Search found 103 matches

by MrSmoothieHuman
Wed Jun 04, 2025 12:20 am
Forum: Modding interface requests
Topic: BeaconPrototype.profile but for modules
Replies: 5
Views: 552

Re: BeaconPrototype.profile but for modules

I can think of a couple different ways to implement it personally, both having some draw backs however:

1. Have the profile be defined on the ModulePrototype, which means that you could have each tier of a module have a separate profile and would allow for things like side-gradable modules. It'd ...
by MrSmoothieHuman
Mon Jun 02, 2025 12:41 pm
Forum: Modding interface requests
Topic: Loaders create full belt stacks
Replies: 2
Views: 232

Re: Loaders create full belt stacks

+1 having it be an option for assembling machines/furnaces would be amazing
by MrSmoothieHuman
Fri May 30, 2025 6:51 pm
Forum: Assigned
Topic: [Pard] factoriopedia_description in items being overridden by localised_description
Replies: 7
Views: 755

Re: [Pard] factoriopedia_description in items being overridden by localised_description

+1, any extra control over the factoriopedia is a much needed addition :D
by MrSmoothieHuman
Thu May 29, 2025 10:14 am
Forum: Modding interface requests
Topic: On_research_queued event
Replies: 7
Views: 1926

Re: On_research_queued event

+1, im planning to work on technology runtime at some point and it might be useful to have these as options
by MrSmoothieHuman
Thu May 29, 2025 9:43 am
Forum: Resolved Requests
Topic: Filters for DLC-locked API parameters
Replies: 2
Views: 222

Re: Filters for DLC-locked API parameters

fair enough, thank you for considering it though :]
by MrSmoothieHuman
Sun May 25, 2025 10:37 pm
Forum: Modding interface requests
Topic: Damage-specific bonus SimpleModifiers
Replies: 1
Views: 180

Damage-specific bonus SimpleModifiers

Wanted to ask about a new SimpleModifier for technologies that’d let you specify a specific damage type (Acid, Physical, Impact, etc) and increase its amount by an arbitrary value - essentially how the ammo bonuses work, but for damage :D
It’d be super nice to have for new damage types that mods ...
by MrSmoothieHuman
Sun May 25, 2025 4:09 pm
Forum: Modding interface requests
Topic: Define Primary Recipe on Item / Fluid
Replies: 3
Views: 246

Re: Define Primary Recipe on Item / Fluid

the automatic merging is nice (although it fucked me up because i didnt have synced names), but i agree that it should have 100% came with a way to force factoriopedia to merge with a specified recipe - it feels like such an obvious feature
by MrSmoothieHuman
Sun May 25, 2025 10:33 am
Forum: Modding interface requests
Topic: More control for spidertron bobbing and height
Replies: 1
Views: 219

Re: More control for spidertron bobbing and height

+1, having more avenues to control spidertrons and their movement would be nice
by MrSmoothieHuman
Sun May 25, 2025 10:30 am
Forum: Modding interface requests
Topic: Add prototype descriptor to error function
Replies: 8
Views: 571

Re: Add prototype descriptor to error function

+1, having more "verbose" errors would be massively helpful for debugging in general and working on mod compatability
by MrSmoothieHuman
Sun May 25, 2025 10:28 am
Forum: Modding interface requests
Topic: Define Primary Recipe on Item / Fluid
Replies: 3
Views: 246

Re: Define Primary Recipe on Item / Fluid

+1 dealing with alternative recipes on the factoriopedia is a massive chore at best, so any way to control it would be super appreciated
by MrSmoothieHuman
Wed May 21, 2025 5:56 pm
Forum: Resolved Requests
Topic: Filters for DLC-locked API parameters
Replies: 2
Views: 222

Filters for DLC-locked API parameters

I've been wanting this for a while but finally remembered to make a request for it - would it be possible to get a filter for the API search/on a prototypes page for DLC-only mechanics? It'd make it a lot easier to find out what is and isn't allowed without feature flags, and is something im just ...
by MrSmoothieHuman
Mon May 19, 2025 9:34 pm
Forum: Modding interface requests
Topic: Add field Count to TechnologyTriggers
Replies: 6
Views: 431

Re: Add field Count to TechnologyTriggers

I would like to request if it would be possible to add field `count` (optional, default to 1) to prototypes of TechnologyTrigger::MineEntityTechnologyTrigger and TechnologyTrigger::SendItemToOrbitTechnologyTrigger, and TechnologyTrigger::BuildEntityTechnologyTrigger.
CraftItemTechnologyTrigger ...
by MrSmoothieHuman
Mon May 19, 2025 7:02 am
Forum: Resolved Requests
Topic: Mention resource_drain_rate cannot be above 100%/below 0%
Replies: 5
Views: 320

Re: Mention resource_drain_rate cannot be above 100%/below 0%

This can already be done with the mining time property of the ore itself. Check out Tungsten and Uranium. And scrap.

thats mining time, not mining resource drain - that makes it take twice as long to mine something, not make it take more then one ore to make one ore item
i read your message as ...
by MrSmoothieHuman
Sun May 18, 2025 10:04 pm
Forum: Modding interface requests
Topic: Unclamp values for science_pack_drain_rate and/or resource_drain_rate_percent
Replies: 0
Views: 212

Unclamp values for science_pack_drain_rate and/or resource_drain_rate_percent

I'd like to ask about the viability of having the drain rates of labs/mining drills not limited to 100%? it'd be great to have the ability to set them to be higher for mods/overhauls, as a way to "counteract" productivity or just as another way to balance out different buildings, even with just 255 ...
by MrSmoothieHuman
Sun May 18, 2025 9:53 pm
Forum: Resolved Requests
Topic: Mention resource_drain_rate cannot be above 100%/below 0%
Replies: 5
Views: 320

Mention resource_drain_rate cannot be above 100%/below 0%

Small thing, but the resource_drain_rate does not mention that it cannot be over 100%/under 0%, where things like science_pack_drain_rate do - which did make me think you could actually set the drain rate of mining drills above 100% :lol:

science drain rate:
05-18-2025, 22-52-51.png

mining ...
by MrSmoothieHuman
Sun May 18, 2025 8:15 pm
Forum: Implemented mod requests
Topic: Give SolarPanelEquipment the same parameters as solar panels
Replies: 2
Views: 296

Give SolarPanelEquipment the same parameters as solar panels

As it says on the tin, I've just realised that solar panel equipments dont have the same parameters that were added for solar panels recently (performance_at_day, performance_at_night, solar_coefficient_property) - could we please have these implemented for the equipment too?
it'd be super nice to ...

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