Search found 4202 matches

by boskid
Tue Sep 30, 2025 9:45 am
Forum: Assigned
Topic: [kovarex][2.0.68] Smart belt placing underground in place of a curved belt
Replies: 7
Views: 191

Re: [2.0.68] Smart belt placing underground in place of a curved belt

Ok, if you want none of the underground belts to be built in that case then i think this would be a valid report.
by boskid
Tue Sep 30, 2025 9:12 am
Forum: Assigned
Topic: [kovarex][2.0.68] Smart belt placing underground in place of a curved belt
Replies: 7
Views: 191

Re: [2.0.68] Smart belt placing underground in place of a curved belt

I am not considering this to be a valid bug report because you are suggesting a solution for a case that does not have a valid solution. There are only 2 available solutions that belt fixer may do: either place undergrounds on both sides or not place any undergrounds. Your suggestion if i am reading ...
by boskid
Mon Sep 29, 2025 9:14 pm
Forum: Minor issues
Topic: [2.0.66] inserter not taking steel after power outage on fulgora
Replies: 7
Views: 460

Re: [2.0.66] inserter not taking steel after power outage on fulgora

Simpler solution for your case is to remove the circuit condition from the inserters that pulls steel chests out of the assembler. By having assembler being emptied properly the input inserter will resume working.
by boskid
Mon Sep 29, 2025 9:02 pm
Forum: Minor issues
Topic: [2.0.66] inserter not taking steel after power outage on fulgora
Replies: 7
Views: 460

Re: [2.0.66] inserter not taking steel after power outage on fulgora

I see. Well, for me this feels like a minor issue or not a bug because the assembler this inserter puts into has items in the products inventory.

What i think has happened is following: when beacons were powered down, the assembler had a reduced crafting speed meaning that it was reporting being ...
by boskid
Mon Sep 29, 2025 8:24 pm
Forum: Minor issues
Topic: [2.0.66] inserter not taking steel after power outage on fulgora
Replies: 7
Views: 460

Re: [2.0.66] inserter not taking steel after power outage on fulgora

I am unable to observe any issues in this save file: all inserters are working just fine.

Given that in your screenshot you clearly have alt mode turned on and cargo wagon shows no content, reasonable explanation is that you forgot that those are stack inserters and they simply wait for more items ...
by boskid
Mon Sep 29, 2025 8:13 pm
Forum: Resolved for the next release
Topic: [2.0.69] Technologies with "scripted" research trigger "icons" field only read when "icon" field is defined.
Replies: 1
Views: 186

Re: [2.0.69] Technologies with "scripted" research trigger "icons" field only read when "icon" field is defined.

I see the problem, there is an unexpected check for "icon" in the script trigger that guards code for loading icon/icons. Given that `icons` take priority over `icon`, an obvious workaround is to provide both icon and icons knowing that icon will be ignored. For compatibility with other mods that ...
by boskid
Mon Sep 29, 2025 6:01 pm
Forum: Modding interface requests
Topic: Disable quality chances per item in a recipes results
Replies: 9
Views: 453

Re: Disable quality chances per item in a recipes results

Because i do not want to allow other qualities to be specified. I was already attempting that and it always creates issues near crafting queue which is unable to handle quality. I would have to add a lot of safeguards such recipes never appear in the crafting queue, not even indirectly through ...
by boskid
Mon Sep 29, 2025 2:55 pm
Forum: Implemented mod requests
Topic: Fluid wagon connection category
Replies: 5
Views: 569

Re: Fluid wagon connection category

Ok, added FluidWagonPrototype::connection_category for 2.0.69.
by boskid
Mon Sep 29, 2025 12:38 pm
Forum: Technical Help
Topic: [2.0.66] Crash loading save (ElectricEnergySourcePrototype)
Replies: 5
Views: 302

Re: [2.0.66] Crash loading save (ElectricEnergySourcePrototype)

