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by boskid
Wed Nov 20, 2024 12:14 pm
Forum: Ideas and Suggestions
Topic: Remnant removal
Replies: 1
Views: 82

Re: Remnant removal

Moving to ideas and suggestions due to lack of log file and generic description.
by boskid
Wed Nov 20, 2024 12:12 pm
Forum: Pending
Topic: [2.0.20] Stone tablets in rocket
Replies: 2
Views: 91

Re: Stone tablets in rocket

Please provide a log file from when you observed the issue, suspect there may be mods involved but i also want to know the game version.
by boskid
Wed Nov 20, 2024 12:06 pm
Forum: Bug Reports
Topic: [2.0.20] Undoing downgrade of Assembler 2 to Assembler 1 does not restore recipe that requires fluid ingredient
Replies: 4
Views: 170

Re: Undoing downgrade of Assembler 2 to Assembler 1 does not restore recipe that requires fluid ingredient

Regardless of if its a duplicate or not, please provide a log file, or at least game version on which you observed the issue.
by boskid
Wed Nov 20, 2024 12:05 pm
Forum: Pending
Topic: Objects forget their pipe orientation when copy pasted without an active recipe.
Replies: 3
Views: 109

Re: Objects forget their pipe orientation when copy pasted without an active recipe.

Moving to pending due to lack of game version and lack of log file so i cannot decide if it was already fixed or if its a new issue.
by boskid
Wed Nov 20, 2024 12:04 pm
Forum: Duplicates
Topic: "Better-Power-Armor-Grid" crashed after version 2.0.20
Replies: 4
Views: 100

Re: "Better-Power-Armor-Grid" crashed after version 2.0.20

Please provide a log file. Just saying "it crashed" does not carry too much informations.
by boskid
Wed Nov 20, 2024 12:03 pm
Forum: Pending
Topic: [2.0.20] Crash on loading save. consistency check failed: iron-plate, <null>
Replies: 3
Views: 81

Re: [2.0.20] Crash on loading save. consistency check failed: iron-plate, <null>

Technically speaking the original issue was fixed in 2.0.20 but i also added a consistency check to make sure the corruption is not present and so it detected that your save file is corrupted. I can fix your save file if provided but i am more thinking about doing a migration that will fix save file...
by boskid
Wed Nov 20, 2024 11:19 am
Forum: Resolved for the next release
Topic: [Rseding91] [2.0.12] Stone walls take more damage from asteroids.
Replies: 11
Views: 1065

Re: [Rseding91] [2.0.12] Stone walls take more damage from asteroids.

There is a reverse step so if 30 health was removed before entity died, amount of damage required for such effect is computed and this value is subtracted from remaining damage.
by boskid
Wed Nov 20, 2024 11:08 am
Forum: Implemented mod requests
Topic: Increase the number of allowed pipe connection categories
Replies: 1
Views: 144

Re: Increase the number of allowed pipe connection categories

For 2.0.21 i changed connection_category to accept more than 64 unique categories.
by boskid
Wed Nov 20, 2024 12:09 am
Forum: Duplicates
Topic: [2.0.13] Gleba crash bug (WRONG LOG)
Replies: 3
Views: 99

Re: [2.0.13] Gleba crash bug (WRONG LOG)

New log file does not contain any crashes.
by boskid
Tue Nov 19, 2024 8:12 pm
Forum: Resolved Problems and Bugs
Topic: [boskid] [2.0.15] Crash loading save "Error IDWithQuality.cpp:274: consistency check failed: iron-ore, <null>"
Replies: 4
Views: 606

Re: [boskid] [2.0.15] Crash loading save "Error IDWithQuality.cpp:274: consistency check failed: iron-ore, <null>"

Here is a fixed save file. I had to fix 3 values in it: arithmetic combinator's at [gps=-340,138.5] had output signal misconfigured, circuit connector had corrupted output value caused by wrong parameters and and circuit network had corrupted values because of corrupted circuit connector. Please ver...
by boskid
Tue Nov 19, 2024 7:54 pm
Forum: Not a bug
Topic: [2.0.20] Tiles ignore quality
Replies: 1
Views: 94

Re: [2.0.20] Tiles ignore quality

Thanks for the report however i am not considering this to be a bug. Tiles do not support quality and construction network does not support requesting a items of wildcard quality so the tile ghosts when placed can only request items of normal quality.
by boskid
Tue Nov 19, 2024 7:52 pm
Forum: Not a bug
Topic: [2.0.20] Laser shooting speed/damage not dependend on laser
Replies: 1
Views: 67

Re: [2.0.20] Laser shooting speed/damage not dependend on laser

Thanks for the report however i am not considering this to be a bug. Laser shooting speed technology also affects distractors which are independent of laser turrets and as such this technology should not be gated by the laser turrets technology.
by boskid
Tue Nov 19, 2024 7:25 pm
Forum: Duplicates
Topic: 0-to-inf logistic request causes items to be trashed if Trash Unrequested is enabled
Replies: 3
Views: 105

Re: 0-to-inf logistic request causes items to be trashed if Trash Unrequested is enabled

I am considering this a duplicate of a Not a bug: https://forums.factorio.com/117306. Explanation given to me is that if you configure request upper limit to "Inf", it should be interpreted as "trashing not configured" and so when using Trash unrequested it is supposed to trash a...
by boskid
Tue Nov 19, 2024 7:14 pm
Forum: Duplicates
Topic: [2.0.20] Consistent crash on loading save file after update
Replies: 1
Views: 64

Re: [2.0.20] Consistent crash on loading save file after update

This is a duplicate of 120411. Just verified and the save file provided loads fine in 2.0.21.
by boskid
Tue Nov 19, 2024 7:12 pm
Forum: Resolved for the next release
Topic: [boskid][2.0.16] crash when loading editor extensions save (this->canTrashNotRequested() was not true)
Replies: 3
Views: 249

Re: [boskid][2.0.16] crash when loading editor extensions save (this->canTrashNotRequested() was not true)

Ok this issue should be now fixed for 2.0.21. It is an incorrect consistency check triggering for a blueprint entity that was configured to be trashing not requested but because of mods changing something the entity is no longer able to request stuff so it cannot use trash not requested. Issue was t...
by boskid
Tue Nov 19, 2024 4:03 pm
Forum: Not a bug
Topic: [2.0.20] Fuel wildcard does not read the type of fuel currently inside the Locomotive engine
Replies: 3
Views: 124

Re: [2.0.20] Fuel wildcard does not read the type of fuel currently inside the Locomotive engine

All comparisons like that are doing a comparison of values of specific signals while you expected this to be a comparison of type in one line and comparison of value in second line which is not supported and as such not a bug. Effectively it is the same type of confusion as in https://forums.factori...

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