Search found 87 matches

by Green Cat
Sun Sep 28, 2025 10:52 pm
Forum: Ideas and Suggestions
Topic: quality rebalanced
Replies: 0
Views: 78

quality rebalanced

Currently, i mean, without any mods, it makes no sense to even bother with quality unless you are end game (unlocked legendary and module 3)

The resoan for this is the abisal tiny % we get.

This needs to be redone.

Why does legendary gun exist when everyone will never use it? (not counting ...
by Green Cat
Sun Sep 28, 2025 10:11 pm
Forum: Ideas and Suggestions
Topic: The increase/decrese quality shortcut to affect blueprints
Replies: 0
Views: 50

The increase/decrese quality shortcut to affect blueprints

Title is self explanid but what is not clear is that this is for when we have a blueprints, not an entety. As in, this to affect the Ingredience and results, and not the buildings (belt, inserters, whatever). Aka when we hold and item, even if it's a blueprint one, we can change it's quality ...
by Green Cat
Sat Sep 27, 2025 5:12 pm
Forum: Ideas and Suggestions
Topic: New preference tick box: mini pause if manual action + 2 more
Replies: 2
Views: 115

New preference tick box: mini pause if manual action + 2 more

Due to legendary or mods, the game units are instant. How many times did you want to turn an inserter but it quickly picked up items and you are in remote view complicating things?

How many times did you change the recepy to something wrong (aka accident/rush/human error) and the inserters already ...
by Green Cat
Wed Sep 24, 2025 8:06 pm
Forum: Ideas and Suggestions
Topic: request: no "will disable achivement" at start of NG+
Replies: 1
Views: 211

request: no "will disable achivement" at start of NG+

1st of all, sorry, this is in the wrong section. Sadly i am iritated and have 0 pacience to look for the correct location, and i just want to ask the devs one think: a check box in preferences, that, if off (on by default), we don't get anymore the message regarding "due to x settings, you won't get ...
by Green Cat
Tue Sep 23, 2025 1:35 pm
Forum: Ideas and Suggestions
Topic: Space age: Space rework -> space is a surface
Replies: 1
Views: 156

Space age: Space rework -> space is a surface

There are tons and tons of issues with what i am about to suggest. So i hope everyone understand that there is no need to point them out, after all, if someone actually implements this in the game, they will know the best what is actually possible and what not. I only want to share the ideea.

The ...
by Green Cat
Fri Sep 19, 2025 9:12 pm
Forum: Ideas and Suggestions
Topic: Productivity to increase Sience's "drain" value (increase "magazin" for sience packs)
Replies: 1
Views: 309

Productivity to increase Sience's "drain" value (increase "magazin" for sience packs)

I am having issues wording correctly. The "how much it offers", "fuel", or magazin for ammo. Aka when you check the sience pack you will see the normal quality has 100. That's the one i will refer to as "drain" value. And the ideea is simple to increase that via infinite research

The productivity ...
by Green Cat
Tue Sep 16, 2025 4:35 pm
Forum: Ideas and Suggestions
Topic: demolisher vehicle for auto clear map
Replies: 0
Views: 223

demolisher vehicle for auto clear map

As name suggest. Just like how we have the spider remote, for this one, we can create teritory. Insite this teritory, the demolisher vehicle will remove everything, trees, cliffs, rocks, enemy buildings.

Issues: fuel. I am thinking of using end game, if not post game stuff. Meaning that exactly ...
by Green Cat
Tue Sep 16, 2025 2:55 pm
Forum: Ideas and Suggestions
Topic: Request: It's been almost a year, can we have the New elements added via DLC stuff without Space age?
Replies: 2
Views: 504

Request: It's been almost a year, can we have the New elements added via DLC stuff without Space age?

As I wrote, it's been almost a year. There are many mods that show that you don't need to go to space to have access to everything (aside from space related) the Space age DLC addes. Everything on Nauvis is one of the best exemple of what I mean. Aka, you have everything but don't need to leave the ...
by Green Cat
Sun Sep 14, 2025 3:44 pm
Forum: Ideas and Suggestions
Topic: In the (in game) mod portal, 2 wikis for easy mod checks
Replies: 1
Views: 225

In the (in game) mod portal, 2 wikis for easy mod checks

I am looking over and over for different mods via starting new game, check wiki, reset game since changed mod seetings if not change the mod itself due to absurd op bonus or issues or similar.

