Search found 159 matches
- Mon Mar 30, 2026 5:41 am
- Forum: Ideas and Suggestions
- Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
- Replies: 9
- Views: 483
Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
I do not see what problem do you have with stopping steam. Let all heat exchangers output to single pipe. Add pumps(one per 11 heat exchangers) to it. After pumps put another single pipe connected to all tanks and turbines. It will work even faster than stopping water flow because steam takes 10 ...
- Sun Mar 29, 2026 7:13 am
- Forum: Technical Help
- Topic: headless server some mod "Incompatible with space-age"
- Replies: 8
- Views: 510
Re: headless server some mod "Incompatible with space-age"
Because your question is not about factorio but about basic skill with docker.rhinolt wrote: Sat Mar 28, 2026 3:39 pm say,this easy question cant be solved?
iv tried search key words on this forum and get nothing exactly in post
- Sat Mar 28, 2026 3:36 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 43
- Views: 8097
Re: Gleba!
5% of players even got to Gleba in the first place.
That's 1 in 20 factorio players actually went to Gleba.
Of those 5%, almost all of them are on these forums complaining about it.
Let's calcualate how many of them have successfully completed Gleba
Visit Gleba - 5.8%
Research with agriculture ...
- Fri Mar 27, 2026 5:51 am
- Forum: Ideas and Suggestions
- Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
- Replies: 9
- Views: 483
Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
And why this "balance" should exist in the first place? If for some weird reason you need to shutdown your boilers then use 3rd option. And let everyone else to have half minute to change water supply configuration without brownout.
- Tue Mar 24, 2026 12:32 am
- Forum: Ideas and Suggestions
- Topic: Late-Game Economy System
- Replies: 4
- Views: 474
Re: 2.1 Feature suggestion: Late-Game Economy System
There are already several mods for this. You may try them to see if it really fits into factorio gameplay. From my point of view - it doesn't.
Balance: A built-in system could be tuned alongside vanilla progression to avoid trivialising existing challenges or creating dominant strategies ...
Balance: A built-in system could be tuned alongside vanilla progression to avoid trivialising existing challenges or creating dominant strategies ...
- Sun Mar 22, 2026 6:15 pm
- Forum: Technical Help
- Topic: Multiplayer - Finished Space Age, my character was lost
- Replies: 3
- Views: 264
Re: Multiplayer - Finished Space Age, my character was lost
Check spelling of name of your character. For example you could use name 'Fanz', when you played this multiplayer game in past, but for recent session you have used 'fanz', that leads to creating a new character. Fix name and you will get back your character.
- Sun Mar 22, 2026 6:10 pm
- Forum: Gameplay Help
- Topic: Why train refueling stations?
- Replies: 8
- Views: 549
Re: Why train refueling stations?
Am I missing something? Is there a reason to use train refueling stations instead of just letting bots to keep them fueled up?
Instead of one giant logistic network player may choose to use multiple small networks or even have areas without any logistic network. In this case your approach will ...
- Sat Mar 14, 2026 1:35 pm
- Forum: Show your Creations
- Topic: Factorio golf
- Replies: 3
- Views: 421
Re: Factorio golf
2) for science packs that can be created on more than one planet, module has to produce everything from the raw materials available on the planet, other materials can be external inputs (for example, for Vulcanus module, plastik production has to be included in the module, but sulfur is an external ...
- Fri Mar 13, 2026 5:54 pm
- Forum: General discussion
- Topic: Why can't bots plant trees?
- Replies: 5
- Views: 705
Re: Why can't bots plant trees?
Why? SA and quality are marked not as required but as optional dependenciesNineNine wrote: Fri Mar 13, 2026 2:56 pm Thanks for the suggestion, but I'm not playing Space Age. I'm playing Space Exploration/K2, so this mod wouldn't work for me.
- Thu Mar 12, 2026 6:20 pm
- Forum: General discussion
- Topic: The relief of construction bots
- Replies: 3
- Views: 557
Re: The relief of construction bots
They are so slow without upgrades. Yes, they become useful after some time but not in the moment I can build them.NineNine wrote: Tue Mar 10, 2026 4:07 pm Is there any better feeling than finally getting your first construction bot built?
For me the main relief point is Logistic system research.
- Sun Mar 08, 2026 6:21 pm
- Forum: Gameplay Help
- Topic: Help with evolution / dealing with bitters!
