Search found 149 matches

by thesixthroc
Fri Feb 13, 2026 1:09 pm
Forum: Modding interface requests
Topic: RecipePrototype::single_craft
Replies: 0
Views: 33

RecipePrototype::single_craft

Several times I have wanted to give the player a handcrafting recipe that they are only supposed to craft once. The recipe is disabled by script after they craft it (nowadays likely by a spoilage trigger), and a script processes the player's crafting queue to cancel any additional crafts of the one ...
by thesixthroc
Thu Feb 12, 2026 7:22 pm
Forum: Resolved for the next release
Topic: [Genhis][2.0.75] Item cannot be launched to orbit manually
Replies: 2
Views: 212

[Genhis][2.0.75] Item cannot be launched to orbit manually

It seems that since version 2.0.74, there is broken functionality for some items with `send_to_orbit_mode = "manual"`.

Attached is a save in which such an item (`cerys-hydrogen-bomb`) is placed in a rocket inventory. Clicking the silo, then 'Deliver cargo' and 'Orbit', has no effect and the rocket ...
by thesixthroc
Tue Feb 10, 2026 6:38 pm
Forum: Modding interface requests
Topic: Quality support for radius_visualisation_specification
Replies: 6
Views: 1275

Re: Quality support for radius_visualisation_specification

Cerys uses that trick elsewhere, but it isn’t feasible here. It's a freely buildable entity in a popular polished mod so the solution should be interchangeable in the various game systems: pipette, recipe signals, quality-switching shortcuts, ...
by thesixthroc
Mon Feb 09, 2026 8:06 pm
Forum: Modding interface requests
Topic: ItemPrototype::animations
Replies: 2
Views: 154

Re: ItemPrototype::animations

Thanks for the reply.
by thesixthroc
Mon Feb 09, 2026 4:21 pm
Forum: Modding interface requests
Topic: ItemPrototype::place_as_tile::consumed
Replies: 2
Views: 136

ItemPrototype::place_as_tile::consumed

This request is for a new optional field, defaulting to 1, which specifies how many of the item is consumed in order to place a tile inworld.
by thesixthroc
Sun Feb 08, 2026 8:55 pm
Forum: Modding interface requests
Topic: ItemPrototype::animations
Replies: 2
Views: 154

ItemPrototype::animations

This request is for animated items on belts.
by thesixthroc
Thu Feb 05, 2026 5:22 pm
Forum: 1 / 0 magic
Topic: [2.0.64] Failure to suppress MacOS system accent menu
Replies: 4
Views: 940

Re: [2.0.64] Failure to suppress MacOS system accent menu

This did not recur so far. Could be an OS bug I've upgraded out of.
by thesixthroc
Tue Feb 03, 2026 3:15 pm
Forum: Fixed for 2.1
Topic: [2.0.73] LuaControl::mine_entity flying text appears at odd position
Replies: 1
Views: 178

[2.0.73] LuaControl::mine_entity flying text appears at odd position

Corner case: If you call `player.mine_entity` on an entity at {x, y} on a different surface to the player, flying text is created on the player's surface.

This wouldn't be a problem, but the flying text appears at {x, y} on the player's surface, which is confusing because this physical spot is ...
by thesixthroc
Tue Jan 27, 2026 11:17 pm
Forum: Bug Reports
Topic: [2.0.72] Server-join mod downloader caches(?) too aggressively
Replies: 4
Views: 646

Re: [2.0.72] Server-join mod downloader caches(?) too aggressively

Good point. Yes I think all relevant users had recently downloaded the first attempt at the hotfix. Of course the ideal is to test everything locally, but with ongoing live events more can happen.
by thesixthroc
Tue Jan 27, 2026 7:16 pm
Forum: Modding help
Topic: [2.0.73] Hidden minable entities are impossible?
Replies: 2
Views: 266

Re: [2.0.73] Hidden minable entities are impossible?

Ah, for the upgrade planner. Thanks, that makes sense.
by thesixthroc
Tue Jan 27, 2026 6:15 pm
Forum: Modding interface requests
Topic: Burner asteroid collectors
Replies: 1
Views: 198

Burner asteroid collectors

This prototype can only use electric or void energy source types.

Adding burner if possible would be much appreciated!
by thesixthroc
Tue Jan 27, 2026 4:09 pm
Forum: Modding help
Topic: [2.0.73] Hidden minable entities are impossible?
Replies: 2
Views: 266

[2.0.73] Hidden minable entities are impossible?

Not sure whether this should go in Bug Reports or Modding Interface Requests. Either way, I'd like to hide the existing transport belts so I can add new ones for my mod. I'm hiding rather than deleting them for better compatibility, e.g. another mod may place them by script.

I understand this to be ...
by thesixthroc
Thu Jan 08, 2026 7:17 pm
Forum: Modding interface requests
Topic: Reacting to asteroid chunks being created
Replies: 2
Views: 358

Re: Reacting to asteroid chunks being created

I have implemented a workaround for the mod in question by deleting nearby chunks when the asteroid dies.
by thesixthroc
Mon Jan 05, 2026 12:04 am
Forum: Bug Reports
Topic: [2.0.72] Server-join mod downloader caches(?) too aggressively
Replies: 4
Views: 646

Re: [2.0.72] Server-join mod downloader caches(?) too aggressively

I wouldn’t expect an edge cache to be stale for all connecting users at once, unless users are getting poisoned.

The problem with “don’t do that” is when there’s a large server being hotfixed, repeated updates of the same mod are exactly the ones that are most valuable for the mod portal service to ...
by thesixthroc
Thu Dec 25, 2025 9:43 pm
Forum: Already exists
Topic: Support mirroring in create_entity
Replies: 3
Views: 475

Support mirroring in create_entity

Small request, right now you have to write to `mirroring` after creating the entity.
by thesixthroc
Tue Dec 23, 2025 1:00 am
Forum: Bug Reports
Topic: [2.0.72] Server-join mod downloader caches(?) too aggressively
Replies: 4
Views: 646

[2.0.72] Server-join mod downloader caches(?) too aggressively

I've noticed this issue a small fraction of the time when applying server modpack updates, and finally got around to making a report.

It's possible for the Factorio client when joining a multiplayer server to not understand that the newest version of a recently updated mod on the mod portal is able ...
by thesixthroc
Mon Dec 22, 2025 9:02 pm
Forum: Not a bug
Topic: [2.0.72] Radius method of find_asteroid_chunks_filtered fails to find
Replies: 1
Views: 221

[2.0.72] Radius method of find_asteroid_chunks_filtered fails to find

Putting the player on a small moving space platform and running the following three commands will return values X, X and 0 respectively. The third command fails to count the number of chunks.

/c game.print(#game.player.surface.platform.find_asteroid_chunks_filtered{})
/c game.print(#game.player ...
by thesixthroc
Mon Dec 22, 2025 4:13 am
Forum: Modding interface requests
Topic: Reacting to asteroid chunks being created
Replies: 2
Views: 358

Reacting to asteroid chunks being created

It seems there is no way in the engine to react to asteroid chunks being created, as they are not entities. The purpose of this request is to be able to suppress the chunk drops of asteroids at runtime, that way I can spawn special asteroids that follow the same gun targeting rules but don't drop ...

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