Search found 4202 matches
- Tue Sep 30, 2025 9:45 am
- Forum: Assigned
- Topic: [kovarex][2.0.68] Smart belt placing underground in place of a curved belt
- Replies: 7
- Views: 191
Re: [2.0.68] Smart belt placing underground in place of a curved belt
Ok, if you want none of the underground belts to be built in that case then i think this would be a valid report.
- Tue Sep 30, 2025 9:12 am
- Forum: Assigned
- Topic: [kovarex][2.0.68] Smart belt placing underground in place of a curved belt
- Replies: 7
- Views: 191
Re: [2.0.68] Smart belt placing underground in place of a curved belt
I am not considering this to be a valid bug report because you are suggesting a solution for a case that does not have a valid solution. There are only 2 available solutions that belt fixer may do: either place undergrounds on both sides or not place any undergrounds. Your suggestion if i am reading ...
- Mon Sep 29, 2025 9:14 pm
- Forum: Minor issues
- Topic: [2.0.66] inserter not taking steel after power outage on fulgora
- Replies: 7
- Views: 460
Re: [2.0.66] inserter not taking steel after power outage on fulgora
Simpler solution for your case is to remove the circuit condition from the inserters that pulls steel chests out of the assembler. By having assembler being emptied properly the input inserter will resume working.
- Mon Sep 29, 2025 9:02 pm
- Forum: Minor issues
- Topic: [2.0.66] inserter not taking steel after power outage on fulgora
- Replies: 7
- Views: 460
Re: [2.0.66] inserter not taking steel after power outage on fulgora
I see. Well, for me this feels like a minor issue or not a bug because the assembler this inserter puts into has items in the products inventory.
What i think has happened is following: when beacons were powered down, the assembler had a reduced crafting speed meaning that it was reporting being ...
What i think has happened is following: when beacons were powered down, the assembler had a reduced crafting speed meaning that it was reporting being ...
- Mon Sep 29, 2025 8:24 pm
- Forum: Minor issues
- Topic: [2.0.66] inserter not taking steel after power outage on fulgora
- Replies: 7
- Views: 460
Re: [2.0.66] inserter not taking steel after power outage on fulgora
I am unable to observe any issues in this save file: all inserters are working just fine.
Given that in your screenshot you clearly have alt mode turned on and cargo wagon shows no content, reasonable explanation is that you forgot that those are stack inserters and they simply wait for more items ...
Given that in your screenshot you clearly have alt mode turned on and cargo wagon shows no content, reasonable explanation is that you forgot that those are stack inserters and they simply wait for more items ...
- Mon Sep 29, 2025 8:13 pm
- Forum: Resolved for the next release
- Topic: [2.0.69] Technologies with "scripted" research trigger "icons" field only read when "icon" field is defined.
- Replies: 1
- Views: 186
Re: [2.0.69] Technologies with "scripted" research trigger "icons" field only read when "icon" field is defined.
I see the problem, there is an unexpected check for "icon" in the script trigger that guards code for loading icon/icons. Given that `icons` take priority over `icon`, an obvious workaround is to provide both icon and icons knowing that icon will be ignored. For compatibility with other mods that ...
- Mon Sep 29, 2025 6:01 pm
- Forum: Modding interface requests
- Topic: Disable quality chances per item in a recipes results
- Replies: 9
- Views: 453
Re: Disable quality chances per item in a recipes results
Because i do not want to allow other qualities to be specified. I was already attempting that and it always creates issues near crafting queue which is unable to handle quality. I would have to add a lot of safeguards such recipes never appear in the crafting queue, not even indirectly through ...
- Mon Sep 29, 2025 2:55 pm
- Forum: Implemented mod requests
- Topic: Fluid wagon connection category
- Replies: 5
- Views: 569
Re: Fluid wagon connection category
Ok, added FluidWagonPrototype::connection_category for 2.0.69.
- Mon Sep 29, 2025 12:38 pm
- Forum: Technical Help
- Topic: [2.0.66] Crash loading save (ElectricEnergySourcePrototype)
- Replies: 5
- Views: 302
Re: [2.0.66] Crash loading save (ElectricEnergySourcePrototype)
Looking at the save file, it is corrupted. Pump at {-630.5,1202.0} (unit number 22516000) has electric energy source at index 558, however Pump at {1818.5, -526.0} (unit number 22969337) also has electric energy source at index 558 which causes a crash when loading. When looking more carefully, it ...
