Search found 4 matches
- Wed Nov 05, 2025 7:05 am
- Forum: Ideas and Suggestions
- Topic: Make promethium spoil, and quickly
- Replies: 38
- Views: 7915
Re: Make promethium spoil, and quickly
Factorio is a sandbox game, why do people want to unsandbox it? How lame would it be if everyone has to use the same strategies for everything? If promethium belts are not your thing then fine but don't ruin it for others.
- Wed Nov 05, 2025 7:02 am
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 51
- Views: 9297
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
I was telling myself, “No Switch 2. I don’t need it.” The game I played the most on Switch was Factorio. Then this FFF. I pondered, and this weekend pulled the trigger on a Switch 2. Migration was easy. The screen is so much easier to read. I never really used the Switch portable, usually docked ...
- Mon Feb 10, 2025 6:30 am
- Forum: Ideas and Suggestions
- Topic: Seamless SpaceMap Navigation (For controller users)
- Replies: 0
- Views: 489
Seamless SpaceMap Navigation (For controller users)
TL;DR
Through zooming in/out allow seamless navigation of Planets and Platforms through the Space Map.
The Problem
Factorio is a game that is designed primarily for mouse and keyboard play, but some people prefer to play on controller (like me). I have an idea to make switching between Planets ...
Through zooming in/out allow seamless navigation of Planets and Platforms through the Space Map.
The Problem
Factorio is a game that is designed primarily for mouse and keyboard play, but some people prefer to play on controller (like me). I have an idea to make switching between Planets ...
- Sat Nov 09, 2024 10:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.15]Poor GUI scaling on steam deck
- Replies: 1
- Views: 1970
[Klonan] [2.0.15]Poor GUI scaling on steam deck
So many issues with GUI scaling in steam deck playing space age is really tough experience. I did beat the game but it was a challenge fighting the UI. In remote view when hovering over buildings you can barely read anything about it because most the info goes off the screen. A lot of the windows ...