Search found 39 matches
- Fri Nov 01, 2024 12:44 pm
- Forum: Modding interface requests
- Topic: Trigger technologies can additionally require research
- Replies: 11
- Views: 515
Re: Trigger technologies can additionally require research
I would like it if you could specify a different localization/name for researching and triggering a technology. I hadn't thought about the localization, that would definitely be recommended if trigger and research technologies become more powerful. Specifying which order research and triggers need ...
- Thu Oct 31, 2024 12:01 pm
- Forum: Modding interface requests
- Topic: Trigger technologies can additionally require research
- Replies: 11
- Views: 515
Re: Trigger technologies can additionally require research
Side note, it would be nice to have a multi trigger technology (i.e. produce 100 u235 and 100 u238) for the same technology. I'd assume it would be easier to implement both these ideas at once. having this would be so nice, i've been meaning to make a request for it myself since its seems like such...
- Thu Oct 31, 2024 11:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"
- Replies: 4
- Views: 576
Re: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"
hm, neat, thank you
- Thu Oct 31, 2024 10:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"
- Replies: 4
- Views: 576
Re: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"
thank you! im surprised it was able to be fixed so quickly :]
If im allowed to ask, just because it was such a random bug, what was causing it?
If im allowed to ask, just because it was such a random bug, what was causing it?
- Thu Oct 31, 2024 12:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"
- Replies: 4
- Views: 576
[Rseding91] [2.0.1X] Error message values shown are "off-by-one"
Hello! recently, after porting and working on my mod in 2.0, i've been noticing an issue with the error messages that appear - what they show appears to be off by one. The most recent example (and what prompted this bug report) is where a subgroup that no longer exists is attached to an item, but th...
- Mon Oct 28, 2024 4:35 pm
- Forum: Modding interface requests
- Topic: Trigger technologies can additionally require research
- Replies: 11
- Views: 515
Re: Trigger technologies can additionally require research
Trigger technologies should also have the option to require research and a trigger. I'd prefer it to be after, so the trigger must be reached before the technology can be researched, but research alongside trigger progress also works. This would allow for things like specifying the player produce 1...
- Sat Oct 26, 2024 11:21 am
- Forum: Modding interface requests
- Topic: Allow more than one filter on fluid_boxes
- Replies: 5
- Views: 714
- Sat Oct 26, 2024 11:19 am
- Forum: Modding interface requests
- Topic: [2.x] Negative quality
- Replies: 4
- Views: 354
Re: [2.x] Negative quality
+1, having negative qualities would be super useful, even if the 0-1 values only changed to 0-2 or 0-5
- Fri Oct 25, 2024 6:01 pm
- Forum: Modding interface requests
- Topic: [2.X] Add an additional TechnologyTrigger for a damaged/destroyed entity
- Replies: 2
- Views: 132
Re: [2.X] Add an additional TechnologyTrigger for a damaged/destroyed entity
thats fair enough tbh, the idea made sense in my head when first thinking about it, but time does what time is - but as you said, having some capacity of this would be super neat
- Fri Oct 25, 2024 11:38 am
- Forum: Modding interface requests
- Topic: [2.X] Add an additional TechnologyTrigger for a damaged/destroyed entity
- Replies: 2
- Views: 132
[2.X] Add an additional TechnologyTrigger for a damaged/destroyed entity
As it says on the tin, a new research_trigger type that only activates when a building has been damaged and needs repairing, and/or when an entity has been destroyed would be a nice addition and would allow for a lot more customization in mods in regards to trigger technologies. The main example (an...
- Thu Oct 03, 2024 6:40 am
- Forum: Mod portal Discussion
- Topic: Mod Portal moderation and "forks" tab in mods
- Replies: 3
- Views: 370
Re: Mod Portal moderation and "forks" tab in mods
theres not much i can add to this content wise, i just really like the sound of it - +1
(also yeah, any sort of preventative measure to stop the influx of “Mod but for 2.0” would be great)
(also yeah, any sort of preventative measure to stop the influx of “Mod but for 2.0” would be great)
- Fri Sep 13, 2024 9:29 am
- Forum: Modding interface requests
- Topic: Probability based burnt output result
- Replies: 2
- Views: 227
Re: Probability based burnt output result
+1 more probability/chance related outputs would be absolutely amazing
- Wed Sep 04, 2024 2:06 pm
- Forum: Modding interface requests
- Topic: Add a flag to flip solar energy production
- Replies: 2
- Views: 309
Re: Add a flag to flip solar energy production
+1 i want more stuff to do with solar panels
- Wed Aug 21, 2024 12:50 pm
- Forum: Modding interface requests
- Topic: Allow fuels to affect a vehicles friction
- Replies: 2
- Views: 271
Re: Allow fuels to affect a vehicles friction
Why not set it on the vehicle? If that's not an option, changing vehicle friction seems as simple as putting a sticker on it. But then it cant be changed without affecting how the entire vehicle behaves, while with a fuel its completely optional wether a player/modder wants to have a car that acts ...
- Wed Aug 21, 2024 12:11 am
- Forum: Modding interface requests
- Topic: Allow fuels to affect a vehicles friction
- Replies: 2
- Views: 271
Allow fuels to affect a vehicles friction
TL:DR Allow items with a fuel_value to affect the friction of a vehicle. WHAT/WHY? I think that giving item prototypes a “fuel_friction_multiplier”, that would affect how long it takes a car or tank to slow down when driving could be an interesting mechanic. It’d allow for more nuance while driving...
- Wed Aug 07, 2024 11:30 am
- Forum: Implemented in 2.0
- Topic: Add Ronna and Quetta as SI Prefixes?
- Replies: 6
- Views: 756
Re: Add Ronna and Quetta as SI Prefixes?
i'd love to see these get added, i want more insane numbers dammit
- Thu Aug 01, 2024 3:10 pm
- Forum: Documentation Improvement Requests
- Topic: Concepts should have different pages like Types
- Replies: 1
- Views: 271
Re: Concepts should have different pages like Types
+1 for the love of god +1
- Sun Jul 14, 2024 9:51 am
- Forum: Modding interface requests
- Topic: fluid burnt result
- Replies: 5
- Views: 548
Re: fluid burnt result
+1 - it’d add a lot more avenues for mods to add extra mechanics, plus would save people from having to go and do it the “janky-scripting” way
- Thu Apr 25, 2024 12:41 pm
- Forum: Documentation Improvement Requests
- Topic: Heat energy source lacking detail
- Replies: 2
- Views: 602
Re: Heat energy source lacking detail
that too honestly, should have mentioned it aswell - i've just been trying and failing with using the equation given in the heat exchangers wiki page to get the results i want
- Mon Apr 22, 2024 10:09 pm
- Forum: Documentation Improvement Requests
- Topic: Heat energy source lacking detail
- Replies: 2
- Views: 602
Heat energy source lacking detail
Hello! i was just tinkering with heat exchangers and the prototype functions that come along with it, and i decided to check the wiki docs/API docs for some help. Unfortunately, a lot of them have very little to no descriptions (barring them being mandatory or optional) which makes it a lot harder t...