Search found 681 matches

by Amarula
Sat Mar 28, 2026 1:16 pm
Forum: General discussion
Topic: Gleba!
Replies: 43
Views: 8358

Re: Gleba!

Tertius wrote: Sat Mar 28, 2026 11:39 am I intend to publish a book titled "Steam Achievement Tea‑Leaf Reading" later this year.
Ooh I have some tea-leaves you can use :D :D :D
Also, I would buy this book!
by Amarula
Fri Mar 20, 2026 1:10 pm
Forum: Ideas and Suggestions
Topic: Being able to See what's blocked off in a chest
Replies: 2
Views: 339

Re: Being able to See what's blocked off in a chest

Yep we have been asking for this for a long time!
viewtopic.php?t=85453
by Amarula
Tue Mar 17, 2026 1:45 pm
Forum: Ideas and Suggestions
Topic: Spidertron legs could target instead of avoid squishy things...
Replies: 3
Views: 301

Re: Spidertron legs could target instead of avoid squishy things...

Now I am picturing a spidey that is out of ammo, dancing around trying to target the biters :D

Hey there could be target priorities for what it tries to step on first!
by Amarula
Fri Mar 13, 2026 1:10 pm
Forum: Implemented mod requests
Topic: ItemPrototype::spoil_bar_visible
Replies: 3
Views: 342

Re: ItemPrototype::spoil_bar_visible


For items that spoil in a loop into each other, especially with short timers, when sitting on belts it can sometimes be visually noisy to have the spoil bar visible (when in alt mode). An API like this defaulting to true would allow modders to disable this behavior.

Or an option for players to ...
by Amarula
Fri Mar 13, 2026 1:08 pm
Forum: Gameplay Help
Topic: Tips for Gleba?
Replies: 6
Views: 613

Re: Tips for Gleba?

Making nutrients: I start with a stockpile of spoilage. Once the chest is full, spoil can go to be burned in a heating tower (or eventually redirected to make carbon), but that chest gets filled and stays filled as my emergency restart kit. This stock feeds an assembler making spoil into nutrients ...
by Amarula
Thu Feb 26, 2026 2:08 pm
Forum: Gameplay Help
Topic: Items disappear when deconstructing assembler on space platform
Replies: 2
Views: 373

Re: Items disappear when deconstructing assembler on space platform

It would be nice if the information move-to_hub was available somewhere, perhaps Factoriopedia. It would also be helpful if the concept was introduced in the tips and tricks for the space platform. Right now it is somewhat trial and error. I ran into this removing an assembler that was partly loaded ...
by Amarula
Tue Feb 24, 2026 1:59 pm
Forum: Wiki Talk
Topic: Requester chest priority
Replies: 2
Views: 627

Re: Requester chest priority

Thanks!
Almost every day I scan through reddit and the forums, and I am constantly amazed by how good y'all are... if there was an Olympics, the staff at Wube would be gold medalists every year. Thank you again!
by Amarula
Mon Feb 23, 2026 3:18 pm
Forum: Wiki Talk
Topic: Requester chest priority
Replies: 2
Views: 627

Requester chest priority

Minor issue noted over on reddit: https://www.reddit.com/r/factorio/comments/1rc7qmy/requester_chests_pulling_from_storage_before/
Specifically the wiki page for the requester chest says buffer chests have priority over storage chests, where other pages on logistics correctly show that storage and ...
by Amarula
Fri Feb 06, 2026 2:20 pm
Forum: Ideas and Suggestions
Topic: A way to see Destruction over Time
Replies: 4
Views: 555

Re: A way to see Destruction over Time

JackTheSpades wrote: Thu Feb 05, 2026 9:06 pm a simple heat map of where things are most frequently destroyed
This would be a good start.

