Search found 621 matches

by Amarula
Mon Jul 21, 2025 11:43 am
Forum: Ideas and Suggestions
Topic: Toggle Individual Items in Logistics Group
Replies: 6
Views: 226

Re: Toggle Individual Items in Logistics Group


Maybe add support for dragging items across logistics groups?

I also had this issue switching between normal and legendary sciences. My problem could be solved with an "active science" group and an "inactive science" group and dragging items across them.


So many times I have wanted to do this!
by Amarula
Sat Jul 12, 2025 1:00 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2014
Views: 791078

Re: Simple Questions and Short Answers

VCS wrote: Sat Jul 12, 2025 12:56 pm So how to remove floor before you got drones?
https://wiki.factorio.com/Stone_brick "Stone paths are placed using Left mouse button and can be removed by using Right mouse button while holding any kind of path. "
by Amarula
Wed Jul 02, 2025 2:38 pm
Forum: Ideas and Suggestions
Topic: Set requests for space platform hub via circuit signals
Replies: 23
Views: 9855

Re: Set requests for space platform hub via circuit signals

Being able to set requests via circuit conditions would be very cool, but what about a different paradigm? You can set the schedule to tell the platform to unload to a planet or not. What if you could have a setting in the schedule to tell the platform whether or not it could request from the planet ...
by Amarula
Mon Jun 23, 2025 1:22 pm
Forum: Gameplay Help
Topic: Wired Parking lot and train pathing
Replies: 5
Views: 519

Re: Wired Parking lot and train pathing

Glad you got your stacker working!

I set up my stackers so each lane has its own train stop with a train limit of one. That way I don't have to adjust any other limits when I add a stacker, and I can add in a new stacker block whenever and wherever. I also use separate stackers for full and empty ...
by Amarula
Sun Jun 22, 2025 12:56 pm
Forum: Ideas and Suggestions
Topic: Train condition progress should look clearer when at 100%
Replies: 22
Views: 3265

Re: Train condition progress should look clearer when at 100%


just capping the progress bar to 95% or such until the value is at 100%.


Nice simple way to make it clear that the condition is not met!

Showing the actual percentage isn't as good as the extra information now in the combinators, i.e. the actual value being compared against the target. Of ...
by Amarula
Thu Jun 19, 2025 2:38 pm
Forum: Releases
Topic: Version 2.0.56
Replies: 5
Views: 6688

Re: Version 2.0.56

Update failed:
Screenshot from 2025-06-19 10-37-11.png
Screenshot from 2025-06-19 10-37-11.png (16.25 KiB) Viewed 6653 times
Correction: update succeeded, but I can't launch the game. Clicking OK exits the game.
factorio-current.log
(3.38 KiB) Downloaded 57 times
by Amarula
Sun Jun 15, 2025 2:42 pm
Forum: Gameplay Help
Topic: Train Stop Bug
Replies: 2
Views: 347

Re: Train Stop Bug

In map view the train stops will show red for disabled. It would be really nice if they showed a colour other than blue if the limit is set to zero. It would also be nice if there was a distinct colour for stops that have more trains than allowed like 3 trains present even though the limit has been ...
by Amarula
Sun Jun 15, 2025 2:39 pm
Forum: Technical Help
Topic: [2.0.55] occasional keyboard stops responding or delayed response
Replies: 8
Views: 877

Re: [2.0.55] occasional keyboard stops responding or delayed response

I turned off clouds and shadows etc brought my FPS back up to 60... plus makes it easier to see what is going on in my Gleba base. Thank you again!
by Amarula
Sat Jun 14, 2025 2:31 pm
Forum: Technical Help
Topic: [2.0.55] occasional keyboard stops responding or delayed response
Replies: 8
Views: 877

Re: [2.0.55] occasional keyboard stops responding or delayed response

Thanks for the suggestions. My FPS was only 35! I dropped the sprite quality to Medium and that brought FPS up to 45...
by Amarula
Fri Jun 13, 2025 5:33 pm
Forum: Technical Help
Topic: [2.0.55] occasional keyboard stops responding or delayed response
Replies: 8
Views: 877

