Currently, i mean, without any mods, it makes no sense to even bother with quality unless you are end game (unlocked legendary and module 3)
The resoan for this is the abisal tiny % we get.
This needs to be redone.
Why does legendary gun exist when everyone will never use it? (not counting ...
Search found 87 matches
- Sun Sep 28, 2025 10:52 pm
- Forum: Ideas and Suggestions
- Topic: quality rebalanced
- Replies: 0
- Views: 78
- Sun Sep 28, 2025 10:11 pm
- Forum: Ideas and Suggestions
- Topic: The increase/decrese quality shortcut to affect blueprints
- Replies: 0
- Views: 50
The increase/decrese quality shortcut to affect blueprints
Title is self explanid but what is not clear is that this is for when we have a blueprints, not an entety. As in, this to affect the Ingredience and results, and not the buildings (belt, inserters, whatever). Aka when we hold and item, even if it's a blueprint one, we can change it's quality ...
- Sat Sep 27, 2025 5:12 pm
- Forum: Ideas and Suggestions
- Topic: New preference tick box: mini pause if manual action + 2 more
- Replies: 2
- Views: 115
New preference tick box: mini pause if manual action + 2 more
Due to legendary or mods, the game units are instant. How many times did you want to turn an inserter but it quickly picked up items and you are in remote view complicating things?
How many times did you change the recepy to something wrong (aka accident/rush/human error) and the inserters already ...
How many times did you change the recepy to something wrong (aka accident/rush/human error) and the inserters already ...
- Wed Sep 24, 2025 8:06 pm
- Forum: Ideas and Suggestions
- Topic: request: no "will disable achivement" at start of NG+
- Replies: 1
- Views: 211
request: no "will disable achivement" at start of NG+
1st of all, sorry, this is in the wrong section. Sadly i am iritated and have 0 pacience to look for the correct location, and i just want to ask the devs one think: a check box in preferences, that, if off (on by default), we don't get anymore the message regarding "due to x settings, you won't get ...
- Tue Sep 23, 2025 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Space age: Space rework -> space is a surface
- Replies: 1
- Views: 156
Space age: Space rework -> space is a surface
There are tons and tons of issues with what i am about to suggest. So i hope everyone understand that there is no need to point them out, after all, if someone actually implements this in the game, they will know the best what is actually possible and what not. I only want to share the ideea.
The ...
The ...
- Fri Sep 19, 2025 9:12 pm
- Forum: Ideas and Suggestions
- Topic: Productivity to increase Sience's "drain" value (increase "magazin" for sience packs)
- Replies: 1
- Views: 309
Productivity to increase Sience's "drain" value (increase "magazin" for sience packs)
I am having issues wording correctly. The "how much it offers", "fuel", or magazin for ammo. Aka when you check the sience pack you will see the normal quality has 100. That's the one i will refer to as "drain" value. And the ideea is simple to increase that via infinite research
The productivity ...
The productivity ...
- Tue Sep 16, 2025 4:35 pm
- Forum: Ideas and Suggestions
- Topic: demolisher vehicle for auto clear map
- Replies: 0
- Views: 223
demolisher vehicle for auto clear map
As name suggest. Just like how we have the spider remote, for this one, we can create teritory. Insite this teritory, the demolisher vehicle will remove everything, trees, cliffs, rocks, enemy buildings.
Issues: fuel. I am thinking of using end game, if not post game stuff. Meaning that exactly ...
Issues: fuel. I am thinking of using end game, if not post game stuff. Meaning that exactly ...
- Tue Sep 16, 2025 2:55 pm
- Forum: Ideas and Suggestions
- Topic: Request: It's been almost a year, can we have the New elements added via DLC stuff without Space age?
- Replies: 2
- Views: 504
Request: It's been almost a year, can we have the New elements added via DLC stuff without Space age?
As I wrote, it's been almost a year. There are many mods that show that you don't need to go to space to have access to everything (aside from space related) the Space age DLC addes. Everything on Nauvis is one of the best exemple of what I mean. Aka, you have everything but don't need to leave the ...
- Sun Sep 14, 2025 3:44 pm
- Forum: Ideas and Suggestions
- Topic: In the (in game) mod portal, 2 wikis for easy mod checks
- Replies: 1
- Views: 225
In the (in game) mod portal, 2 wikis for easy mod checks
I am looking over and over for different mods via starting new game, check wiki, reset game since changed mod seetings if not change the mod itself due to absurd op bonus or issues or similar.
The ideea is that when we are in the mod portal, as well as settings mod setting, there to exist 1 new ...
The ideea is that when we are in the mod portal, as well as settings mod setting, there to exist 1 new ...
- Sat Sep 13, 2025 12:28 am
- Forum: Ideas and Suggestions
- Topic: Give pumpjacks mining range!
- Replies: 22
- Views: 6781
"range" for pumpjacks
I am sure others have asked for it and i will do so as well because i do not see how it's a game balance issue. Pumpjack, in real life, dig deep into earth, so we it's really just a game thing to need to place them right above them, when under them, there could be very long pipes that dig to the ...
