Search found 654 matches

by Amarula
Thu Dec 11, 2025 2:18 pm
Forum: Balancing
Topic: Adjusting how quality reroll is impacted by later researches
Replies: 3
Views: 431

Re: Adjusting how quality reroll is impacted by later researches

You have clearly put a lot of thought into how quality affects game play especially for new players. It seems to me that your 'gentle tweak' is going to make a very complicated system even more complex. I am not sure how much this will benefit new players, but I am pretty sure it will make it even ...
by Amarula
Mon Dec 08, 2025 1:41 pm
Forum: Ideas and Suggestions
Topic: Allow entities to use conditions even when not connected to the circuit network
Replies: 4
Views: 336

Re: Allow entities to use conditions even when not connected to the circuit network


Instead of having no wire, how about a loopback wire that connects the entity to itself and forms a circuit network?


I like the idea of being able to connect an entity to itself, the way you can loopback a combinator. I don't think it would make sense for it to happen automatically, it would be ...
by Amarula
Wed Dec 03, 2025 2:23 pm
Forum: Balancing
Topic: Moving Green Belts to Gleba
Replies: 13
Views: 2339

Re: Moving Green Belts to Gleba

Koub wrote: Wed Dec 03, 2025 10:23 am Gleba is green, turbo belts are green, unlocking the green belts on the green planet would make sense :ugeek:
Just joking, don't take this too seriously :mrgreen:
And we all know, it's not easy being green! :D
by Amarula
Thu Nov 27, 2025 10:34 pm
Forum: Pending
Topic: [2.0.72] Train stop reports train ID at empty station
Replies: 2
Views: 276

Re: [2.0.72] Train stop reports train ID at empty station

No I am not able to reproduce it.
The only thing that was a little different, I had wirelessly connected the inserter to the logistics network before connecting it to the train stop to set the circuit condition.
I will try a few more things, and if I can reproduce it, I will update this post.
by Amarula
Thu Nov 27, 2025 9:43 pm
Forum: Pending
Topic: [2.0.72] Train stop reports train ID at empty station
Replies: 2
Views: 276

[2.0.72] Train stop reports train ID at empty station

1. What did I do?
I connected a train stop to an inserter, with the inserter set to only turn on once a train was at the stop.

2. What happened?
The stop reported a train ID even though no train was present. (The train had been there previously.)

3. What did I expect?
I expected that the train ID ...
by Amarula
Sat Nov 22, 2025 1:27 pm
Forum: General discussion
Topic: Gleba!
Replies: 23
Views: 3219

Re: Gleba!

Gemma wrote: Sat Nov 22, 2025 3:43 am (And I don't really visit the forums I only came because I was so happy I had to share it)
Factorio in a nutshell: the game that makes you so happy, you have to share!
by Amarula
Thu Nov 20, 2025 4:33 pm
Forum: General discussion
Topic: Gleba!
Replies: 23
Views: 3219

Re: Gleba!

Gemma I too started out feeling frustrated and confused. For the first time in 8K hours I downloaded a BP to get something going. I spent the next couple of weeks finding and fixing bug after bug in the BP but that is a different story. I was learning how Gleba worked. Next run, I started with ...
by Amarula
Tue Nov 18, 2025 2:28 pm
Forum: Ideas and Suggestions
Topic: Different colors per type of turret, for overlapping turret coverage
Replies: 4
Views: 453

Re: Different colors per type of turret, for overlapping turret coverage

Would be super helpful for space platforms, given you want to limit targets so gun turrets won't go after huge, and rail guns won't go after small!
by Amarula
Sun Nov 16, 2025 9:40 pm
Forum: Ideas and Suggestions
Topic: Ability to read rocket count in silo using circuit network
Replies: 9
Views: 1468

Rocket silo output crafting info to circuit network

TL;DR
Have the rocket silo output crafting information, as is done for other crafting machines.