Looking at the save file, it is corrupted. Pump at {-630.5,1202.0} (unit number 22516000) has electric energy source at index 558, however Pump at {1818.5, -526.0} (unit number 22969337) also has electric energy source at index 558 which causes a crash when loading. When looking more carefully, it ...
by boskid
Mon Sep 29, 2025 5:28 am
Forum: Modding interface requests
Topic: Disable quality chances per item in a recipes results
Replies: 9
Views: 453

Re: Disable quality chances per item in a recipes results

Proposed solution of "ignored_by_quality" being an integer has a fundamental flaw that makes it impossible to add: if a recipe would finish, due to value of this field it coukd happen that X items of better quality and Y items of original quality would be given but they would have to be both given ...
by boskid
Sun Sep 28, 2025 9:04 pm
Forum: Modding help
Topic: Persistent "Entity Does Not Exist" Error with Simple Generator-Equipment Mod (2.0)
Replies: 1
Views: 103

Re: Persistent "Entity Does Not Exist" Error with Simple Generator-Equipment Mod (2.0)

Your "fusion-core-equipment" item says (through ItemPrototype::place_result ) that it can be used to build entity "fusion-core-equipment", however you are not defining any entity of that type. Given that the first prototype inside of your data.lua is of type "generator-equipment", i will assume what ...
by boskid
Sun Sep 28, 2025 8:58 pm
Forum: Bug Reports
Topic: [2.0.68] Icons and Filters missing with decon planner
Replies: 3
Views: 197

Re: [2.0.68] Icons and Filters missing with decon planner

As for the cliffs, since there is a feature called "deconstruction_alternatives" and cliffs for various planets are using it, they are grouped together and as such this is not a bug, similarily how different rail shapes are merged together under a "rail" entity.

From the other list i looked at the ...
by boskid
Sun Sep 28, 2025 8:08 pm
Forum: Duplicates
Topic: [2.0.68] parameter 9 missing in GUI
Replies: 1
Views: 105

Re: [2.0.68] parameter 9 missing in GUI

Not a bug. 125477
by boskid
Sun Sep 28, 2025 8:50 am
Forum: Resolved Problems and Bugs
Topic: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item
Replies: 2
Views: 522

Re: [2.0.68] The Copper bacteria recipe doesn't show copper ore as a trash item

From a quick check i can see this behavior can be explained easily: trash items are generated as any direct or indirect spoil product of item ingredients. In case of this recipe, bacterias are only seen on products side and as such they are not covered by the trash items. Question that will decide ...
by boskid
Sat Sep 27, 2025 10:11 am
Forum: Resolved Problems and Bugs
Topic: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
Replies: 2
Views: 545

Re: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled

Ok, i decided to fix this in a standard way. Agricultural towers are not a high throughput machines so they almost always have at most 1 input and 1 output inserter and having couple of additional notifications should not make performance worse. Fixed for 2.0.69.
by boskid
Sat Sep 27, 2025 2:18 am
Forum: Resolved Problems and Bugs
Topic: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled
Replies: 2
Views: 545

Re: [2.0.68] Inserter to proxy container of agricultural tower output does not wake up again after inventory is filled

While i am seeing this behavior as incorrect, i am hesitant about fixing it. Simple fix of this behavior will have a performance overhead since item removal from result inventory will have to wakeup all input inserters facing an agricultural tower, something that is not required in normal ...
by boskid
Fri Sep 26, 2025 11:17 pm
Forum: Outdated/Not implemented
Topic: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists elsewher
Replies: 8
Views: 466

Re: Don't show "no path" warnings when all stations on the local network are full, but the same name station exists else

Lets say player builds something and forgets to place some rails making a train stop inaccessible like this:


09-27-2025, 01-09-39.png


In this exact case a "no path" error means that there is a train stop that a train wants to go to but is unable because some rails are missing and its up to a ...

Go to advanced search