Hi! Haven't played in a few weeks, just went to load up Factorio and I'm getting a crash. Attaching the log file.
Not sure how to disable mods without initialising the game or I'd disable all mods and turn them back on one-by-one in an attempt to isolate the problem.
[0.18.9] Crash during initialisation
[0.18.9] Crash during initialisation
- Attachments
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- factorio-current.log
- (17.92 KiB) Downloaded 81 times
Re: [0.18.9] Crash during initialisation
Disabled all mods via mod-list.json and still crashed but with a different message:
Code: Select all
0.000 2020-02-28 21:17:55; Factorio 0.18.9 (build 49691, win64, steam)
0.000 Operating system: Windows 10 (version 1903)
0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/joncc/AppData/Roaming/Factorio [176485/487768MB]
0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.008 System info: [CPU: Intel(R) Core(TM) i7-7800X CPU @ 3.50GHz, 12 cores, RAM: 11114/16065 MB, page: 22528/24257 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
0.008 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.012 Available displays: 1
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2080 Ti {0x05, [0,0], 2560x1440, 32bit, 165Hz}
0.081 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.184 Initialised Direct3D[0]: NVIDIA GeForce RTX 2080 Ti; id: 10de-1e07; driver: nvldumdx.dll 26.21.14.3615
0.184 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.184 [Local Video Memory] Budget: 9391MB, CurrentUsage: 2MB, Reservation: 0/4972MB
0.184 [Non-Local Vid.Mem.] Budget: 7229MB, CurrentUsage: 0MB, Reservation: 0/3815MB
0.184 Tiled resources: Tier 2
0.184 Unified Memory Architecture: No
0.184 BGR 565 Supported: Yes
0.184 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.184 Graphics settings preset: very-high
0.184 Dedicated video memory size 11049 MB
0.221 Desktop composition is active.
0.221 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
0.221 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC] [B:0,C:0,S:100]
0.260 DSound: Starting _dsound_update thread
0.260 DSound: Enter _dsound_update; tid=37528
0.369 Loading mod core 0.0.0 (data.lua)
0.458 Loading mod base 0.18.9 (data.lua)
0.753 Loading mod base 0.18.9 (data-updates.lua)
0.921 Checksum for core: 3416661365
0.921 Checksum of base: 3591523921
1.125 Prototype list checksum: 1010569779
1.173 Loading sounds...
1.221 Info PlayerData.cpp:70: Local player-data.json unavailable
1.221 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1581911506
1.341 Crop bitmaps.
1.430 Parallel Sprite Loader initialized (threads: 0)
1.510 Initial atlas bitmap size is 16384
1.549 Created atlas bitmap 16384x16380 [none]
1.553 Created atlas bitmap 16384x12448 [none]
1.554 Created atlas bitmap 8192x3720 [decal]
1.555 Created atlas bitmap 16384x5088 [low-object]
1.555 Created atlas bitmap 8192x4096 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.556 Created atlas bitmap 16384x5776 [terrain, mipmap, linear-minification, linear-mip-level]
1.556 Created atlas bitmap 4096x2816 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
1.557 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
1.557 Created atlas bitmap 4096x3104 [mipmap]
1.558 Created atlas bitmap 4096x2208 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.558 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.561 D3D11_ERROR: ID3D11Device::CreateTexture2D failed in createInternalTexture on line 242. Error [0x8007000e] - E_OUTOFMEMORY
1.561 > TextureDesc: Width=4096, Height=2652, MipLevels=1, ArraySize=1, Format=80, Usage=0, BindFlags=8, CPUAccessFlags=0, MiscFlags=0
1.561 Error Util.cpp:83: Failed to create a texture.
16.646 DSound: Stopping voice
16.646 DSound: Joining thread
16.647 DSound: Exit _dsound_update; tid=37528
16.647 DSound: Waiting for voice to stop ... signaled
16.647 DSound: Joined thread
16.647 DSound: Destroying thread
16.647 DSound: Thread destroyed
16.647 DSound: Releasing buffer
16.647 DSound: Voice stopped
16.647 DSound: Deallocating voice
16.647 DSound: Deallocated voice
16.686 Steam API shutdown.
16.708 GoodbyeRe: [0.18.9] Crash during initialisation
See: viewtopic.php?f=35&t=74455.
Restart your system.
Restart your system.
Re: [0.18.9] Crash during initialisation
Both are out-of-memory errors, are you running any RAM-intensive programs in the background?
There are 10 types of people: those who get this joke and those who don't.
Re: [0.18.9] Crash during initialisation
I've got tons of free RAM, per Task Manager, but I'm reading this thread (thank you for the link!) and I think I follow why it could be hitting OOM errors anyway.


