Search found 159 matches

by angramania
Mon Mar 30, 2026 5:41 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 9
Views: 483

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

I do not see what problem do you have with stopping steam. Let all heat exchangers output to single pipe. Add pumps(one per 11 heat exchangers) to it. After pumps put another single pipe connected to all tanks and turbines. It will work even faster than stopping water flow because steam takes 10 ...
by angramania
Sun Mar 29, 2026 7:13 am
Forum: Technical Help
Topic: headless server some mod "Incompatible with space-age"
Replies: 8
Views: 510

Re: headless server some mod "Incompatible with space-age"

rhinolt wrote: Sat Mar 28, 2026 3:39 pm say,this easy question cant be solved?
iv tried search key words on this forum and get nothing exactly in post
Because your question is not about factorio but about basic skill with docker.
by angramania
Sat Mar 28, 2026 3:36 pm
Forum: General discussion
Topic: Gleba!
Replies: 43
Views: 8097

Re: Gleba!


5% of players even got to Gleba in the first place.
That's 1 in 20 factorio players actually went to Gleba.
Of those 5%, almost all of them are on these forums complaining about it.

Let's calcualate how many of them have successfully completed Gleba
Visit Gleba - 5.8%
Research with agriculture ...
by angramania
Fri Mar 27, 2026 5:51 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 9
Views: 483

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

And why this "balance" should exist in the first place? If for some weird reason you need to shutdown your boilers then use 3rd option. And let everyone else to have half minute to change water supply configuration without brownout.
by angramania
Tue Mar 24, 2026 12:32 am
Forum: Ideas and Suggestions
Topic: Late-Game Economy System
Replies: 4
Views: 474

Re: 2.1 Feature suggestion: Late-Game Economy System

There are already several mods for this. You may try them to see if it really fits into factorio gameplay. From my point of view - it doesn't.

Balance: A built-in system could be tuned alongside vanilla progression to avoid trivialising existing challenges or creating dominant strategies ...
by angramania
Sun Mar 22, 2026 6:15 pm
Forum: Technical Help
Topic: Multiplayer - Finished Space Age, my character was lost
Replies: 3
Views: 264

Re: Multiplayer - Finished Space Age, my character was lost

Check spelling of name of your character. For example you could use name 'Fanz', when you played this multiplayer game in past, but for recent session you have used 'fanz', that leads to creating a new character. Fix name and you will get back your character.
by angramania
Sun Mar 22, 2026 6:10 pm
Forum: Gameplay Help
Topic: Why train refueling stations?
Replies: 8
Views: 549

Re: Why train refueling stations?


Am I missing something? Is there a reason to use train refueling stations instead of just letting bots to keep them fueled up?

Instead of one giant logistic network player may choose to use multiple small networks or even have areas without any logistic network. In this case your approach will ...
by angramania
Sat Mar 14, 2026 1:35 pm
Forum: Show your Creations
Topic: Factorio golf
Replies: 3
Views: 421

Re: Factorio golf

2) for science packs that can be created on more than one planet, module has to produce everything from the raw materials available on the planet, other materials can be external inputs (for example, for Vulcanus module, plastik production has to be included in the module, but sulfur is an external ...
by angramania
Fri Mar 13, 2026 5:54 pm
Forum: General discussion
Topic: Why can't bots plant trees?
Replies: 5
Views: 705

Re: Why can't bots plant trees?

NineNine wrote: Fri Mar 13, 2026 2:56 pm Thanks for the suggestion, but I'm not playing Space Age. I'm playing Space Exploration/K2, so this mod wouldn't work for me.
Why? SA and quality are marked not as required but as optional dependencies
by angramania
Thu Mar 12, 2026 6:20 pm
Forum: General discussion
Topic: The relief of construction bots
Replies: 3
Views: 557

Re: The relief of construction bots

NineNine wrote: Tue Mar 10, 2026 4:07 pm Is there any better feeling than finally getting your first construction bot built?
They are so slow without upgrades. Yes, they become useful after some time but not in the moment I can build them.
For me the main relief point is Logistic system research.
by angramania
Sun Mar 08, 2026 6:21 pm
Forum: Gameplay Help
Topic: Help with evolution / dealing with bitters!
Replies: 5
Views: 682

Re: Help with evolution / dealing with bitters!

