Improvement Requests
Topic: Heat energy source lacking detail
Replies: 2
Views: 602

Re: Heat energy source lacking detail

curiosity wrote: Tue Apr 23, 2024 8:00 am While I can guess what those two are supposed to mean, min_temperature_gradient completely baffles me.
that too honestly, should have mentioned it aswell - i've just been trying and failing with using the equation given in the heat exchangers wiki page to get the results i want
by MrSmoothieHuman
Mon Apr 22, 2024 10:09 pm
Forum: Documentation Improvement Requests
Topic: Heat energy source lacking detail
Replies: 2
Views: 602

Heat energy source lacking detail

Hello! i was just tinkering with heat exchangers and the prototype functions that come along with it, and i decided to check the wiki docs/API docs for some help. Unfortunately, a lot of them have very little to no descriptions (barring them being mandatory or optional) which makes it a lot harder t...

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