Search found 621 matches
- Mon Jul 21, 2025 11:43 am
- Forum: Ideas and Suggestions
- Topic: Toggle Individual Items in Logistics Group
- Replies: 6
- Views: 226
Re: Toggle Individual Items in Logistics Group
Maybe add support for dragging items across logistics groups?
I also had this issue switching between normal and legendary sciences. My problem could be solved with an "active science" group and an "inactive science" group and dragging items across them.
So many times I have wanted to do this!
- Sat Jul 12, 2025 1:00 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 791078
Re: Simple Questions and Short Answers
https://wiki.factorio.com/Stone_brick "Stone paths are placed using Left mouse button and can be removed by using Right mouse button while holding any kind of path. "
- Wed Jul 02, 2025 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Set requests for space platform hub via circuit signals
- Replies: 23
- Views: 9855
Re: Set requests for space platform hub via circuit signals
Being able to set requests via circuit conditions would be very cool, but what about a different paradigm? You can set the schedule to tell the platform to unload to a planet or not. What if you could have a setting in the schedule to tell the platform whether or not it could request from the planet ...
- Mon Jun 23, 2025 1:22 pm
- Forum: Gameplay Help
- Topic: Wired Parking lot and train pathing
- Replies: 5
- Views: 519
Re: Wired Parking lot and train pathing
Glad you got your stacker working!
I set up my stackers so each lane has its own train stop with a train limit of one. That way I don't have to adjust any other limits when I add a stacker, and I can add in a new stacker block whenever and wherever. I also use separate stackers for full and empty ...
I set up my stackers so each lane has its own train stop with a train limit of one. That way I don't have to adjust any other limits when I add a stacker, and I can add in a new stacker block whenever and wherever. I also use separate stackers for full and empty ...
- Sun Jun 22, 2025 12:56 pm
- Forum: Ideas and Suggestions
- Topic: Train condition progress should look clearer when at 100%
- Replies: 22
- Views: 3265
Re: Train condition progress should look clearer when at 100%
just capping the progress bar to 95% or such until the value is at 100%.
Nice simple way to make it clear that the condition is not met!
Showing the actual percentage isn't as good as the extra information now in the combinators, i.e. the actual value being compared against the target. Of ...
- Thu Jun 19, 2025 2:38 pm
- Forum: Releases
- Topic: Version 2.0.56
- Replies: 5
- Views: 6688
Re: Version 2.0.56
Update failed:
Correction: update succeeded, but I can't launch the game. Clicking OK exits the game.- Sun Jun 15, 2025 2:42 pm
- Forum: Gameplay Help
- Topic: Train Stop Bug
- Replies: 2
- Views: 347
Re: Train Stop Bug
In map view the train stops will show red for disabled. It would be really nice if they showed a colour other than blue if the limit is set to zero. It would also be nice if there was a distinct colour for stops that have more trains than allowed like 3 trains present even though the limit has been ...
- Sun Jun 15, 2025 2:39 pm
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 8
- Views: 877
Re: [2.0.55] occasional keyboard stops responding or delayed response
I turned off clouds and shadows etc brought my FPS back up to 60... plus makes it easier to see what is going on in my Gleba base. Thank you again!
- Sat Jun 14, 2025 2:31 pm
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 8
- Views: 877
Re: [2.0.55] occasional keyboard stops responding or delayed response
Thanks for the suggestions. My FPS was only 35! I dropped the sprite quality to Medium and that brought FPS up to 45...
- Fri Jun 13, 2025 5:33 pm
- Forum: Technical Help
- Topic: [2.0.55] occasional keyboard stops responding or delayed response
- Replies: 8
- Views: 877
[2.0.55] occasional keyboard stops responding or delayed response
1. What did I do?
Walking around on Gleba.
2. What happened? Every once in a while it seems the keyboard stops responding - player stops walking, using R to rotate belts or inserters doesn't work, or there is a brief delay before the game responds to the commands. It has been happening for a few ...
Walking around on Gleba.
2. What happened? Every once in a while it seems the keyboard stops responding - player stops walking, using R to rotate belts or inserters doesn't work, or there is a brief delay before the game responds to the commands. It has been happening for a few ...
