Search found 673 matches

by Amarula
Fri Feb 06, 2026 2:20 pm
Forum: Ideas and Suggestions
Topic: A way to see Destruction over Time
Replies: 4
Views: 402

Re: A way to see Destruction over Time

JackTheSpades wrote: Thu Feb 05, 2026 9:06 pm a simple heat map of where things are most frequently destroyed
This would be a good start.

Also, in the production statistics pane, the kills tab shows buildings 'killed' by enemies. It doesn't help with location, but it does provide a little more information for analysis and planning.
by Amarula
Thu Feb 05, 2026 2:08 pm
Forum: Ideas and Suggestions
Topic: A way to see Destruction over Time
Replies: 4
Views: 402

Re: A way to see Destruction over Time

This would also be very helpful for looking at space platform designs and how survivable they are.
by Amarula
Sun Feb 01, 2026 2:31 pm
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1111

Re: "From Scratch" achievement for each new planet (except Aquilo)

Kyralessa wrote: Sun Feb 01, 2026 10:34 am But again, I could see both achievements, one for doing everything from scratch but with construction bots, and one for doing everything from scratch without them.
I could go for having two achievements, one hard and one hard core 8-)
by Amarula
Fri Jan 30, 2026 1:44 pm
Forum: Gameplay Help
Topic: How to make quality rocket parts
Replies: 7
Views: 597

Re: How to make quality rocket parts

Love it! This could be another achievement, the Why Yes I do have Gold Plated Rocket Parts in my SIlo.
by Amarula
Fri Jan 30, 2026 1:41 pm
Forum: Ideas and Suggestions
Topic: Lazy Bastard Sequal Achievment for Space Age
Replies: 2
Views: 281

Re: Lazy Bastard Sequal Achievment for Space Age

I would see this as complementary to the proposed From Scratch achievements, where you don't take anything except what is in your armour grid when you drop to Gleba, Fulgora, and Vulcanus. Taking nothing means you have to do some hand crafting to bootstrap your way up. For a Really Lazy From Scratch ...
by Amarula
Fri Jan 30, 2026 1:34 pm
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1111

Re: "From Scratch" achievement for each new planet (except Aquilo)

I would go for the hard core version: nothing dropped except what is in your armour grid, specifically not even bots. Having done all three planets that way, it really doesn't take that long to "rush" bots.
by Amarula
Sun Jan 25, 2026 2:22 pm
Forum: Ideas and Suggestions
Topic: Spiltter soft vs hard filters, and no item wildcard
Replies: 4
Views: 376

Re: Spiltter soft vs hard filters, and no item wildcard

I see... right now filters are exclusive ALL the coal AND ONLY the coal, and you are asking for a non-exclusive filter, yes ALL the coal, but I don't care what else goes with it. That would allow a whole bunch of new designs, I like it!

I copied a design that used a deconstruction planner as the NO ...
by Amarula
Thu Jan 22, 2026 7:16 pm
Forum: Ideas and Suggestions
Topic: Display Radar Coverage and Locations in Remote View
Replies: 6
Views: 654

Re: Display Radar Coverage and Locations in Remote View

TIL... I would rather see it on the map, but the mini map is better than nothing. Thank you!
by Amarula
Thu Jan 22, 2026 1:56 pm
Forum: Ideas and Suggestions
Topic: Display Radar Coverage and Locations in Remote View
Replies: 6
Views: 654

Re: Display Radar Coverage and Locations in Remote View

+1 It would also be very helpful to show the coverage when you are placing a radar. No more guessing and having to move a radar once or twice before getting the coverage I want.
by Amarula
Mon Jan 19, 2026 2:48 pm
Forum: Ideas and Requests For Mods
Topic: Asteroids Craftable without Rocket or Space
Replies: 5
Views: 447

Re: Asteroids Craftable without Rocket or Space

This made me think of the planet with all the meteor showers in Enemy Mine :D
by Amarula
Sat Jan 17, 2026 2:29 pm
Forum: Ideas and Suggestions
Topic: Option for alt-mode to show only constant combinator settings
Replies: 2
Views: 223

