[MOD 0.13] Big Bags - more space in your bags

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Tyrindor
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by Tyrindor »

I want to use other mods for researching robots and logistic/trash slots... but with this there are conflicts. This mod does too much with no easy way to disable things.

I'd love if this mod was just a simple "BigBags" mod like the mod title implies. Simply increase to inventory, bigger stacks, an optional toobelt research, optional long reach research, etc. I feel like the other stuff should be in a different mod, and it won't work well with 0.15's infinite research anyway.
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by nevo12 »

Hey,

Love the mod. :)

However how do i revert changes on researches that i have already done?

I've research bigger inventory but i want to revert the latest upgrade from it. I tried editing the data file, but to no success. So is there a way i can revert researches i have already completed? Or is there another workaround?

KR
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by Julo133 »

This is a great mod. I love the toolbar with 4 rows. More inventory space etc.
Im also thankful for the option to disable changes stack sizes.
Can you correct this mod for 0.15?
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by TAT3R_ »

will this be updated to .15?
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by Airat9000 »

TAT3R_ wrote:will this be updated to .15?
author in lost!
5 mods not update
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binbinhfr
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by binbinhfr »

i am here.
I will do it as soon as i have a little time for me
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by TAT3R_ »

binbinhfr wrote:i am here.
I will do it as soon as i have a little time for me
Thanks!! This is an awesome mod for me. Its a damn near must have in my opinion !
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by binbinhfr »

updated to 0.15
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by Tyrindor »

Just a note that the logistic/trash slots were increased by +1 per row, so your mod should probably do the same. Right now it's uneven on the character inventory. The mod also seems to be altering vanilla recipes, I noticed logistic slot research 1-6 were not the same (much cheaper and didn't require the new science packs), didn't check all recipes but might want to rebalance the research around the new packs.

I also wouldn't mind a config entry that allows you to change the reach gained per research if you ever get a chance and it's easy to add.
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by binbinhfr »

i corrected the slots width and recipe.

no time for the rest ; i do not play factorio anymore, for monthes now ;-)
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by Tyrindor »

binbinhfr wrote:i corrected the slots width and recipe.

no time for the rest ; i do not play factorio anymore, for monthes now ;-)
Thanks, you don't play anymore?! SIns! ;)

Here's some more:
- Worker robot speed is no longer needed, and worker robot speed infinite research isn't accessible when the mod is installed.
- Worker robot speed 6 only requires 3 sciences pack when it requires 5 in vanilla.
- Worker robot cargo size 4-8 needs production and high tech science packs added.

That's the last of the bugs I am seeing. Thanks for the quick updates.
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by binbinhfr »

love this game, but not much time to spend...

i deleted robot speed from the mod.

i changed robot storage recipe.
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by Tyrindor »

binbinhfr wrote:love this game, but not much time to spend...

i deleted robot speed from the mod.

i changed robot storage recipe.
That sucks man, 0.15 added so much and it's really a game changer. Everything looks good now. My game still says the mod is "editing" character logistic slots 5/6 in some way, but I'm not sure what it's doing (Says base > BigBags) might cause a problem again if the developers ever change these again. One further thing I would suggest is adding the new packs to certain recipes for better "progression curve".

Here's what I'd suggest:
Inventory 4 & 5- add production science pack
Pickstick 4 & 5- add production science pack
Character logistic trash slots 3 & 4 - add production science pack
Toolbelt 2 - add science pack 3
Toolbelt 3 - Add production science pack

I'm just nitpicking here, but this makes it so you don't unlock all these things during the "mid game". Blue science is much easier to achieve now.

Thanks again for the great mod.
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by Tyrindor »

Tyrindor wrote:
binbinhfr wrote:love this game, but not much time to spend...

i deleted robot speed from the mod.

i changed robot storage recipe.
That sucks man, 0.15 added so much and it's really a game changer. Everything looks good now. My game still says the mod is "editing" character logistic slots 5/6 in some way, but I'm not sure what it's doing (Says base > BigBags) might cause a problem again if the developers ever change these again. One further thing I would suggest is adding the new packs to certain recipes for better "progression curve".

Here's what I'd suggest:
Inventory 4 & 5- add production science pack
Pickstick 4 & 5- add production science pack
Character logistic trash slots 3 & 4 - add production science pack
Toolbelt 2 - add science pack 3
Toolbelt 3 - Add production science pack

I'm just nitpicking here, but this makes it so you don't unlock all these things during the "mid game". Blue science is much easier to achieve now.

Thanks again for the great mod.
Adding to this (sorry just testing it as I go):

- Pickstick is adding two + reach distances per level, for example rank 5 alone gives a massive 120 range increase. I guess this is why I thought the range was a bit too extreme, with the new map feature I can basically edit outposts from my main base. :P
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by binbinhfr »

to clean up, you should try :
- uninstall mod.
- run your map, save it without my mod installed, to erase any bad memorised infos
- reinstall mod
- reopen your map
(but you will lose mod's research)

I changed recipes

I guess I won't change pigstick reach distance : it has always been like this and that's what user's wanted.
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by Tyrindor »

binbinhfr wrote:to clean up, you should try :
- uninstall mod.
- run your map, save it without my mod installed, to erase any bad memorised infos
- reinstall mod
- reopen your map
(but you will lose mod's research)

I changed recipes

I guess I won't change pigstick reach distance : it has always been like this and that's what user's wanted.
Excellent, thanks again.
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by CopperBoltwire »

Any way to disable, al together, the Toolbelt research?
I find it super useless.
The problem is that any other window, once i have done all research, overlaps the toolbar completely.
the GUI isn't very flexible when it comes to mods that adds extra nonsense.

So, any way to disable/rip out the toolbelt research???

Auto research mods has a tendency to ALSO research the living crap out of toolbelt, even when told not to...
Everything else in the mod is pretty great!
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by binbinhfr »

I do not really undertand : if you don't want the toolbelt extra, just do not research it...
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by CopperBoltwire »

binbinhfr wrote:I do not really undertand : if you don't want the toolbelt extra, just do not research it...
The mod "Auto Research" automatically research the toolbelt, regardless of my settings, and since i hate the extra toolbars i NEVER use, i'd like a way to disable the toolbelt researches.
OR even better, make toolbelt research require obscene amounts of Space-science packs.

The Auto Research mod does not have a "Ban" or "disable" button for certain research, which i personally think is an oversight.
The best way to circomvent that mod is if i could mod the toolbelt out OR in a better way, make the research require 90k Space-Science packs...
That way, the Auto Research mod won't research the toolbelt until i actually DO have the Space-Science packs, even even then, only once other such researches gets close to the need of 90k Space-Science packs.

Hope i make more sense now...

Looking through the files with notepad++, i found only one place that might be the place where it calculates what the toolbelt requires for research.
But i am in NO WAY sure.
In "Data.lua" at line 101 to 112 is my guess on which research it requires. but again, i'm not certain.
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Re: [MOD 0.13] Big Bags - more space in your bags

Post by binbinhfr »

Sorry, I won't change the cost of toolbelt, which is a research that old users like.
The problem is this auto-research mod. It should provide a way to search only the techs you want.
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