Search found 137 matches
- Tue Feb 10, 2026 9:48 am
- Forum: General discussion
- Topic: My space age review
- Replies: 52
- Views: 4872
Re: My space age review
It's not finding your optimal design. But the one intended design. And that's why both Gleba and quality are not very fun. Rather only okay.
Especially Gleba forces you a high speed, good throughput and plan ahead approach.
Lol. Gleba is the most versatile planet. It can be solved in so many ...
- Wed Feb 04, 2026 2:38 am
- Forum: General discussion
- Topic: My space age review
- Replies: 52
- Views: 4872
Re: My space age review
Can you point to ANY real world example, where low power/voltage for digital controls caused issues?
Why don't you google it? There are so many examples, that it is actually considered common knowledge. If you give 380V instead of 220V, you would see almost instant smoke and fire effects. If you ...
- Tue Jan 27, 2026 9:05 am
- Forum: Ideas and Suggestions
- Topic: Spiltter soft vs hard filters, and no item wildcard
- Replies: 4
- Views: 359
Re: Spiltter soft vs hard filters, and no item wildcard
What are use cases for both suggestions?
- Tue Jan 27, 2026 8:41 am
- Forum: Gameplay Help
- Topic: Graphs to help understand Thrusters
- Replies: 4
- Views: 414
Re: Graphs to help understand Thrusters
Good post. Only problem is that everything about this topic, including math, designs for fuel flow control and mod to remove space drag, was already posted on this forum in the very first month after SA launch.
- Tue Jan 27, 2026 12:34 am
- Forum: General discussion
- Topic: I found the best "Nutrient from Spoilage" Setup
- Replies: 9
- Views: 1146
Re: I found the best "Nutrient from Spoilage" Setup
But if you happen to have leftover spoilage and don't need to craft like t3 efficiency modules or smth like that, turning it into nutrients is simply the best you can do with it. Or at least i consider it the best so far.
From my point of view, it is the worst you can do with spoilage. Spoilage ...
- Thu Jan 22, 2026 7:29 am
- Forum: General discussion
- Topic: Game price in countries where US dollar is worth a lot
- Replies: 10
- Views: 2305
Re: Game price in countries where US dollar is worth a lot
If you can't afford 101R$ for the game, how did you ever afford a computer to play the game on?
Well, there are different countries. And some countries can have really bad economic situation. I have lived in such country. My first official salary was around $70/month. At that time I couldn't ...
- Thu Dec 25, 2025 2:23 pm
- Forum: Balancing
- Topic: Moving Green Belts to Gleba
- Replies: 14
- Views: 3412
Re: Moving Green Belts to Gleba
The total distance an item that spoils can travel on a yellow vs green belt is not even close in comparison.
Looks like pure manipulation. Yes, green is 60:15=4 times faster than yellow. However there is no sense to compare green to yellow, instead they should be compared to blue belts, which ...
- Tue Dec 23, 2025 8:07 am
- Forum: Gameplay Help
- Topic: Enabling "set recipe" causes assembler to constantly change: How do I stop that?
- Replies: 3
- Views: 519
Re: Enabling "set recipe" causes assembler to constantly change: How do I stop that?
It is not simple but quite possible.
https://wiki.factorio.com/Tutorial:Circ ... nal_Switch
https://wiki.factorio.com/Tutorial:Circ ... nal_Switch
- Sun Dec 21, 2025 3:55 pm
- Forum: Questions, reviews and ratings
- Topic: Mod for excess solid fuel?
- Replies: 2
- Views: 402
Re: Mod for excess solid fuel?
One of many Corrode to Coal
- Sun Dec 21, 2025 1:51 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 442
- Views: 159672
Re: Gleba has killed the game for me.
This is exactly what I feel when playing not just in Gleba, but in Factorio 2.0. Most of the time, I try to find alternative solutions, even if extremely resource-inefficient, but more convenient to my gameplay, but I fail to do so.
It was stated before, but I can repeat: Gleba gives to players ...