Re: Option for alt-mode to show only constant combinator settings

It would be even nicer if the combinator displays were more useful. For example, make the icons small enough to put 4 in a row, then when all your operands are EACH, you could show EACH, operator, EACH, and implied output EACH. The operands could have a plain background if both red and green inputs ...
by Amarula
Mon Jan 12, 2026 12:46 pm
Forum: Duplicates
Topic: [2.0.72] Space platform hub sends old circuit signal for Moving To planet when auto-thrust is on but there is no fuel
Replies: 4
Views: 406

Re: [2.0.72] Space platform hub sends old circuit signal for Moving To planet when auto-thrust is on but there is no fue

My solution was to track the current and previous status of the planets, and if a status is now 3, and previously was not 3, then send fuel/oxidizer for one tick, just enough to enable the platform to leave.
by Amarula
Sat Jan 10, 2026 6:27 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 618
Views: 462869

Re: Thank you (Make the dev-team happy today!)

meganothing wrote: Fri Jan 09, 2026 4:52 pm *made in Nauvis*
That looks to be common quality, you may want to consider upgrading to Epic or even Legendary :lol:
by Amarula
Sat Jan 10, 2026 4:11 pm
Forum: Wiki Talk
Topic: EACH on the right
Replies: 0
Views: 285

EACH on the right

Minor issue: According to the wiki https://wiki.factorio.com/Circuit_network#Each, the virtual signal EACH can only be used on the left. Turns out you can use it on the right AND the left.
EACH on the right.png
EACH on the right.png (47.76 KiB) Viewed 285 times
by Amarula
Tue Jan 06, 2026 2:46 pm
Forum: This Forum
Topic: Forum search discards too many common words
Replies: 20
Views: 4236

Re: Forum search discards too many common words

Thank you eugenekay for your expertise and Sanqui for making it happen!

Yes, forum search, those are the droids words I am looking for!
by Amarula
Mon Jan 05, 2026 1:29 pm
Forum: Ideas and Suggestions
Topic: Saving Productivity per Recipe
Replies: 15
Views: 1087

Re: Saving Productivity per Recipe


Also i've had an additional thought here. What about introducing an alternative cost for automatically switching recipes? Like an electricity cost.


Oooh like when a roboport needs to recharge after a black out? That would make for some interesting builds!
I think you can leave the suggestion ...
by Amarula
Sun Jan 04, 2026 2:35 pm
Forum: Ideas and Suggestions
Topic: Saving Productivity per Recipe
Replies: 15
Views: 1087

Re: Saving Productivity per Recipe

I do understand how it can feel frustrating to lose a productivity bonus that your machine has worked hard to gain, but I really don't think it is a punishment for being creative and learning how to use some of the cool new circuit network magic.
I see the current behaviour (losing productivity ...
by Amarula
Sat Jan 03, 2026 2:14 pm
Forum: General discussion
Topic: What to do in the Space Age post game?
Replies: 39
Views: 5213

Re: What to do in the Space Age post game?

It would be very satisfying to have a new entity unlocked by promethium. Vulcanus unlocks big miners and foundries, Fulgora unlocks the EM plant and recycler, Gleba unlocks biochambers and biolabs, Aquilo unlocks the cryo chamber. Some entity for space platforms or planetary logistics seems like a ...
by Amarula
Wed Dec 31, 2025 2:26 pm
Forum: Modding help
Topic: Rocket Silo Won't Launch Starter Pack
Replies: 2
Views: 507

Re: Rocket Silo Won't Launch Starter Pack

Thanks for sharing the solution!
by Amarula
Thu Dec 11, 2025 2:18 pm
Forum: Balancing
Topic: Adjusting how quality reroll is impacted by later researches
Replies: 3
Views: 707

Re: Adjusting how quality reroll is impacted by later researches

You have clearly put a lot of thought into how quality affects game play especially for new players. It seems to me that your 'gentle tweak' is going to make a very complicated system even more complex. I am not sure how much this will benefit new players, but I am pretty sure it will make it even ...

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