[MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Re: [MOD 0.10.0] Treefarm v1.1.4
I just thought about the power of the treefarm Mk1 and I was stunned, since with 3 farms it's possible without problems to produce 5~6MW and I think that's too much. I would suggest making the trees grow a little bit slower, so you would need more farms for the same behaviour.
Re: [MOD 0.10.1] Treefarm v1.1.5
updated to Fac 0.10.1
As always: enjoy!
As always: enjoy!
Re: [MOD 0.10.1] Treefarm v1.1.5
Okay, so this mod is really cool, but i have no idea how it work. Is there some tutorial with screenshots?
Re: [MOD 0.10.1] Treefarm v1.1.5
chop a tree, craft seed with log, craft farm, put electricity on the farm, and seed as fuel. wait.
Or Dl the well done FAQ map
Or Dl the well done FAQ map
Re: [MOD 0.10.1] Treefarm v1.1.5
Woops, didn't see the map tutorial.
Thanks for the tip!
Thanks for the tip!
Re: [MOD 0.10.2] Treefarm v1.1.6
Just uploaded a new version that contains some bugfixes and also new graphics for the cokery
As always dl-links can be found in the OP
Enjoy!
P.S. Also I updated the HowTo map
As always dl-links can be found in the OP
Enjoy!
P.S. Also I updated the HowTo map
Re: [MOD 0.10.2] Treefarm v1.1.6
Thanks for the new version.
Re: [MOD 0.10.2] Treefarm v1.1.6
Hello.
I have Factorio v. 10.3 and the Treefarm Mod v1.1.6
I craft Seeds and put it in the Farm. But nothing happens.. Can anyone help me?
Greetings, kkzr
I have Factorio v. 10.3 and the Treefarm Mod v1.1.6
I craft Seeds and put it in the Farm. But nothing happens.. Can anyone help me?
Greetings, kkzr
Re: [MOD 0.10.2] Treefarm v1.1.6
Hello,
I just checked it and for me it works fine.
You have to put the seeds in the "fuel-slot". Another thought: Did you built the farm manually or with the help of construction robots? In the second case the farms won't work. You HAVE TO build them manually.
I just checked it and for me it works fine.
You have to put the seeds in the "fuel-slot". Another thought: Did you built the farm manually or with the help of construction robots? In the second case the farms won't work. You HAVE TO build them manually.
Re: [MOD 0.10.2] Treefarm v1.1.6
Hi
I did it.. But its not work.
And i build the farm manually..
I did it.. But its not work.
And i build the farm manually..
Re: [MOD 0.10.2] Treefarm v1.1.6
That's weird though.
Does it happens everytime or just sometimes?
What other mods are you using?
Could you check if the field-mk2 works properly? You can use the console to cheat it in if you haven't researched it, yet: "game.player.character.insert{name="fieldmk2", count=8}"
Could you provide a save-game with (a) not working farm(s)?
Does it happens everytime or just sometimes?
What other mods are you using?
Could you check if the field-mk2 works properly? You can use the console to cheat it in if you haven't researched it, yet: "game.player.character.insert{name="fieldmk2", count=8}"
Could you provide a save-game with (a) not working farm(s)?
Re: [MOD 0.10.2] Treefarm v1.1.6
Permanent link of Ukrainian translation for this excellent mod!
Re: [MOD 0.10.2] Treefarm v1.1.6
Code: Select all
"game.player.character.insert{name="fieldmk2", count=8}"
It happens everytime..
My mods are f Mod dytech and treefarm
Yes i can provide a Save Game. I will post a Download-link later.
Re: [MOD 0.10.2] Treefarm v1.1.6
Hi
I have update factorio to Version 10.3 and start a new game.
Now it works.
Thanks.
I have update factorio to Version 10.3 and start a new game.
Now it works.
Thanks.
Re: [MOD 0.10.2] Treefarm v1.1.6
Well, in your first post you said that you use version 0.10.3...
Then the short answer is that the latest mod-version is not compatible with pre 10.3 game-versions
Then the short answer is that the latest mod-version is not compatible with pre 10.3 game-versions
Re: [MOD 0.10.2] Treefarm v1.1.6
Oh i'm Sorry..
My first version was 10.2 ...
And then i have update to Version 10.3
Now it works.
My first version was 10.2 ...
And then i have update to Version 10.3
Now it works.
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- Manual Inserter
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Re: [MOD 0.10.3] Treefarm v1.1.6
Hello. I have a question. Can you maybe put a download link for the Factorio version 0.6.4in the description? That would be cool
- SuperSandro2000
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Re: [MOD 0.10.3] Treefarm v1.1.6
This version is realy outdated and you can't get this version in a legal way. I think no.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: [MOD 0.10.3] Treefarm v1.1.6
0.6.4 wtf is this? Why are you even playing this version? Hardware limitations?
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Re: [MOD 0.10.3] Treefarm v1.1.6
Do the trees added in this mod de-pollute?