Science cost config question

Place to get help with not working mods / modding interface.
npuldon
Fast Inserter
Fast Inserter
Posts: 161
Joined: Thu Dec 08, 2016 8:36 am
Contact:

Science cost config question

Post by npuldon »

Good morning,

Does anyone know of a mod that affects the global cost of HOW MANY science packs are needed per tech(by a simple integer factor is fine)?

I use the Research Revolution mod (0.15 tech) but I can only seem to figure out how to increase the amount ingredients per pack (not the amount of packs per tech). I tried the Science Cost Tweaker Mod but it messed up with the Research Revolution mod so I stopped using it. I would like increase the amount of packs per tech to slow the progression of tech since I think it is way to fast, especially for green science tech. I would like to do this without affecting the ratios for ingredients and the amount of buildings needed to produce 1 pack a second. For instance, 1 inserter machine feeds 12 green science pack machines...

If anyone knows how to do this with an existing mod (the ones I have named or others) or knows how I can simply add effect this to an existing mod I would appreciate it.

I have experience messing with config files and simple control.lua files but that is it. I don't have a strong understanding of Lua.

Thanks for your help.
User avatar
Adil
Filter Inserter
Filter Inserter
Posts: 945
Joined: Fri Aug 15, 2014 8:36 pm
Contact:

Re: Science cost config question

Post by Adil »

Her you go, it multiplies any cost by five. It's two files 12 lines total, you'll find how to tweak the multiplier.
Attachments
MuchScience_1.0.0.zip
(678 Bytes) Downloaded 110 times
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
Post Reply

Return to “Modding help”