Good morning,
Does anyone know of a mod that affects the global cost of HOW MANY science packs are needed per tech(by a simple integer factor is fine)?
I use the Research Revolution mod (0.15 tech) but I can only seem to figure out how to increase the amount ingredients per pack (not the amount of packs per tech). I tried the Science Cost Tweaker Mod but it messed up with the Research Revolution mod so I stopped using it. I would like increase the amount of packs per tech to slow the progression of tech since I think it is way to fast, especially for green science tech. I would like to do this without affecting the ratios for ingredients and the amount of buildings needed to produce 1 pack a second. For instance, 1 inserter machine feeds 12 green science pack machines...
If anyone knows how to do this with an existing mod (the ones I have named or others) or knows how I can simply add effect this to an existing mod I would appreciate it.
I have experience messing with config files and simple control.lua files but that is it. I don't have a strong understanding of Lua.
Thanks for your help.
Science cost config question
Re: Science cost config question
Her you go, it multiplies any cost by five. It's two files 12 lines total, you'll find how to tweak the multiplier.
- Attachments
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- MuchScience_1.0.0.zip
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I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.

