[MOD 0.12.x] Treefarm REDUX (DISCONTINUED)

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bulldog98
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Re: [MOD 0.10.0] Treefarm v1.1.4

Post by bulldog98 »

I just thought about the power of the treefarm Mk1 and I was stunned, since with 3 farms it's possible without problems to produce 5~6MW and I think that's too much. I would suggest making the trees grow a little bit slower, so you would need more farms for the same behaviour.
drs9999
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Re: [MOD 0.10.1] Treefarm v1.1.5

Post by drs9999 »

updated to Fac 0.10.1

As always: enjoy!
Darhak
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Re: [MOD 0.10.1] Treefarm v1.1.5

Post by Darhak »

Okay, so this mod is really cool, but i have no idea how it work. Is there some tutorial with screenshots?
Slan
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Re: [MOD 0.10.1] Treefarm v1.1.5

Post by Slan »

chop a tree, craft seed with log, craft farm, put electricity on the farm, and seed as fuel. wait.

Or Dl the well done FAQ map
Darhak
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Re: [MOD 0.10.1] Treefarm v1.1.5

Post by Darhak »

Woops, didn't see the map tutorial.
Thanks for the tip!
drs9999
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Re: [MOD 0.10.2] Treefarm v1.1.6

Post by drs9999 »

Just uploaded a new version that contains some bugfixes and also new graphics for the cokery

As always dl-links can be found in the OP

Enjoy!

P.S. Also I updated the HowTo map
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Re: [MOD 0.10.2] Treefarm v1.1.6

Post by Slan »

Thanks for the new version.
kkzr
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Re: [MOD 0.10.2] Treefarm v1.1.6

Post by kkzr »

Hello.

I have Factorio v. 10.3 and the Treefarm Mod v1.1.6

I craft Seeds and put it in the Farm. But nothing happens.. Can anyone help me?

Greetings, kkzr
drs9999
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Re: [MOD 0.10.2] Treefarm v1.1.6

Post by drs9999 »

Hello,
I just checked it and for me it works fine.
You have to put the seeds in the "fuel-slot". Another thought: Did you built the farm manually or with the help of construction robots? In the second case the farms won't work. You HAVE TO build them manually.
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Re: [MOD 0.10.2] Treefarm v1.1.6

Post by kkzr »

Hi

I did it.. But its not work. :(

And i build the farm manually..

Image

Image
drs9999
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Re: [MOD 0.10.2] Treefarm v1.1.6

Post by drs9999 »

That's weird though.
Does it happens everytime or just sometimes?
What other mods are you using?
Could you check if the field-mk2 works properly? You can use the console to cheat it in if you haven't researched it, yet: "game.player.character.insert{name="fieldmk2", count=8}"

Could you provide a save-game with (a) not working farm(s)?
Vitduo
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Re: [MOD 0.10.2] Treefarm v1.1.6

Post by Vitduo »

Permanent link of Ukrainian translation for this excellent mod!
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Re: [MOD 0.10.2] Treefarm v1.1.6

Post by kkzr »

Code: Select all

"game.player.character.insert{name="fieldmk2", count=8}"
the type into the console?

It happens everytime..

My mods are f Mod dytech and treefarm

Yes i can provide a Save Game. I will post a Download-link later. :)
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Re: [MOD 0.10.2] Treefarm v1.1.6

Post by kkzr »

Hi

I have update factorio to Version 10.3 and start a new game.

Now it works.

Thanks.
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Re: [MOD 0.10.2] Treefarm v1.1.6

Post by drs9999 »

Well, in your first post you said that you use version 0.10.3...
Then the short answer is that the latest mod-version is not compatible with pre 10.3 game-versions
kkzr
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Re: [MOD 0.10.2] Treefarm v1.1.6

Post by kkzr »

Oh i'm Sorry..

My first version was 10.2 ...

And then i have update to Version 10.3

Now it works. :)
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Re: [MOD 0.10.3] Treefarm v1.1.6

Post by Pokemonspieler »

Hello. I have a question. Can you maybe put a download link for the Factorio version 0.6.4in the description? That would be cool :)
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SuperSandro2000
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Re: [MOD 0.10.3] Treefarm v1.1.6

Post by SuperSandro2000 »

This version is realy outdated and you can't get this version in a legal way. I think no.
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SHiRKiT
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Re: [MOD 0.10.3] Treefarm v1.1.6

Post by SHiRKiT »

0.6.4 wtf is this? Why are you even playing this version? Hardware limitations?
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Re: [MOD 0.10.3] Treefarm v1.1.6

Post by ISteampunk »

Do the trees added in this mod de-pollute?
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