Code: Select all
0.001 2016-06-28 19:32:04; Factorio 0.13.0 (Build 22782, win64, alpha)
0.002 Operating system: Windows 7 Service Pack 1
0.002 Program arguments: "factorio.exe" "--server-settings" "F:/user's Mappe/Factorio_0.13.0/data/server-settings.json" "--rcon-port" "4444" "--rcon-password" "pass" "--port" "34197" "--start-server-load-latest" "--latency-ms" "200" "--autosave-interval" "10" "--autosave-slots" "20" "--allow-commands" "admins-only"
0.003 Read data path: F:/user's Mappe/Factorio_0.13.0/data
0.003 Write data path: F:/user's Mappe/Factorio_0.13.0
0.003 Binaries path: F:/user's Mappe/Factorio_0.13.0/bin
0.278 Running in headless mode
0.335 Loading mod core 0.0.0 (data.lua)
0.356 Loading mod base 0.13.0 (data.lua)
0.987 Checksum for core: 1399339455
0.987 Checksum for mod base: 2039900801
2.051 Custom inputs active: 0
2.073 Factorio initialised
2.110 Info HttpSharedState.cpp:42: Downloading https://auth.factorio.com/api-login
3.029 Info HttpSharedState.cpp:90: Status code: 200
3.030 Info AuthServerConnector.cpp:161: Got token from auth server for username(Bluelight82).
3.057 Info Router.cpp:563: Router peerID(65535) shutting down.
3.057 Info Router.cpp:594: Router state -> Disconnected
3.135 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
3.137 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
3.138 Loading map F:/user's Mappe\Factorio_0.13.0\saves\MPworld_01.zip
3.514 Info Scenario.cpp:129: Map version 0.13.0-93
3.702 Checksum for script F:/user's Mappe/Factorio_0.13.0/temp/currently-playing/control.lua: 900459546
3.732 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
3.734 Info Router.cpp:594: Router state -> Connected
3.734 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(12).
3.735 Hosting game at port 34197, peerID 0, session magic 3575
3.735 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(1) changing state from(CreatingGame) to(InGame)
3.736 Info NetworkInputHandler.cpp:45: mapTick(1) networkTick(0) initialized NetworkInputHandler local peer(0).
3.737 Info Router.cpp:992: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
3.738 Info RemoteCommandProcessor.cpp:94: Starting RCON interface at port 4444
3.789 Warning Router.cpp:847: Received own adddress message reply with conflicting address (got 72.149.72.164:55427, expected 72.149.72.164:64747)
3.865 Error Util.cpp:57: Attempting to create notice box in headless mode. Message: 'Failed to determine external IP address. Other players might not be able to connect.'
5.316 Warning NetworkInputHandler.cpp:765: mapTick(1) networkTick(3) disconnecting from player but already disconnected.
I changed the IP slightly but it's the same on both pingpong1 and 2, but the port is not the same, how is this possible and how do I solve it?