Search found 1133 matches

by NotRexButCaesar
Thu Nov 07, 2024 10:12 am
Forum: Ideas and Suggestions
Topic: Add abbreviation "h" for 100 in number boxes, like "k" for 1000
Replies: 0
Views: 59

Add abbreviation "h" for 100 in number boxes, like "k" for 1000

Currently, abbreviations for various numbers are "k" for 1000, "M" for 1000000, and "G" for 1000000000. These can be used when setting circuit network or other number box values for quicker typing. I propose the addition of the abbreviation "h" for 100. I comm...
by NotRexButCaesar
Sun Nov 03, 2024 1:37 am
Forum: Ideas and Suggestions
Topic: Add More Parameter Signals
Replies: 1
Views: 174

Add More Parameter Signals

Currently, there are ten parameter signals, which are very useful. However, they would be even more useful if there were more signals. Currently, if you want to make a generic crafting blueprint with two machines (so both take out of the same chest), you can only use it when the number of ingredient...
by NotRexButCaesar
Sun Nov 03, 2024 1:30 am
Forum: Ideas and Suggestions
Topic: Please add a button to add a new blueprint parameter variable
Replies: 29
Views: 1851

Re: Please add a button to add a new blueprint parameter variable

I also would like a way to add more parameters without adding "dummy combinators."
by NotRexButCaesar
Sun Oct 27, 2024 5:40 am
Forum: Implemented Suggestions
Topic: Car/Tank/Vehicle Auto-Logistics
Replies: 7
Views: 3305

Re: Car/Tank/Vehicle Auto-Logistics

This has been implemented in 1.0/2.0. In 1.0 Spidertrons were added, which have logistic slots. Now in 2.0, tanks get logistic slots when you unlock the logistic network research.
by NotRexButCaesar
Sat Oct 26, 2024 6:13 pm
Forum: Gameplay Help
Topic: Display Panel "Input Count" in message?
Replies: 2
Views: 414

Display Panel "Input Count" in message?

Am I missing something, or is there no way to get a display panel to show the signal count as the message content other than by making a separate message for each possible input count? I thought this was the main point of the display panel.
10-26-2024, 11-12-12.png
10-26-2024, 11-12-12.png (355.16 KiB) Viewed 414 times
by NotRexButCaesar
Sat Oct 26, 2024 6:48 am
Forum: General discussion
Topic: Has the best order to make science packs changed?
Replies: 3
Views: 851

Has the best order to make science packs changed?

In previous versions, I always researched utility science pack first because I wanted logistic network, and then production science pack afterward for things like assembler mk 3 & express belts. In this space age, logistic network uses space science instead of utility science, so utility science...
by NotRexButCaesar
Tue Oct 22, 2024 4:06 am
Forum: Not a bug
Topic: Research: search for 'quality' doesn't show quality module 3.
Replies: 1
Views: 202

Re: Research: search for 'quality' doesn't show quality module 3.

This is not a bug. Searching in the research menu only shows previously-researched technologies and the next available technology in a series. If you research quality module 2, then module 3 will become visible. The same happens with infinite research. 10-21-2024, 21-06-12.png 10-21-2024, 21-04-39.p...
by NotRexButCaesar
Tue Oct 22, 2024 3:57 am
Forum: Resolved Problems and Bugs
Topic: [2.0.8] "Huge Rock" not listed in deconstruction planner filters
Replies: 1
Views: 581

[2.0.8] "Huge Rock" not listed in deconstruction planner filters

The huge rock drops coal, so it is important to be able to mark it for deconstruction specifically during the early game so that you can see where to mine coal quickly. In previous versions, it was listed for deconstruction, but in 2.0.8 it is no longer possible to mark the huge rock for deconstruct...
by NotRexButCaesar
Mon Oct 21, 2024 9:51 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 119
Views: 44593

Re: Factorio: Space Age is here!

I bought the expansion from the website and it worked correctly with no problems.
by NotRexButCaesar
Fri Aug 23, 2024 4:53 am
Forum: Duplicates
Topic: [1.1.110] Changing "copy/paste entity settings" control causes inventory filters to not be copied with the new controls.
Replies: 1
Views: 225

[1.1.110] Changing "copy/paste entity settings" control causes inventory filters to not be copied with the new controls.

