There are hard restrictions of at most 1 transport belt connectable on a single tile (assuming no entity ghosts). This is not doable that way.
Search found 2244 matches
- Wed Apr 24, 2024 8:57 pm
- Forum: Outdated/Not implemented
- Topic: Suggestion: Circluar belts
- Replies: 7
- Views: 526
Re: Suggestion: Circluar belts
- Wed Apr 24, 2024 9:22 am
- Forum: Outdated/Not implemented
- Topic: Suggestion: Circluar belts
- Replies: 7
- Views: 526
- Tue Apr 23, 2024 5:52 pm
- Forum: Not a bug
- Topic: [1.1.107] /unlock-tips doesn't work
- Replies: 2
- Views: 183
- Mon Apr 22, 2024 4:27 am
- Forum: Already exists
- Topic: Add interface for research_progress for not-currently-researching technologies
- Replies: 2
- Views: 186
- Sun Apr 21, 2024 1:30 pm
- Forum: Documentation Improvement Requests
- Topic: LuaSurface points to a surface at index, and not to unique surface
- Replies: 3
- Views: 188
Re: LuaSurface points to a surface at index, and not to unique surface
Does this mean indexes will always be unique too, like unit numbers? Or will they still be re-used? It would be nice if they were unique to use as an identifier. Can't use the surface name because that can change. No. It means that LuaSurface will get invalid permanently when surface gets deleted. ...
- Sat Apr 20, 2024 8:24 pm
- Forum: Documentation Improvement Requests
- Topic: LuaSurface points to a surface at index, and not to unique surface
- Replies: 3
- Views: 188
Re: LuaSurface points to a surface at index, and not to unique surface
You are right, LuaSurface uses SurfaceIndex for binding and grabs surface by index every time surface is needed. For 2.0 i am changing LuaSurface to use a targeter to surface which will change this behavior to the one you expected: when a surface is deleted, LuaSurface that was pointing at it will b...
- Fri Apr 19, 2024 9:30 pm
- Forum: Not a bug
- Topic: [1.1.107] nixie-tubes fails to load
- Replies: 2
- Views: 198
Re: [1.1.107] nixie-tubes fails to load
Not a bug.
Simhelper is not compatible with 1.1.107 because debug.upvalueid was removed with other functions due to safety concerns. Space exploration mod and nixie tubes mod were updated to no longer require simhelper. Please update your mods.
Simhelper is not compatible with 1.1.107 because debug.upvalueid was removed with other functions due to safety concerns. Space exploration mod and nixie tubes mod were updated to no longer require simhelper. Please update your mods.
- Fri Apr 19, 2024 7:57 pm
- Forum: Technical Help
- Topic: [1.1.107] Game periodically freezes for several seconds after update
- Replies: 2
- Views: 172
Re: [1.1.107] Game periodically freezes for several seconds after update
Could it be that you were changing hidden settings and accidentaly enabled the "log-stack-trace-on-non-critical-exception" ? It is known to cause freezes since it loads symbols file to generate readable stack trace for the purpose of log file, but it is only supposed to be used when debugg...
- Fri Apr 19, 2024 8:57 am
- Forum: Documentation Improvement Requests
- Topic: Difference between LuaEntity::revive() and LuaEntity::silent_revive()
- Replies: 2
- Views: 134
Re: Difference between LuaEntity::revive() and LuaEntity::silent_revive()
Both of those are using the same internal function for revive purposes with the only difference being that silent_revive makes no sound and creates no smoke.
- Wed Apr 17, 2024 9:38 am
- Forum: Fixed for 2.0
- Topic: [boskid][1.1.104] Desync after setting pathfinder cache size while pathfinder is in use
- Replies: 1
- Views: 196
Re: [boskid][1.1.104] Desync after setting pathfinder cache size while pathfinder is in use
Thanks for the report. Issue is now fixed for 2.0. Root cause is that a/ writing to map_settings does not trigger cache resize, and b/ cache is resized on load. Desync would not happen if any of those 2 would not happen. Main fix for 2.0 is that writing to map_settings will immediately resize those ...