Also, in the production statistics pane, the kills tab shows buildings 'killed' by enemies. It doesn't help with location, but it does provide a little more information for analysis and planning.
by Amarula
Thu Feb 05, 2026 2:08 pm
Forum: Ideas and Suggestions
Topic: A way to see Destruction over Time
Replies: 4
Views: 555

Re: A way to see Destruction over Time

This would also be very helpful for looking at space platform designs and how survivable they are.
by Amarula
Sun Feb 01, 2026 2:31 pm
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1537

Re: "From Scratch" achievement for each new planet (except Aquilo)

Kyralessa wrote: Sun Feb 01, 2026 10:34 am But again, I could see both achievements, one for doing everything from scratch but with construction bots, and one for doing everything from scratch without them.
I could go for having two achievements, one hard and one hard core 8-)
by Amarula
Fri Jan 30, 2026 1:44 pm
Forum: Gameplay Help
Topic: How to make quality rocket parts
Replies: 7
Views: 1088

Re: How to make quality rocket parts

Love it! This could be another achievement, the Why Yes I do have Gold Plated Rocket Parts in my SIlo.
by Amarula
Fri Jan 30, 2026 1:41 pm
Forum: Ideas and Suggestions
Topic: Lazy Bastard Sequal Achievment for Space Age
Replies: 2
Views: 392

Re: Lazy Bastard Sequal Achievment for Space Age

I would see this as complementary to the proposed From Scratch achievements, where you don't take anything except what is in your armour grid when you drop to Gleba, Fulgora, and Vulcanus. Taking nothing means you have to do some hand crafting to bootstrap your way up. For a Really Lazy From Scratch ...
by Amarula
Fri Jan 30, 2026 1:34 pm
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1537

Re: "From Scratch" achievement for each new planet (except Aquilo)

I would go for the hard core version: nothing dropped except what is in your armour grid, specifically not even bots. Having done all three planets that way, it really doesn't take that long to "rush" bots.
by Amarula
Sun Jan 25, 2026 2:22 pm
Forum: Ideas and Suggestions
Topic: Spiltter soft vs hard filters, and no item wildcard
Replies: 4
Views: 514

Re: Spiltter soft vs hard filters, and no item wildcard

I see... right now filters are exclusive ALL the coal AND ONLY the coal, and you are asking for a non-exclusive filter, yes ALL the coal, but I don't care what else goes with it. That would allow a whole bunch of new designs, I like it!

I copied a design that used a deconstruction planner as the NO ...
by Amarula
Thu Jan 22, 2026 7:16 pm
Forum: Ideas and Suggestions
Topic: Display Radar Coverage and Locations in Remote View
Replies: 6
Views: 858

Re: Display Radar Coverage and Locations in Remote View

TIL... I would rather see it on the map, but the mini map is better than nothing. Thank you!
by Amarula
Thu Jan 22, 2026 1:56 pm
Forum: Ideas and Suggestions
Topic: Display Radar Coverage and Locations in Remote View
Replies: 6
Views: 858

Re: Display Radar Coverage and Locations in Remote View

+1 It would also be very helpful to show the coverage when you are placing a radar. No more guessing and having to move a radar once or twice before getting the coverage I want.
by Amarula
Mon Jan 19, 2026 2:48 pm
Forum: Ideas and Requests For Mods
Topic: Asteroids Craftable without Rocket or Space
Replies: 6
Views: 755

Re: Asteroids Craftable without Rocket or Space

This made me think of the planet with all the meteor showers in Enemy Mine :D
by Amarula
Sat Jan 17, 2026 2:29 pm
Forum: Ideas and Suggestions
Topic: Option for alt-mode to show only constant combinator settings
Replies: 2
Views: 307

Re: Option for alt-mode to show only constant combinator settings

It would be even nicer if the combinator displays were more useful. For example, make the icons small enough to put 4 in a row, then when all your operands are EACH, you could show EACH, operator, EACH, and implied output EACH. The operands could have a plain background if both red and green inputs ...
by Amarula
Mon Jan 12, 2026 12:46 pm
Forum: Duplicates
Topic: [2.0.72] Space platform hub sends old circuit signal for Moving To planet when auto-thrust is on but there is no fuel
Replies: 4
Views: 586

Re: [2.0.72] Space platform hub sends old circuit signal for Moving To planet when auto-thrust is on but there is no fue

My solution was to track the current and previous status of the planets, and if a status is now 3, and previously was not 3, then send fuel/oxidizer for one tick, just enough to enable the platform to leave.

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