- Fri Jun 13, 2025 3:57 pm
- Forum: Show your Creations
- Topic: Blocks for fish-based Gleba
- Replies: 2
- Views: 604
Re: Blocks for fish-based Gleba
What a creative idea!
- Fri Jun 06, 2025 1:49 pm
- Forum: This Forum
- Topic: Enabled syntax highlighting extension
- Replies: 1
- Views: 956
Re: Enabled syntax highlighting plugin
Thank you! Not perfect but a good step in the right direction. Much appreciated.
- Mon Jun 02, 2025 11:50 am
- Forum: Ideas and Suggestions
- Topic: Heat Pipe Network in Remote View
- Replies: 2
- Views: 373
- Thu May 29, 2025 12:56 pm
- Forum: General discussion
- Topic: How do you guys usually find new mods or stuff like what you already use?
- Replies: 2
- Views: 879
Re: How do you guys usually find new mods or stuff like what you already use?
Welcome to the forums!
I find the mod portal somewhat of a cross between a treasure vault and the Room of Requirement at Hogwarts - piled high with stuff, some of immense value, some junk, things you don't know you need, and everything you always wanted all jumbled together. And every day it grows ...
I find the mod portal somewhat of a cross between a treasure vault and the Room of Requirement at Hogwarts - piled high with stuff, some of immense value, some junk, things you don't know you need, and everything you always wanted all jumbled together. And every day it grows ...
- Tue May 20, 2025 1:31 pm
- Forum: Ideas and Suggestions
- Topic: Voice alarms
- Replies: 1
- Views: 366
Voice alarms
TL;DR
Ability for the programmable speaker to read messages not just blare alarms.
What?
Add the option for the programmable speaker to read icons (not arbitrary text as words, just icons) like iron-plate and bioflux.
The simplest voice alarm would read the control for the speaker, for example ...
Ability for the programmable speaker to read messages not just blare alarms.
What?
Add the option for the programmable speaker to read icons (not arbitrary text as words, just icons) like iron-plate and bioflux.
The simplest voice alarm would read the control for the speaker, for example ...
- Thu May 08, 2025 12:31 pm
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 34
- Views: 5923
Re: The quality system needs a redesign
I'm increasingly considering just disabling the "quality" expansion in my next playthrough
Side note: the recycler is part of the quality mod, so the Space Age mod requires it (in order to deal with Fulgora). Playing without quality means remembering not to research the very first quality ...
- Sun May 04, 2025 2:15 pm
- Forum: Ideas and Suggestions
- Topic: Show more precise numbers when hovering achievement progress
- Replies: 2
- Views: 344
Re: Show more precise numbers when hovering achievement progress
Yep and once you can do it for achievements do it for every number. Number shows as 3M, hover over number, number shows as 3,125,691. Doesn't matter if it is the contents of a chest, of a train, of a belt, of a foundry, just make the hover tooltip able to show precise numbers.
- Sun May 04, 2025 2:12 pm
- Forum: Ideas and Suggestions
- Topic: Additional train interrupt conditions
- Replies: 16
- Views: 5958
Re: Additional train interrupt conditions
Oh yes please being able to set an interrupt for this group would be amazing!foxoftheasterisk wrote: Sun May 04, 2025 4:06 am The condition I really really really want for interrupts is: Train Group. As in, the interrupt will only work for trains that are part of the specified group.
- Sun May 04, 2025 2:05 pm
- Forum: Ideas and Suggestions
- Topic: Add space platforms statistic info counters
- Replies: 3
- Views: 599
Re: Add space platforms statistic info counters
Hmmm would logically suggest comparable stats for trains, stations visited and km travelled, could be interesting.
- Sun May 04, 2025 1:58 pm
- Forum: Gameplay Help
- Topic: Decider Combinator converts one signal to another now?
- Replies: 5
- Views: 519
Re: Decider Combinator converts one signal to another now?
You have set the combinator to output the RED input COUNT as the output value for S. The red input count is 46, it is outputting S with a value of 46, exactly as it should. If you want the output count of the green wire, change the checkbox for the output from red to green.