- Fri Apr 12, 2024 3:38 pm
- Forum: Not a bug
- Topic: [1.1.104] small yet fun "1 pixel" diff for tile-unknown icon
- Replies: 1
- Views: 272
Re: [1.1.104] small yet fun "1 pixel" diff for tile-unknown icon
Thanks for the report. I am not considering this to be a bug. If they would be required to be equal then they would be all pointing at the same file.
- Thu Apr 11, 2024 12:37 am
- Forum: Outdated/Not implemented
- Topic: "Cannot play replay" version
- Replies: 5
- Views: 231
Re: "Cannot play replay" version
a/ No.
b/ Absolutely No.
- Sun Apr 07, 2024 11:31 am
- Forum: Outdated/Not implemented
- Topic: Multithreading by surface
- Replies: 8
- Views: 746
Re: Multithreading by surface
Please note this topic derailed from "multithreading by surface" to something about having partial game state on the clients which is not going to happen. Having full game state on the client is one of the fundamentals that allows us to have the game at all (with MP support) so any suggest...
- Thu Apr 04, 2024 11:59 am
- Forum: Fixed for 2.0
- Topic: [boskid][1.1.104] Large saves fail to load on Linux with Bad zip file
- Replies: 4
- Views: 477
Re: [boskid][1.1.104] Large saves fail to load on Linux with Bad zip file
I managed to reproduce this issue in 1.1.x on linux but when trying this in 2.0 on linux it loaded without any issues so it is fixed at least for 2.0. Since part of the fixes was to update minizip library i am not going to mess with 1.1.x anymore and i will say this is a duplicate of https://forums....
- Wed Apr 03, 2024 12:04 pm
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 13
- Views: 5376
Re: Sound alignment is off
Given that programmable speakers were never designed with this use case in mind and since there is no sample queue and at the same time the update is not guaranteed to run at 60 updates per second in case of large maps or slow machines, i am going to call this is Not a bug.
- Mon Apr 01, 2024 6:34 am
- Forum: Not a bug
- Topic: [1.1.104] Diagonal train tracks are too short
- Replies: 1
- Views: 221
Re: [1.1.104] Diagonal train tracks are too short
Not a bug. Since diagonal rails have length of 1.41 per entity and they cost 1 rail while horizontal/vertical straight rails have lenght of 2 per entity and they cost 1 rail and since we have no fractional entity costs or fractional item counts in inventory, it is just not a bug. Going by the propos...
- Sun Mar 31, 2024 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Cant clear hotbar items beyond row 2.
- Replies: 2
- Views: 284
Re: [1.1.104] Cant clear hotbar items beyond row 2.
I tried to reproduce this issue however everything works fine for me when using 1.1.104 and 1.1.106 with 3 quick bars visible. Do you have any custom controls configured or using any overlays that could be interfering with middle clicks near the bottom of the screen?
- Sat Mar 30, 2024 8:55 pm
- Forum: Modding help
- Topic: What am I missing? Lua API
- Replies: 4
- Views: 225
Re: What am I missing? Lua API
Your error suggests that you included control.lua from data.lua. Data stage modding (that goes through data.lua) is supposed to create all the prototypes that will be available later, it runs way before save file is even loaded, even before main menu shows up. control.lua is from runtime stage which...
- Sat Mar 30, 2024 3:31 pm
- Forum: Not a bug
- Topic: [1.1.104] Direct stone mining into an assembling machine stopped unexpectedly
- Replies: 4
- Views: 266
Re: [1.1.104] Direct stone mining into an assembling machine stopped unexpectedly
Not a bug. Electric mining drill has coal in the stuck buffer.
- Fri Mar 29, 2024 2:52 pm
- Forum: Already exists
- Topic: Add LuaItemPrototype.effect
- Replies: 3
- Views: 202
Re: Add LuaItemPrototype.effect
Do not ask me, that name was selected 29th august 2015 when this read was added to LuaItemPrototype in version 0.12.6. Back then there were only like 16 values that were possible to read from LuaItemPrototype.