[2.0.55] occasional keyboard stops responding or delayed response

1. What did I do?
Walking around on Gleba.
2. What happened? Every once in a while it seems the keyboard stops responding - player stops walking, using R to rotate belts or inserters doesn't work, or there is a brief delay before the game responds to the commands. It has been happening for a few ...
by Amarula
Fri Jun 13, 2025 3:57 pm
Forum: Show your Creations
Topic: Blocks for fish-based Gleba
Replies: 2
Views: 604

Re: Blocks for fish-based Gleba

What a creative idea!
by Amarula
Fri Jun 06, 2025 1:49 pm
Forum: This Forum
Topic: Enabled syntax highlighting extension
Replies: 1
Views: 956

Re: Enabled syntax highlighting plugin

Thank you! Not perfect but a good step in the right direction. Much appreciated.
by Amarula
Mon Jun 02, 2025 11:50 am
Forum: Ideas and Suggestions
Topic: Heat Pipe Network in Remote View
Replies: 2
Views: 373

Re: Heat Pipe Network in Remote View

Me too!
by Amarula
Thu May 29, 2025 12:56 pm
Forum: General discussion
Topic: How do you guys usually find new mods or stuff like what you already use?
Replies: 2
Views: 879

Re: How do you guys usually find new mods or stuff like what you already use?

Welcome to the forums!
I find the mod portal somewhat of a cross between a treasure vault and the Room of Requirement at Hogwarts - piled high with stuff, some of immense value, some junk, things you don't know you need, and everything you always wanted all jumbled together. And every day it grows ...
by Amarula
Tue May 20, 2025 1:31 pm
Forum: Ideas and Suggestions
Topic: Voice alarms
Replies: 1
Views: 366

Voice alarms

TL;DR
Ability for the programmable speaker to read messages not just blare alarms.

What?
Add the option for the programmable speaker to read icons (not arbitrary text as words, just icons) like iron-plate and bioflux.
The simplest voice alarm would read the control for the speaker, for example ...
by Amarula
Thu May 08, 2025 12:31 pm
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 34
Views: 5923

Re: The quality system needs a redesign


I'm increasingly considering just disabling the "quality" expansion in my next playthrough

Side note: the recycler is part of the quality mod, so the Space Age mod requires it (in order to deal with Fulgora). Playing without quality means remembering not to research the very first quality ...
by Amarula
Sun May 04, 2025 2:15 pm
Forum: Ideas and Suggestions
Topic: Show more precise numbers when hovering achievement progress
Replies: 2
Views: 344

Re: Show more precise numbers when hovering achievement progress

Yep and once you can do it for achievements do it for every number. Number shows as 3M, hover over number, number shows as 3,125,691. Doesn't matter if it is the contents of a chest, of a train, of a belt, of a foundry, just make the hover tooltip able to show precise numbers.
by Amarula
Sun May 04, 2025 2:12 pm
Forum: Ideas and Suggestions
Topic: Additional train interrupt conditions
Replies: 16
Views: 5958

Re: Additional train interrupt conditions

foxoftheasterisk wrote: Sun May 04, 2025 4:06 am The condition I really really really want for interrupts is: Train Group. As in, the interrupt will only work for trains that are part of the specified group.
Oh yes please being able to set an interrupt for this group would be amazing!
by Amarula
Sun May 04, 2025 2:05 pm
Forum: Ideas and Suggestions
Topic: Add space platforms statistic info counters
Replies: 3
Views: 599

Re: Add space platforms statistic info counters

Hmmm would logically suggest comparable stats for trains, stations visited and km travelled, could be interesting.
by Amarula
Sun May 04, 2025 1:58 pm
Forum: Gameplay Help
Topic: Decider Combinator converts one signal to another now?
Replies: 5
Views: 519

Re: Decider Combinator converts one signal to another now?

You have set the combinator to output the RED input COUNT as the output value for S. The red input count is 46, it is outputting S with a value of 46, exactly as it should. If you want the output count of the green wire, change the checkbox for the output from red to green.

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