The ideea is that when we are in the mod portal, as well as settings mod setting, there to exist 1 new ...
by Green Cat
Sat Sep 13, 2025 12:28 am
Forum: Ideas and Suggestions
Topic: Give pumpjacks mining range!
Replies: 22
Views: 6781

"range" for pumpjacks

I am sure others have asked for it and i will do so as well because i do not see how it's a game balance issue. Pumpjack, in real life, dig deep into earth, so we it's really just a game thing to need to place them right above them, when under them, there could be very long pipes that dig to the ...
by Green Cat
Wed Sep 10, 2025 9:55 pm
Forum: Ideas and Suggestions
Topic: Just like some mods do, option to turn of sound effects
Replies: 1
Views: 226

Just like some mods do, option to turn of sound effects

Some of the music tracks are iritating and so are some of the sound effects. Like spidertron needs to always make certain noise. The rader also, has a new feature, but i don't use it because it get on my nerve to hear that beep beep beep constantly. Let me not even start with 10 - 100 rocket silos ...
by Green Cat
Wed Sep 10, 2025 9:46 pm
Forum: Ideas and Suggestions
Topic: slimer rocket (silo)
Replies: 0
Views: 187

slimer rocket (silo)

Space exploration (mod) had a turret that would send items in space. Something like this is needed because the main issue a lot of people have with the rocket silo is that it's just to big, to much animation, to much everything. This cannon, or maybe a slim version? would be perfect since it would ...
by Green Cat
Wed Sep 10, 2025 12:01 pm
Forum: Ideas and Suggestions
Topic: Poison related research and military
Replies: 0
Views: 176

Poison related research and military

Poison is by far one of the Factorio's hidden OP item.

With poison you can get rid of trees easily, especially if you are inside a vehicle.
On the ideea you are in a protected vehicle, you can kill the worms (in case of Behemoth, throw mutiple at the same ones)
The more you throw the more damage ...
by Green Cat
Tue Sep 09, 2025 6:25 pm
Forum: Ideas and Suggestions
Topic: New building: Train depo for automating
Replies: 2
Views: 317

New building: Train depo for automating

We already have the train overwiew but not a building to automate pretty much everything from signal to schechul to build/unbuild trains.

The depo is the same as the nuclear reactor, as in, you need mutiple parts for it to work even if they can work on their own.

Automation. Everything via ...
by Green Cat
Mon Sep 08, 2025 8:33 pm
Forum: Ideas and Suggestions
Topic: Filter slot (don't know the correct term) for space ship inventory
Replies: 0
Views: 217

Filter slot (don't know the correct term) for space ship inventory

for thoes who don't know, middle click on most slots will create a filter. Like for train wagons, you don't want anything but 1 type of item to go it? hold 1 items, press middle mouse and hold, and drag it around. Of course, you can also mix. And copy paste.

Also handy if you don't want gun or ammo ...
by Green Cat
Mon Sep 08, 2025 5:59 pm
Forum: Ideas and Suggestions
Topic: No remote view for new experience
Replies: 0
Views: 182

No remote view for new experience

As title says, it's a new mode and not a new feature. This is nothing to do with enjoyment or anything, it's just making the game forced you to play as your character 100% of the time. This means, 1st of all, adding a way to get character on rocket cheaply if not for free, with all of hour inventory ...
by Green Cat
Sun Sep 07, 2025 6:19 pm
Forum: Ideas and Suggestions
Topic: The display panel improvement
Replies: 0
Views: 208

The display panel improvement

To display numeric the value of items, you need to use mutiple decider, calculation and so on. Any nixies tube mod, you just connect, select item, it shows numeric value.... why is this possible but not for the display panel? FPS issues? how about it gets turned OFF unless we are actually watching ...
by Green Cat
Thu Sep 04, 2025 5:30 pm
Forum: Ideas and Requests For Mods
Topic: Reverse like teritory (all on one planet but with DLC stuff)
Replies: 0
Views: 295

Reverse like teritory (all on one planet but with DLC stuff)

The ideea is a survival type, this is also the reason why everything on one planet, aka you can NOT escape, there is no real "win" (or maybe add factorio, non dlc/expansion, escape via rocket), all you can do is try to survive. And having the ideea of space, go to space, explore planets, colonise ...
by Green Cat
Thu Sep 04, 2025 4:56 pm
Forum: Ideas and Suggestions
Topic: Speaker, stations, and more, to not "activate" until everything they are connected via circuit is build
Replies: 1
Views: 328

Speaker, stations, and more, to not "activate" until everything they are connected via circuit is build

The ideea is simple. You create a mining outpost and put a programable speaker to let you know when either the belts is empty = no more ores left, or the miner itself, like they are legendary so you want to move them asap once they are done or whatever. But the issue is that each time the speaker ...
by Green Cat
Thu Sep 04, 2025 4:46 pm
Forum: Gameplay Help
Topic: Gleba "growth? = prevent build
Replies: 1
Views: 359

Gleba "growth? = prevent build

I don't know if this is a real bug or just stuff that should be improved, so please bear with me. (also NO mod, so it's a vanilla stuff)

I pasted a massive train network from Nauvis (just rails, poles, and roboport, city block style). After a few hours I was wondering how comes there where random ...

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