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0.001 2016-06-28 19:32:04; Factorio 0.13.0 (Build 22782, win64, alpha)
0.002 Operating system: Windows 7 Service Pack 1
0.002 Program arguments: "factorio.exe" "--server-settings" "F:/user's Mappe/Factorio_0.13.0/data/server-settings.json" "--rcon-port" "4444" "--rcon-password" "pass" "--port" "34197" "--start-server-load-latest" "--latency-ms" "200" "--autosave-interval" "10" "--autosave-slots" "20" "--allow-commands" "admins-only"
0.003 Read data path: F:/user's Mappe/Factorio_0.13.0/data
0.003 Write data path: F:/user's Mappe/Factorio_0.13.0
0.003 Binaries path: F:/user's Mappe/Factorio_0.13.0/bin
0.278 Running in headless mode
0.335 Loading mod core 0.0.0 (data.lua)
0.356 Loading mod base 0.13.0 (data.lua)
0.987 Checksum for core: 1399339455
0.987 Checksum for mod base: 2039900801
2.051 Custom inputs active: 0
2.073 Factorio initialised
2.110 Info HttpSharedState.cpp:42: Downloading https://auth.factorio.com/api-login
3.029 Info HttpSharedState.cpp:90: Status code: 200
3.030 Info AuthServerConnector.cpp:161: Got token from auth server for username(Bluelight82).
3.057 Info Router.cpp:563: Router peerID(65535) shutting down.
3.057 Info Router.cpp:594: Router state -> Disconnected
3.135 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
3.137 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
3.138 Loading map F:/user's Mappe\Factorio_0.13.0\saves\MPworld_01.zip
3.514 Info Scenario.cpp:129: Map version 0.13.0-93
3.702 Checksum for script F:/user's Mappe/Factorio_0.13.0/temp/currently-playing/control.lua: 900459546
3.732 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
3.734 Info Router.cpp:594: Router state -> Connected
3.734 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(12).
3.735 Hosting game at port 34197, peerID 0, session magic 3575
3.735 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(1) changing state from(CreatingGame) to(InGame)
3.736 Info NetworkInputHandler.cpp:45: mapTick(1) networkTick(0) initialized NetworkInputHandler local peer(0).
3.737 Info Router.cpp:992: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
3.738 Info RemoteCommandProcessor.cpp:94: Starting RCON interface at port 4444
3.789 Warning Router.cpp:847: Received own adddress message reply with conflicting address (got 72.149.72.164:55427, expected 72.149.72.164:64747)
3.865 Error Util.cpp:57: Attempting to create notice box in headless mode. Message: 'Failed to determine external IP address. Other players might not be able to connect.'
5.316 Warning NetworkInputHandler.cpp:765: mapTick(1) networkTick(3) disconnecting from player but already disconnected.I changed the IP slightly but it's the same on both pingpong1 and 2, but the port is not the same, how is this possible and how do I solve it?
