Search found 2956 matches
- Wed Nov 20, 2024 12:18 pm
- Forum: Duplicates
- Topic: "Better-Power-Armor-Grid" crashed after version 2.0.20
- Replies: 4
- Views: 100
Re: "Better-Power-Armor-Grid" crashed after version 2.0.20
That is a duplicate of 120411
- Wed Nov 20, 2024 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Remnant removal
- Replies: 1
- Views: 82
Re: Remnant removal
Moving to ideas and suggestions due to lack of log file and generic description.
- Wed Nov 20, 2024 12:12 pm
- Forum: Pending
- Topic: [2.0.20] Stone tablets in rocket
- Replies: 2
- Views: 91
Re: Stone tablets in rocket
Please provide a log file from when you observed the issue, suspect there may be mods involved but i also want to know the game version.
- Wed Nov 20, 2024 12:08 pm
- Forum: Duplicates
- Topic: [2.0.20] Programmable speaker alert doesn't show quality dots
- Replies: 1
- Views: 57
- Wed Nov 20, 2024 12:06 pm
- Forum: Bug Reports
- Topic: [2.0.20] Undoing downgrade of Assembler 2 to Assembler 1 does not restore recipe that requires fluid ingredient
- Replies: 4
- Views: 170
Re: Undoing downgrade of Assembler 2 to Assembler 1 does not restore recipe that requires fluid ingredient
Regardless of if its a duplicate or not, please provide a log file, or at least game version on which you observed the issue.
- Wed Nov 20, 2024 12:05 pm
- Forum: Pending
- Topic: Objects forget their pipe orientation when copy pasted without an active recipe.
- Replies: 3
- Views: 109
Re: Objects forget their pipe orientation when copy pasted without an active recipe.
Moving to pending due to lack of game version and lack of log file so i cannot decide if it was already fixed or if its a new issue.
- Wed Nov 20, 2024 12:04 pm
- Forum: Duplicates
- Topic: "Better-Power-Armor-Grid" crashed after version 2.0.20
- Replies: 4
- Views: 100
Re: "Better-Power-Armor-Grid" crashed after version 2.0.20
Please provide a log file. Just saying "it crashed" does not carry too much informations.
- Wed Nov 20, 2024 12:03 pm
- Forum: Pending
- Topic: [2.0.20] Crash on loading save. consistency check failed: iron-plate, <null>
- Replies: 3
- Views: 81
Re: [2.0.20] Crash on loading save. consistency check failed: iron-plate, <null>
Technically speaking the original issue was fixed in 2.0.20 but i also added a consistency check to make sure the corruption is not present and so it detected that your save file is corrupted. I can fix your save file if provided but i am more thinking about doing a migration that will fix save file...
- Wed Nov 20, 2024 11:19 am
- Forum: Resolved for the next release
- Topic: [Rseding91] [2.0.12] Stone walls take more damage from asteroids.
- Replies: 11
- Views: 1065
Re: [Rseding91] [2.0.12] Stone walls take more damage from asteroids.
There is a reverse step so if 30 health was removed before entity died, amount of damage required for such effect is computed and this value is subtracted from remaining damage.
- Wed Nov 20, 2024 11:13 am
- Forum: Bug Reports
- Topic: [2.0.20] Undoing downgrade of Assembler 2 to Assembler 1 does not restore recipe that requires fluid ingredient
- Replies: 4
- Views: 170
Re: Undoing downgrade of Assembler 2 to Assembler 1 does not restore recipe that requires fluid ingredient
This sounds like a duplicate of 121821
- Wed Nov 20, 2024 11:08 am
- Forum: Implemented mod requests
- Topic: Increase the number of allowed pipe connection categories
- Replies: 1
- Views: 144
Re: Increase the number of allowed pipe connection categories
For 2.0.21 i changed connection_category to accept more than 64 unique categories.