When I download a new installation of the game, I am able to copy inventory filters using shift + left and shift + right click. However, if I change them to 'y' and 'p', these settings do not work for copying and pasting inventory filters from one inventory slot to another inventory slot, e. g. when...
by NotRexButCaesar
Sun Aug 18, 2024 11:58 pm
Forum: Balancing
Topic: Shotgun is embarrassingly bad right now
Replies: 81
Views: 38654

Re: Shotgun is embarrassingly bad right now

...it does have to compete with the much higher damage and utility of the Flamethrower, and the much longer range and still very respectable damage of the Rocket Launcher. Essentially both Rocket Launcher and Flamethrower allow eliminating targets WITHOUT getting spat at (much). Furthermore when yo...
by NotRexButCaesar
Fri May 03, 2024 5:26 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 36249

Re: Friday Facts #409 - Diminishing beacons

I personally like these changes. I saw rumors online about beacon changes and was worried that they be essentially a nerf to make beacons undesirable: I like that this is primarily a buff of few-beacon desings instead of a change to force people away from many-beacon designs.
by NotRexButCaesar
Wed Apr 24, 2024 4:31 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 142
Views: 36641

Re: Friday Facts #392 - Parametrised blueprints

It's "parameterisation" (UK) or "parameterization" (US)... pretty sure it is "parametrisation" nowhere? That's how it's spelled in french, but apparently it's also a valid spelling in english , or at least in mathematics. In mathematics, and more specifically in geomet...
by NotRexButCaesar
Sat Mar 23, 2024 6:42 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 29527

Re: Friday Facts #403 - Train stops 2.0

To round out the improvements to remote access, I would like to suggest a fuel drone, something like a long distance drone that will carry 1 stack of fuel to a train that has run out. The awesome solution would be something like these IRL long-distance drones that deliver medical supplies to remote...
by NotRexButCaesar
Fri Feb 23, 2024 7:04 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 65832

Re: Friday Facts #399 - Trash to Treasure

Quality is something that feasibly can be turned off. One screenshot here lists scrap recycling under "quality". So it doesn't look like it can be turned off :/ Even if quality could not be turned off, quality items are not produced unless you put quality modules in your machines. If you ...
by NotRexButCaesar
Thu Jan 18, 2024 4:51 pm
Forum: Releases
Topic: Version 1.1.102
Replies: 2
Views: 6777

Re: Version 1.1.102

FactorioBot wrote: Thu Jan 18, 2024 12:56 pm Debug
  • Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.
All the better for "cheating" to see what has been generated without using /editor and savescumming.
by NotRexButCaesar
Sat Jan 13, 2024 4:09 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 66349

Re: Friday Facts #393 - Putting things on top of other things

Pretty sure during the Quality discussion, most people came to the conclusion that items with different Qualities don't stack. That Quality FFF (https://factorio.com/blog/post/fff-375) show its possible to use splitters with only quality as a filter condition. If different Qualities items don't mix...
by NotRexButCaesar
Fri Jan 12, 2024 4:20 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 66349

Re: Friday Facts #393 - Putting things on top of other things

Is it just me or does the second to last animation have two states? It seems to move some time and stay still some time. Someone else mentioned that lag would make the animation worse, but I do not think so: as the game lags, the belt speed would also decrease, whereas these belts move at full speed...
by NotRexButCaesar
Fri Jan 05, 2024 9:52 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 142
Views: 36641

Re: Friday Facts #392 - Parametrised blueprints

Instead of a fixed number of signals from 0-9 I would recommend a tag/name based system. I agree that names would be better, but if you look at what happens when changing the parameters, you see that originally the variable signals are in the blueprint, and later they are changed to your selection:...
by NotRexButCaesar
Fri Jan 05, 2024 9:30 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 142
Views: 36641

Re: Friday Facts #392 - Parametrised blueprints

If Factorio is like programming, you just added Vim, when before we only had notepad.

(To be clear, I like Vim.)

Go to advanced search