Factorio annotated roadmap - 0.17+

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Jap2.0
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Re: Factorio annotated roadmap - 0.17+

Post by Jap2.0 »

Edited 32 times in total.
*sighs*
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Re: Factorio annotated roadmap - 0.17+

Post by Koub »

Jap2.0 wrote: Fri Sep 21, 2018 8:59 pm
Edited 32 times in total.
*sighs*
Koub wrote: Thu Aug 02, 2018 5:29 am I don't envy you having to keep this updated :mrgreen:
:mrgreen:
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Re: Factorio annotated roadmap - 0.17+

Post by T-A-R »

Thanks for the work! Great to have the fff sorted like this.
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Re: Factorio annotated roadmap - 0.17+

Post by Gergely »

Koub wrote: Fri Sep 21, 2018 10:11 pm :mrgreen:
I don't think that's funny.
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Re: Factorio annotated roadmap - 0.17+

Post by thedarkbunny »

Gergely wrote: Mon Sep 24, 2018 7:26 pm
Koub wrote: Fri Sep 21, 2018 10:11 pm :mrgreen:
I don't think that's funny.
:mrgreen:
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Re: Factorio annotated roadmap - 0.17+

Post by Koub »

[Koub] Just realized I forgot to sticky this useful topic. Stickied.
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Re: Factorio annotated roadmap - 0.17+

Post by Jap2.0 »

Koub wrote: Sun Oct 14, 2018 8:31 am [Koub] Just realized I forgot to sticky this useful topic. Stickied.
That's cool, thanks!
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Re: Factorio annotated roadmap - 0.17+

Post by eradicator »

Btw, posila accidentally semi-confirmed HD mining drills the other day:
posila wrote: Sat Oct 13, 2018 9:35 am However electric mining drill sprites are not final [...]
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Re: Factorio annotated roadmap - 0.17+

Post by Jap2.0 »

eradicator wrote: Mon Oct 15, 2018 9:36 am Btw, posila accidentally semi-confirmed HD mining drills the other day:
posila wrote: Sat Oct 13, 2018 9:35 am However electric mining drill sprites are not final [...]
Thanks, I saw that but didn't really grasp the full implications at the time. I'll add that in.
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Re: Factorio annotated roadmap - 0.17+

Post by Jap2.0 »

Sorry for the late update this week (although there wasn't much - I found a lot more interesting things the last couple weeks).
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Re: Factorio annotated roadmap - 0.17+

Post by Koub »

posila wrote: Wed Nov 21, 2018 9:15 amwe plan to add exclusive fullscreen support.
viewtopic.php?p=387370#p387370
:D
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Re: Factorio annotated roadmap - 0.17+

Post by Jap2.0 »

Koub wrote: Wed Nov 21, 2018 10:58 am
posila wrote: Wed Nov 21, 2018 9:15 amwe plan to add exclusive fullscreen support.
viewtopic.php?p=387370#p387370
:D
Ah, thanks, I'll add that in.

Also, apologies to everyone about not having this fully updated from last FFF yet - it's a lot of major roadmap changes and I didn't have a mouse with me, so... I'll get it done as soon as I can.
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Re: Factorio annotated roadmap - 0.17+

Post by WIZ4 »

The filter-inserters will have a white and black list of items.
https://www.reddit.com/r/factorio/comme ... y/eaxzmlz/
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Re: Factorio annotated roadmap - 0.17+

Post by Jap2.0 »

WIZ4 wrote: Wed Dec 19, 2018 12:47 pm The filter-inserters will have a white and black list of items.
https://www.reddit.com/r/factorio/comme ... y/eaxzmlz/
kBGjhtr.png
Thanks, I saw that a while back. Unfortunately I haven't been able to update this much recently because of a combination of the huge amount of changes in the roadmap for 0.17/18, and being very busy irl (with the consolation prize going to not having a mouse for my laptop at the moment making large amounts of text reorganizing annoying, although hopeuflly I'll have access to a PC again soon). Hopefully I'll have this back up to date again within a week.
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Re: Factorio annotated roadmap - 0.17+

Post by Koub »

Hi Jap2.0, as you're being busy, I took the liberty to add directly in your post :
Robots won’t fly out unless you’re moving slower than they can fly
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Re: Factorio annotated roadmap - 0.17+

Post by Jap2.0 »

Koub wrote: Thu Dec 27, 2018 10:03 am Hi Jap2.0, as you're being busy, I took the liberty to add directly in your post :
Robots won’t fly out unless you’re moving slower than they can fly
Thanks! I'm still hoping to get to updating this soon, as I don't have school or a lot of other things because of the holidays.
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Re: Factorio annotated roadmap - 0.17+

Post by Jap2.0 »

Okay, I might as well bite the bullet and update this now. I'll edit this with progress as we go along.


Final edit: this is no longer very representative of progress. Hopefully I will have this done soon and post a final update.
Last edited by Jap2.0 on Mon Jan 14, 2019 8:27 pm, edited 1 time in total.
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Re: Factorio annotated roadmap - 0.17+

Post by steinio »

Jap2.0 wrote: Fri Dec 28, 2018 5:31 am Okay, I might as well bite the bullet and update this now. I'll edit this with progress as we go along.


Update with things from this thread - DONE
Update with things from FFFs 269-274 - IN PROGRESS
Update with things from Reddit - DONE
Update with things from the forum - NOT DONE
Decide which things go in 0.17 and which go in 0.18 per FFF 269 and what I feel like - SOMETIME
Try to improve my guesses as to what goes where according to Reddit/ the forum and appropriate thread/ other sources - AFTER THAT
Update with FFF 275 (if I'm not done by then) - A LOT OF CHANGES TO MAKE
Campaign/NPE delayed to 0.18 but multiplayer
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Re: Factorio annotated roadmap - 0.17+

Post by Jap2.0 »

steinio wrote: Fri Dec 28, 2018 6:11 pm Campaign/NPE delayed to 0.18 but multiplayer
No Steam cards.
Yeah, we've known that the campaign would be 0.18 for a while (that was one of the things in FFF 269), but that being multiplayer is huge, so much thanks for that.
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Re: Factorio annotated roadmap - 0.17+

Post by Bilka »

@Jap2.0 The upcoming features page on the wiki is fully updated, so you can use it to update your post. If you look at the source of the page you will find what I commented out as not part of 0.17, which should make it rather easy separate the versions in your post. I hope it helps :)
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