- Wed Nov 20, 2024 12:09 am
- Forum: Duplicates
- Topic: [2.0.13] Gleba crash bug (WRONG LOG)
- Replies: 3
- Views: 99
Re: [2.0.13] Gleba crash bug (WRONG LOG)
New log file does not contain any crashes.
- Tue Nov 19, 2024 11:12 pm
- Forum: Ideas and Suggestions
- Topic: The snowflake on the "frozen" icon has five points
- Replies: 2
- Views: 142
- Tue Nov 19, 2024 8:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.15] Crash loading save "Error IDWithQuality.cpp:274: consistency check failed: iron-ore, <null>"
- Replies: 4
- Views: 606
Re: [boskid] [2.0.15] Crash loading save "Error IDWithQuality.cpp:274: consistency check failed: iron-ore, <null>"
Here is a fixed save file. I had to fix 3 values in it: arithmetic combinator's at [gps=-340,138.5] had output signal misconfigured, circuit connector had corrupted output value caused by wrong parameters and and circuit network had corrupted values because of corrupted circuit connector. Please ver...
- Tue Nov 19, 2024 7:54 pm
- Forum: Not a bug
- Topic: [2.0.20] Tiles ignore quality
- Replies: 1
- Views: 94
Re: [2.0.20] Tiles ignore quality
Thanks for the report however i am not considering this to be a bug. Tiles do not support quality and construction network does not support requesting a items of wildcard quality so the tile ghosts when placed can only request items of normal quality.
- Tue Nov 19, 2024 7:52 pm
- Forum: Not a bug
- Topic: [2.0.20] Laser shooting speed/damage not dependend on laser
- Replies: 1
- Views: 67
Re: [2.0.20] Laser shooting speed/damage not dependend on laser
Thanks for the report however i am not considering this to be a bug. Laser shooting speed technology also affects distractors which are independent of laser turrets and as such this technology should not be gated by the laser turrets technology.
- Tue Nov 19, 2024 7:25 pm
- Forum: Duplicates
- Topic: 0-to-inf logistic request causes items to be trashed if Trash Unrequested is enabled
- Replies: 3
- Views: 105
Re: 0-to-inf logistic request causes items to be trashed if Trash Unrequested is enabled
I am considering this a duplicate of a Not a bug: https://forums.factorio.com/117306. Explanation given to me is that if you configure request upper limit to "Inf", it should be interpreted as "trashing not configured" and so when using Trash unrequested it is supposed to trash a...
- Tue Nov 19, 2024 7:14 pm
- Forum: Duplicates
- Topic: [2.0.20] Consistent crash on loading save file after update
- Replies: 1
- Views: 64
Re: [2.0.20] Consistent crash on loading save file after update
This is a duplicate of 120411. Just verified and the save file provided loads fine in 2.0.21.
- Tue Nov 19, 2024 7:12 pm
- Forum: Resolved for the next release
- Topic: [boskid][2.0.16] crash when loading editor extensions save (this->canTrashNotRequested() was not true)
- Replies: 3
- Views: 249
Re: [boskid][2.0.16] crash when loading editor extensions save (this->canTrashNotRequested() was not true)
Ok this issue should be now fixed for 2.0.21. It is an incorrect consistency check triggering for a blueprint entity that was configured to be trashing not requested but because of mods changing something the entity is no longer able to request stuff so it cannot use trash not requested. Issue was t...
- Tue Nov 19, 2024 4:03 pm
- Forum: Not a bug
- Topic: [2.0.20] Fuel wildcard does not read the type of fuel currently inside the Locomotive engine
- Replies: 3
- Views: 124
Re: [2.0.20] Fuel wildcard does not read the type of fuel currently inside the Locomotive engine
All comparisons like that are doing a comparison of values of specific signals while you expected this to be a comparison of type in one line and comparison of value in second line which is not supported and as such not a bug. Effectively it is the same type of confusion as in https://forums.factori...