- Mon Sep 29, 2025 5:28 am
- Forum: Modding interface requests
- Topic: Disable quality chances per item in a recipes results
- Replies: 9
- Views: 453
Re: Disable quality chances per item in a recipes results
Proposed solution of "ignored_by_quality" being an integer has a fundamental flaw that makes it impossible to add: if a recipe would finish, due to value of this field it coukd happen that X items of better quality and Y items of original quality would be given but they would have to be both given ...
- Mon Sep 29, 2025 5:14 am
- Forum: Duplicates
- Topic: Downgrading or upgrading blueprints disconnects the underground belts
- Replies: 2
- Views: 113
Re: Downgrading or upgrading blueprints disconnects the underground belts
Duplicate 130994, assuming you are on 2.0.67 or 2.0.68.
- Sun Sep 28, 2025 9:04 pm
- Forum: Modding help
- Topic: Persistent "Entity Does Not Exist" Error with Simple Generator-Equipment Mod (2.0)
- Replies: 1
- Views: 103
Re: Persistent "Entity Does Not Exist" Error with Simple Generator-Equipment Mod (2.0)
Your "fusion-core-equipment" item says (through ItemPrototype::place_result ) that it can be used to build entity "fusion-core-equipment", however you are not defining any entity of that type. Given that the first prototype inside of your data.lua is of type "generator-equipment", i will assume what ...
- Sun Sep 28, 2025 8:58 pm
- Forum: Bug Reports
- Topic: [2.0.68] Icons and Filters missing with decon planner
- Replies: 3
- Views: 197
Re: [2.0.68] Icons and Filters missing with decon planner
As for the cliffs, since there is a feature called "deconstruction_alternatives" and cliffs for various planets are using it, they are grouped together and as such this is not a bug, similarily how different rail shapes are merged together under a "rail" entity.
From the other list i looked at the ...
From the other list i looked at the ...
- Sun Sep 28, 2025 8:08 pm
- Forum: Duplicates
- Topic: [2.0.68] parameter 9 missing in GUI
- Replies: 1
- Views: 105
Re: [2.0.68] parameter 9 missing in GUI
Not a bug. 125477
- Sun Sep 28, 2025 2:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item
- Replies: 2
- Views: 522
Re: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item
Thanks for the report. Issue is now fixed for 2.0.69.
- Sun Sep 28, 2025 8:50 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item
- Replies: 2
- Views: 522
Re: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item
From a quick check i can see this behavior can be explained easily: trash items are generated as any direct or indirect spoil product of item ingredients. In case of this recipe, bacterias are only seen on products side and as such they are not covered by the trash items. Question that will decide ...
- Sat Sep 27, 2025 10:11 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
- Replies: 2
- Views: 545
Re: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
Ok, i decided to fix this in a standard way. Agricultural towers are not a high throughput machines so they almost always have at most 1 input and 1 output inserter and having couple of additional notifications should not make performance worse. Fixed for 2.0.69.
- Sat Sep 27, 2025 9:04 am
- Forum: Duplicates
- Topic: Robots sometimes don't automatically build ghosts near stromatolites
- Replies: 1
- Views: 112
- Sat Sep 27, 2025 2:18 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
- Replies: 2
- Views: 545
Re: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
While i am seeing this behavior as incorrect, i am hesitant about fixing it. Simple fix of this behavior will have a performance overhead since item removal from result inventory will have to wakeup all input inserters facing an agricultural tower, something that is not required in normal ...
- Fri Sep 26, 2025 11:17 pm
- Forum: Outdated/Not implemented
- Topic: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists elsewher
- Replies: 8
- Views: 466
Re: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists else
Lets say player builds something and forgets to place some rails making a train stop inaccessible like this:
09-27-2025, 01-09-39.png
In this exact case a "no path" error means that there is a train stop that a train wants to go to but is unable because some rails are missing and its up to a ...
09-27-2025, 01-09-39.png
In this exact case a "no path" error means that there is a train stop that a train wants to go to but is unable because some rails are missing and its up to a ...