- Wed Sep 10, 2025 9:55 pm
- Forum: Ideas and Suggestions
- Topic: Just like some mods do, option to turn of sound effects
- Replies: 1
- Views: 226
Just like some mods do, option to turn of sound effects
Some of the music tracks are iritating and so are some of the sound effects. Like spidertron needs to always make certain noise. The rader also, has a new feature, but i don't use it because it get on my nerve to hear that beep beep beep constantly. Let me not even start with 10 - 100 rocket silos ...
- Wed Sep 10, 2025 9:46 pm
- Forum: Ideas and Suggestions
- Topic: slimer rocket (silo)
- Replies: 0
- Views: 187
slimer rocket (silo)
Space exploration (mod) had a turret that would send items in space. Something like this is needed because the main issue a lot of people have with the rocket silo is that it's just to big, to much animation, to much everything. This cannon, or maybe a slim version? would be perfect since it would ...
- Wed Sep 10, 2025 12:01 pm
- Forum: Ideas and Suggestions
- Topic: Poison related research and military
- Replies: 0
- Views: 176
Poison related research and military
Poison is by far one of the Factorio's hidden OP item.
With poison you can get rid of trees easily, especially if you are inside a vehicle.
On the ideea you are in a protected vehicle, you can kill the worms (in case of Behemoth, throw mutiple at the same ones)
The more you throw the more damage ...
With poison you can get rid of trees easily, especially if you are inside a vehicle.
On the ideea you are in a protected vehicle, you can kill the worms (in case of Behemoth, throw mutiple at the same ones)
The more you throw the more damage ...
- Tue Sep 09, 2025 6:25 pm
- Forum: Ideas and Suggestions
- Topic: New building: Train depo for automating
- Replies: 2
- Views: 317
New building: Train depo for automating
We already have the train overwiew but not a building to automate pretty much everything from signal to schechul to build/unbuild trains.
The depo is the same as the nuclear reactor, as in, you need mutiple parts for it to work even if they can work on their own.
Automation. Everything via ...
The depo is the same as the nuclear reactor, as in, you need mutiple parts for it to work even if they can work on their own.
Automation. Everything via ...
- Mon Sep 08, 2025 8:33 pm
- Forum: Ideas and Suggestions
- Topic: Filter slot (don't know the correct term) for space ship inventory
- Replies: 0
- Views: 217
Filter slot (don't know the correct term) for space ship inventory
for thoes who don't know, middle click on most slots will create a filter. Like for train wagons, you don't want anything but 1 type of item to go it? hold 1 items, press middle mouse and hold, and drag it around. Of course, you can also mix. And copy paste.
Also handy if you don't want gun or ammo ...
Also handy if you don't want gun or ammo ...
- Mon Sep 08, 2025 5:59 pm
- Forum: Ideas and Suggestions
- Topic: No remote view for new experience
- Replies: 0
- Views: 182
No remote view for new experience
As title says, it's a new mode and not a new feature. This is nothing to do with enjoyment or anything, it's just making the game forced you to play as your character 100% of the time. This means, 1st of all, adding a way to get character on rocket cheaply if not for free, with all of hour inventory ...
- Sun Sep 07, 2025 6:19 pm
- Forum: Ideas and Suggestions
- Topic: The display panel improvement
- Replies: 0
- Views: 208
The display panel improvement
To display numeric the value of items, you need to use mutiple decider, calculation and so on. Any nixies tube mod, you just connect, select item, it shows numeric value.... why is this possible but not for the display panel? FPS issues? how about it gets turned OFF unless we are actually watching ...
- Thu Sep 04, 2025 5:30 pm
- Forum: Ideas and Requests For Mods
- Topic: Reverse like teritory (all on one planet but with DLC stuff)
- Replies: 0
- Views: 295
Reverse like teritory (all on one planet but with DLC stuff)
The ideea is a survival type, this is also the reason why everything on one planet, aka you can NOT escape, there is no real "win" (or maybe add factorio, non dlc/expansion, escape via rocket), all you can do is try to survive. And having the ideea of space, go to space, explore planets, colonise ...
- Thu Sep 04, 2025 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Speaker, stations, and more, to not "activate" until everything they are connected via circuit is build
- Replies: 1
- Views: 328
Speaker, stations, and more, to not "activate" until everything they are connected via circuit is build
The ideea is simple. You create a mining outpost and put a programable speaker to let you know when either the belts is empty = no more ores left, or the miner itself, like they are legendary so you want to move them asap once they are done or whatever. But the issue is that each time the speaker ...
- Thu Sep 04, 2025 4:46 pm
- Forum: Gameplay Help
- Topic: Gleba "growth? = prevent build
- Replies: 1
- Views: 359
Gleba "growth? = prevent build
I don't know if this is a real bug or just stuff that should be improved, so please bear with me. (also NO mod, so it's a vanilla stuff)
I pasted a massive train network from Nauvis (just rails, poles, and roboport, city block style). After a few hours I was wondering how comes there where random ...
I pasted a massive train network from Nauvis (just rails, poles, and roboport, city block style). After a few hours I was wondering how comes there where random ...