- Replies: 5
- Views: 682
Re: Help with evolution / dealing with bitters!
Looks like you are playing with default setting and use efficiency modules. In this case thin line of laser turrets usually is enough for a very long time. It is much easier to setup and sustain than gun turrets. You will need to scale power anyway, So just grub uranium patch in the south, setup ...
- Sun Mar 08, 2026 4:12 pm
- Forum: Balancing
- Topic: Idea for balancing crushers
- Replies: 28
- Views: 2838
Re: Idea for balancing crushers
Sorry but I do not see what is complex in brute force upcycling. All you need is upcyclers(EM plant, AM3, biochamber), recyclers, provider chests, request chests, bots. Repeat for intermediate quality levels. Bots do all sorting. As I said, blue science is more complex at the moment you get it. You ...
- Sat Mar 07, 2026 6:35 pm
- Forum: Balancing
- Topic: Idea for balancing crushers
- Replies: 28
- Views: 2838
Re: Idea for balancing crushers
I don’t see how upcycling vanilla items is any easier/different from from upcycling Space Age ones. It’s the same process, so the complexity is the same. The reason space casino and LDS shuffle need attention is because they use a significantly simpler process and still have hugely good ...
- Sat Mar 07, 2026 6:26 pm
- Forum: General discussion
- Topic: WASM instead of Lua
- Replies: 13
- Views: 3196
Re: WASM instead of Lua
Plain machine code? Really? Don't make me laugh. I bet, you have absolutely no idea, what are you talking about. Try to list, without help from AI, all possible x86 codes for such a simple operation as add.
- Fri Mar 06, 2026 7:19 pm
- Forum: Balancing
- Topic: Idea for balancing crushers
- Replies: 28
- Views: 2838
Re: Idea for balancing crushers
Interesting, when anti space casinos guys will realize that legendary copper, iron, plastic, etc are not problem at all with any method. Main shortage for legendary is holmium, tungsten, etc. Unique resources that are absent in space. Stop tilting at windmills and focus on real problems.
- Fri Mar 06, 2026 7:10 pm
- Forum: Combinator Creations
- Topic: Saving Power (and Fuel) with Decider Combinator
- Replies: 2
- Views: 610
Re: Saving Power (and Fuel) with Decider Combinator
Dude, please discover nuclear or solar energy. You are good in optimizing but you optimize wrong things. From some moment energy is abundant and de-facto cost nothing. UPS is not. And powering off is bad for UPS. Also the most part of your factory should always work, there is no sense to turn it off ...
- Fri Mar 06, 2026 5:32 am
- Forum: General discussion
- Topic: The rationality of using AM-3 and SP-3 everywhere
- Replies: 6
- Views: 1162
Re: The rationality of using AM-3 and SP-3 everywhere
Did I miss something in my considerations?
Yeah, years of experience and discussions made by other players.
Two factories. One in your way:
https://factoriolab.github.io/1.1/list?z=eJzLt.XTMrQwUMu3dSqFMQygjGQo7QxT4hICE4GoTbXVclTLtXXSMgCSHmDSE0y6g0k.EJlbZOtU51HnWede56dWZmtoCABVnB1g&v=11
And ...
- Fri Feb 27, 2026 6:34 pm
- Forum: General discussion
- Topic: Is steel furnance used by anyone?
- Replies: 14
- Views: 1704
Re: Is steel furnance used by anyone?
Is it joke? Actual question should be "does anyone still use electric furnaces?". They were not popular before SA and are even more optional now.
And you deliberately lying about "wait a bit", especially with 100x science.
And you deliberately lying about "wait a bit", especially with 100x science.
- Fri Feb 27, 2026 6:06 pm
- Forum: Gameplay Help
- Topic: Uncommon/rare Fast & Bulk inserter transfer rate
- Replies: 1
- Views: 375
Re: Uncommon/rare Fast & Bulk inserter transfer rate
I suggest to read https://wiki.factorio.com/Inserters. Belt to chest is known and much more complex issue.
- Fri Feb 20, 2026 1:40 am
- Forum: Gameplay Help
- Topic: Does this game get harder?
- Replies: 18
- Views: 1927
Re: Does this game get harder?
In general is there a raw amount of inputs to the factory that I should be aiming for to build a "big factory?"
For example, presently I have 4 belts of iron, 4 belts of copper, 4 belts of uranium, and 4 belts of stone coming in. These belts are fed by multiple electric mines at various ore sites ...