Search found 644 matches
- Sat Nov 01, 2025 12:39 pm
- Forum: Ideas and Suggestions
- Topic: Let the agricultural tower pick up any item from the ground
- Replies: 1
- Views: 173
Re: Let the agricultural tower pick up any item from the ground
It would be nice to tell the tower NOT to pick up the reeds and contaminate the fruit belt with wood LOL.
- Sat Nov 01, 2025 12:37 pm
- Forum: Gameplay Help
- Topic: Over 70k holmium plates for 1 legendary Mech Armour
- Replies: 11
- Views: 736
Re: Over 70k holmium plates for 1 legendary Mech Armour
Yes the wiki is missing holmium in the foundry entry. If you check holmium plate in the wiki, or in the ingame Factoriopedia, you can see that yes the foundry will cast holmium plates.schorsch_76 wrote: Sat Nov 01, 2025 5:30 am The wiki tells me, foundry can't assemble holmium plates... Or can it?
https://wiki.factorio.com/Foundry
- Sat Nov 01, 2025 12:32 pm
- Forum: Not a bug
- Topic: [2.0.72] Damage taken zero condition is very hard to satisfy
- Replies: 3
- Views: 492
Re: [2.0.72] Damage taken conditions are very hard to satisfy
As I understand it, platform interrupts are like those for trains, specifically they are only checked when the platform/train is ready to leave the current stop. The exception for space platforms is travel beyond Aquilo, where they are called fly conditions, and they can check damage on the fly. For ...
- Fri Oct 24, 2025 12:56 pm
- Forum: Show your Creations
- Topic: Space Platform - USS Enterprise (NCC-1701)
- Replies: 1
- Views: 313
Re: Space Platform - USS Enterprise (NCC-1701)
This looks lovely! Well done!
- Fri Oct 17, 2025 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Map seed tutorial for new players
- Replies: 3
- Views: 1435
Re: Map seed tutorial for new players
Like a Tips and Tricks button for map gen!
- Thu Oct 16, 2025 12:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.71] read ammunition mode on gun turret does not survive save/load
- Replies: 5
- Views: 971
Re: [2.0.71] read ammunition mode on gun turret does not survive save/load
Problem reported: 7:36
Problem verified: 7:53
Problem fixed for the next release: 8:07
Elapsed time: 0:31
You all really are the best of the best!
Problem verified: 7:53
Problem fixed for the next release: 8:07
Elapsed time: 0:31
You all really are the best of the best!
- Mon Oct 13, 2025 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Bare bones mixed rocket load logistic request
- Replies: 0
- Views: 111
Bare bones mixed rocket load logistic request
TL;DR
Add the ability to mark a logistic request as a mixed rocket load. Multiple items are loaded into the silo and launched together, as if the player had manually loaded the items and pressed the manual launch button.
What?
When editing a logistic request from a space platform, add a tick ...
Add the ability to mark a logistic request as a mixed rocket load. Multiple items are loaded into the silo and launched together, as if the player had manually loaded the items and pressed the manual launch button.
What?
When editing a logistic request from a space platform, add a tick ...
- Thu Sep 25, 2025 4:25 pm
- Forum: This Forum
- Topic: Forum search discards too many common words
- Replies: 16
- Views: 2518
Re: Forum search discards too many common words
Ah the good old days when my search for the error message "there are no trains" returned no results because all the words were stripped out as common! Happy to report that at least now I get results when I search using quotation marks.
- Wed Sep 24, 2025 12:40 pm
- Forum: Modding interface requests
- Topic: Module slots for Agricultural Towers
- Replies: 8
- Views: 886
Re: Module slots for Agricultural Towers
Ooooh now the agri tower is... a beacon! I like it!pastelstoic wrote: Tue Sep 23, 2025 6:56 pm The devs would have to give towers a radial effect to make plants grow faster around it, or to modify what it actually collects
- Mon Sep 22, 2025 12:37 pm
- Forum: Gameplay Help
- Topic: Is there any word on skipping stations
- Replies: 13
- Views: 1407
Re: Recreate previous disabled station skipping behaviour
is it possible to force it to leave immediately, and carry on to the next not-yet-disabled Unload stop?
Yes. Check the box on the train stop to 'send to train.' Have the train check for a circuit condition, using the same logic that disables the station. When that circuit condition is true, the ...