What?
The standard crafting output to the circuit network: the current contents, optionally including those currently being used for crafting (rocket parts); the rocket part recipe (for mods); the ...
by Amarula
Wed Nov 12, 2025 1:37 pm
Forum: Ideas and Suggestions
Topic: Add request from buffer chests to rocket silo
Replies: 3
Views: 415

Re: Add request from buffer chests to rocket silo

I automatically go to the silo to turn on buffer chests, and think that is weird where is the buffer chest checkbox? And then I remember that the silo doesn't care if an item has been lovingly placed out of reach of regular requester chests to be reserved for important requester chests, if it can ...
by Amarula
Sat Nov 01, 2025 12:39 pm
Forum: Ideas and Suggestions
Topic: Let the agricultural tower pick up any item from the ground
Replies: 1
Views: 288

Re: Let the agricultural tower pick up any item from the ground

It would be nice to tell the tower NOT to pick up the reeds and contaminate the fruit belt with wood LOL.
by Amarula
Sat Nov 01, 2025 12:37 pm
Forum: Gameplay Help
Topic: Over 70k holmium plates for 1 legendary Mech Armour
Replies: 11
Views: 1325

Re: Over 70k holmium plates for 1 legendary Mech Armour

schorsch_76 wrote: Sat Nov 01, 2025 5:30 am The wiki tells me, foundry can't assemble holmium plates... Or can it?
https://wiki.factorio.com/Foundry
Yes the wiki is missing holmium in the foundry entry. If you check holmium plate in the wiki, or in the ingame Factoriopedia, you can see that yes the foundry will cast holmium plates.
by Amarula
Sat Nov 01, 2025 12:32 pm
Forum: Not a bug
Topic: [2.0.72] Damage taken zero condition is very hard to satisfy
Replies: 3
Views: 698

Re: [2.0.72] Damage taken conditions are very hard to satisfy

As I understand it, platform interrupts are like those for trains, specifically they are only checked when the platform/train is ready to leave the current stop. The exception for space platforms is travel beyond Aquilo, where they are called fly conditions, and they can check damage on the fly. For ...
by Amarula
Fri Oct 24, 2025 12:56 pm
Forum: Show your Creations
Topic: Space Platform - USS Enterprise (NCC-1701)
Replies: 2
Views: 704

Re: Space Platform - USS Enterprise (NCC-1701)

This looks lovely! Well done!
by Amarula
Fri Oct 17, 2025 3:08 pm
Forum: Ideas and Suggestions
Topic: Map seed tutorial for new players
Replies: 3
Views: 1927

Re: Map seed tutorial for new players

Like a Tips and Tricks button for map gen!
by Amarula
Thu Oct 16, 2025 12:54 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.71] read ammunition mode on gun turret does not survive save/load
Replies: 5
Views: 1489

Re: [2.0.71] read ammunition mode on gun turret does not survive save/load

Problem reported: 7:36
Problem verified: 7:53
Problem fixed for the next release: 8:07
Elapsed time: 0:31
You all really are the best of the best!
by Amarula
Mon Oct 13, 2025 1:13 pm
Forum: Ideas and Suggestions
Topic: Bare bones mixed rocket load logistic request
Replies: 0
Views: 171

Bare bones mixed rocket load logistic request

TL;DR
Add the ability to mark a logistic request as a mixed rocket load. Multiple items are loaded into the silo and launched together, as if the player had manually loaded the items and pressed the manual launch button.


What?
When editing a logistic request from a space platform, add a tick ...
by Amarula
Thu Sep 25, 2025 4:25 pm
Forum: This Forum
Topic: Forum search discards too many common words
Replies: 16
Views: 3112

Re: Forum search discards too many common words

Ah the good old days when my search for the error message "there are no trains" returned no results because all the words were stripped out as common! Happy to report that at least now I get results when I search using quotation marks.
by Amarula
Wed Sep 24, 2025 12:40 pm
Forum: Modding interface requests
Topic: Module slots for Agricultural Towers
Replies: 8
Views: 1151

Re: Module slots for Agricultural Towers

pastelstoic wrote: Tue Sep 23, 2025 6:56 pm The devs would have to give towers a radial effect to make plants grow faster around it, or to modify what it actually collects
Ooooh now the agri tower is... a beacon! I like it!
by Amarula
Mon Sep 22, 2025 12:37 pm
Forum: Gameplay Help
Topic: Is there any word on skipping stations
Replies: 13
Views: 1877

Re: Recreate previous disabled station skipping behaviour


is it possible to force it to leave immediately, and carry on to the next not-yet-disabled Unload stop?


Yes. Check the box on the train stop to 'send to train.' Have the train check for a circuit condition, using the same logic that disables the station. When that circuit condition is true, the ...

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