Looks like you are playing with default setting and use efficiency modules. In this case thin line of laser turrets usually is enough for a very long time. It is much easier to setup and sustain than gun turrets. You will need to scale power anyway, So just grub uranium patch in the south, setup ...
by angramania
Sun Mar 08, 2026 4:12 pm
Forum: Balancing
Topic: Idea for balancing crushers
Replies: 28
Views: 2838

Re: Idea for balancing crushers

Sorry but I do not see what is complex in brute force upcycling. All you need is upcyclers(EM plant, AM3, biochamber), recyclers, provider chests, request chests, bots. Repeat for intermediate quality levels. Bots do all sorting. As I said, blue science is more complex at the moment you get it. You ...
by angramania
Sat Mar 07, 2026 6:35 pm
Forum: Balancing
Topic: Idea for balancing crushers
Replies: 28
Views: 2838

Re: Idea for balancing crushers


I don’t see how upcycling vanilla items is any easier/different from from upcycling Space Age ones. It’s the same process, so the complexity is the same. The reason space casino and LDS shuffle need attention is because they use a significantly simpler process and still have hugely good ...
by angramania
Sat Mar 07, 2026 6:26 pm
Forum: General discussion
Topic: WASM instead of Lua
Replies: 13
Views: 3196

Re: WASM instead of Lua

jamiechi1 wrote: Sat Mar 07, 2026 11:24 am I do prefer to program in C++ or plain machine code.
Plain machine code? Really? Don't make me laugh. I bet, you have absolutely no idea, what are you talking about. Try to list, without help from AI, all possible x86 codes for such a simple operation as add.
by angramania
Fri Mar 06, 2026 7:19 pm
Forum: Balancing
Topic: Idea for balancing crushers
Replies: 28
Views: 2838

Re: Idea for balancing crushers

Interesting, when anti space casinos guys will realize that legendary copper, iron, plastic, etc are not problem at all with any method. Main shortage for legendary is holmium, tungsten, etc. Unique resources that are absent in space. Stop tilting at windmills and focus on real problems.
by angramania
Fri Mar 06, 2026 7:10 pm
Forum: Combinator Creations
Topic: Saving Power (and Fuel) with Decider Combinator
Replies: 2
Views: 610

Re: Saving Power (and Fuel) with Decider Combinator

Dude, please discover nuclear or solar energy. You are good in optimizing but you optimize wrong things. From some moment energy is abundant and de-facto cost nothing. UPS is not. And powering off is bad for UPS. Also the most part of your factory should always work, there is no sense to turn it off ...
by angramania
Fri Mar 06, 2026 5:32 am
Forum: General discussion
Topic: The rationality of using AM-3 and SP-3 everywhere
Replies: 6
Views: 1162

Re: The rationality of using AM-3 and SP-3 everywhere


Did I miss something in my considerations?

Yeah, years of experience and discussions made by other players.

Two factories. One in your way:
https://factoriolab.github.io/1.1/list?z=eJzLt.XTMrQwUMu3dSqFMQygjGQo7QxT4hICE4GoTbXVclTLtXXSMgCSHmDSE0y6g0k.EJlbZOtU51HnWede56dWZmtoCABVnB1g&v=11

And ...
by angramania
Fri Feb 27, 2026 6:34 pm
Forum: General discussion
Topic: Is steel furnance used by anyone?
Replies: 14
Views: 1704

Re: Is steel furnance used by anyone?

Is it joke? Actual question should be "does anyone still use electric furnaces?". They were not popular before SA and are even more optional now.
And you deliberately lying about "wait a bit", especially with 100x science.
by angramania
Fri Feb 27, 2026 6:06 pm
Forum: Gameplay Help
Topic: Uncommon/rare Fast & Bulk inserter transfer rate
Replies: 1
Views: 375

Re: Uncommon/rare Fast & Bulk inserter transfer rate

I suggest to read https://wiki.factorio.com/Inserters. Belt to chest is known and much more complex issue.
by angramania
Fri Feb 20, 2026 1:40 am
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1927

Re: Does this game get harder?


In general is there a raw amount of inputs to the factory that I should be aiming for to build a "big factory?"

For example, presently I have 4 belts of iron, 4 belts of copper, 4 belts of uranium, and 4 belts of stone coming in. These belts are fed by multiple electric mines at various ore sites ...

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