- Thu Sep 18, 2025 12:24 pm
- Forum: Modding interface requests
- Topic: Module slots for Agricultural Towers
- Replies: 8
- Views: 886
Re: Module slots for Agricultural Towers
Hmm now I want a mod for a building based on an agritower that harvests trees to produce a given recipe like a wooden tank!
- Sun Sep 14, 2025 1:36 pm
- Forum: Ideas and Suggestions
- Topic: Change enemy colors when peaceful mode is enabled
- Replies: 2
- Views: 362
Re: Change enemy colors when peaceful mode is enabled
There is a mod for that: https://mods.factorio.com/mod/Enemy_Color
- Sat Sep 13, 2025 5:47 pm
- Forum: Ideas and Suggestions
- Topic: Let me collapse the conditions for a train station in train GUI
- Replies: 5
- Views: 2455
Re: Let me collapse the conditions for a train station in train GUI
This would be very handy for my ACME trains - trains that pick up and deliver a mixture of items for different tasks, like setting up a new mining outpost or a new reactor complex. Some of the conditions get a little complex because of the disjunctive normal form. It would be very convenient to be ...
- Sun Aug 31, 2025 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Display Chest "Limits" in tooltips
- Replies: 1
- Views: 218
- Sat Aug 30, 2025 5:47 pm
- Forum: Ideas and Suggestions
- Topic: Some QOL for those of us that actually fight the bugs.
- Replies: 5
- Views: 494
Re: Some QOL for those of us that actually fight the bugs.
I don't carry around the pistol after I get other weapons but I agree that it just makes sense I am picking up my weapons, I am putting them back where I want them, not in some random order.
And yes, Yes, YES stop spamming information in the centre of my field of view, not just when reclaiming my ...
And yes, Yes, YES stop spamming information in the centre of my field of view, not just when reclaiming my ...
- Sat Aug 23, 2025 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Merge Science Production Graph
- Replies: 2
- Views: 349
Re: Merge Science Production Graph
I am wondering what this does to the scale on the production graph... yeah producing and consuming 20K science packs per minute and what was that? 2.5M eSPM? And suddenly you can't see anything else on the production graph...
Perhaps giving eSPM its own tab like pollution or kills?
Perhaps giving eSPM its own tab like pollution or kills?
- Fri Aug 22, 2025 6:07 pm
- Forum: Duplicates
- Topic: [2.0.65] EM plant does not consume acid to produce processing unit
- Replies: 1
- Views: 346
[2.0.65] EM plant does not consume acid to produce processing unit
1. What did I do?
I placed an EM plant on my space platform to make processing units (blue chips).
I connected the EM plant to my acid producing chem plant, and waited for the pipes and plant to fill with acid.
I rotated the plant to remove the acid pipe connection as my sulfur production wasn't ...
I placed an EM plant on my space platform to make processing units (blue chips).
I connected the EM plant to my acid producing chem plant, and waited for the pipes and plant to fill with acid.
I rotated the plant to remove the acid pipe connection as my sulfur production wasn't ...
- Tue Aug 19, 2025 12:44 pm
- Forum: Gameplay Help
- Topic: Inventries
- Replies: 2
- Views: 406
Re: Inventries
You might find it helpful to review the overview of logistic groups from the FFF https://www.factorio.com/blog/post/fff-382
As described in the FFF, if you modify a named logistic group, that change shows up everywhere that group is used, whether in your personal logistics, a platform request, a ...
As described in the FFF, if you modify a named logistic group, that change shows up everywhere that group is used, whether in your personal logistics, a platform request, a ...
- Thu Aug 14, 2025 12:58 pm
- Forum: Implemented mod requests
- Topic: make heat energy source able to pollute
- Replies: 5
- Views: 633
Re: make heat energy source able to pollute
How peculiar! Also heating towers generate pollution, while producing heat: https://wiki.factorio.com/Heating_tower I do not understand...
- Sat Aug 09, 2025 1:17 pm
- Forum: Gameplay Help
- Topic: Trouble Balancing Power Production and Consumption in Late Game
- Replies: 4
- Views: 757
Re: Trouble Balancing Power Production and Consumption in Late Game
As an alternative to building enough nuclear to power your entire factory, it is possible to set your labs to "sleep" overnight, thus not requiring the rest of your factory to work when your solar panels are sleeping. Given a small solar panel/accumulator set up on its own power network to detect ...