- Mon Nov 03, 2025 2:49 am
- Forum: Gameplay Help
- Topic: Over 70k holmium plates for 1 legendary Mech Armour
- Replies: 11
- Views: 1822
Re: Over 70k holmium plates for 1 legendary Mech Armour
The wiki tells me, foundry can't assemble holmium plates... Or can it?
https://wiki.factorio.com/Foundry
Wiki doesn't list it in among exclusive recipes, because it is not exclusive, but still mention it:
Additionally, the foundry can also make other foundries (but only on Vulcanus), all belt ...
- Sat Nov 01, 2025 12:33 am
- Forum: Gameplay Help
- Topic: Over 70k holmium plates for 1 legendary Mech Armour
- Replies: 11
- Views: 1822
Re: Over 70k holmium plates for 1 legendary Mech Armour
Guys, why do you use AM3 instead of foundry for holmium plates?
- Sat Oct 25, 2025 8:40 pm
- Forum: General discussion
- Topic: anyone else find demolishers boring to fight?
- Replies: 3
- Views: 995
Re: anyone else find demolishers boring to fight?
There are multiple ways to kill a Demolisher, and turrets are not the best option.
Killing it with 20 turrets requires either uranium ammo or multiple damage and speed upgrades. If you have those, you can also kill it with a tank.
Try to start on Vulcanus, or at least get there early, and kill the ...
Killing it with 20 turrets requires either uranium ammo or multiple damage and speed upgrades. If you have those, you can also kill it with a tank.
Try to start on Vulcanus, or at least get there early, and kill the ...
- Sat Oct 25, 2025 8:02 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 71
- Views: 24051
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
I tried getting into speedruns, and quit when I "concluded"/decided that the gains from the planets weren't really 'worth it' to aim for specific planets first or later. So while there is the choice of which order to go to planets, "it doesn't really matter". It would be fantastic if you could do ...
- Wed Oct 22, 2025 10:12 am
- Forum: Balancing
- Topic: Is that me or deathworld marathon feels broken in Space Age compared to vanilla?
- Replies: 7
- Views: 1241
Re: Is that me or deathworld marathon feels broken in Space Age compared to vanilla?
Definitely chance. Not so long ago I wanted opposite - to have nest very close to the starting point, and it have taken me dozens of seeds to get.
- Sat Oct 18, 2025 2:58 am
- Forum: Ideas and Requests For Mods
- Topic: "Realistic electrical distribution"
- Replies: 7
- Views: 1036
Re: "Realistic electrical distribution"
You have forgot the most important point - what interesting add your idea to gameplay. If it just add "realism", then it adds nothing.
- Sat Oct 18, 2025 1:23 am
- Forum: Ideas and Suggestions
- Topic: Map seed tutorial for new players
- Replies: 3
- Views: 2314
Re: Map seed tutorial for new players
It matters only in deathworld games, which are not for novice players.7Soul wrote: Thu Sep 04, 2025 9:52 pm starting in a desert, or starting on a map where oil is miles away.
- Sun Oct 12, 2025 10:56 pm
- Forum: Ideas and Suggestions
- Topic: More intelligent Rocket auto-launch
- Replies: 9
- Views: 2304
Re: More intelligent Rocket auto-launch
You don't need a megabase. I don't know about you but I tend to have an average of a rocket every few seconds before finishing the inner planets.
One rocket is 1000 science packs. 2 rockets for Gleba, one per Vulcanus and Fulgora. So if someone have in average one rocket every 15 seconds it ...
- Sun Oct 12, 2025 9:04 pm
- Forum: Ideas and Suggestions
- Topic: More intelligent Rocket auto-launch
- Replies: 9
- Views: 2304
Re: More intelligent Rocket auto-launch
Going through a few silos multiple times to pack requests into them more tightly probably doesn't matter in terms of UPS cost but doing so for hundreds or thousands of silos in my mind means doing all those extra steps for every single rocket silo, which i would imagine would result in hitting a ...
- Sat Oct 11, 2025 5:16 pm
- Forum: Ideas and Suggestions
- Topic: Folder in the mod page
- Replies: 1
- Views: 308
Re: Folder in the mod page
I may be wrong, but it looks like you're one of those funny people who aren’t aware of the already existing features of the Factorio mod management engine, yet ask for new ones that are actually inferior to what’s already available.
Except for the blacklist — everything else can easily be done with ...
Except for the blacklist — everything else can easily be done with ...