Interaction with blueprints from blueprint library

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oof2win2
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Interaction with blueprints from blueprint library

Post by oof2win2 »

I would like for some method of interaction with blueprints from the blueprint library. You can already see whether a player has a blueprint with LuaControl. is_cursor_blueprint and view it's entities with LuaControl. get_blueprint_entities. It would be nice to be able to access the blueprint as something like a LuaItemStack so it can be created into an actual item, or at least for functionality to get tiles of blueprints to be implemented, so that they can be added with LuaItemStack.set_blueprint_tiles, since entities can already be found with LuaControl.get_blueprint_entities.
FuryoftheStars
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Re: Interaction with blueprints from blueprint library

Post by FuryoftheStars »

Is this similar in nature to this request?
viewtopic.php?f=28&t=96245
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
oof2win2
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Posts: 56
Joined: Wed Nov 18, 2020 8:13 am
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Re: Interaction with blueprints from blueprint library

Post by oof2win2 »

It is, missed it. Thanks.
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