Yes, I'm fully aware of that. I'm referring to in relation to the tracks. Obviously if the track is not the axis of flipping, you can't just leave the rail signal where it was, the rail signal has to come over with it.SupplyDepoo wrote: ↑Thu Jan 25, 2024 9:20 amTechnically the signals would be flipped across the axis of reflection (the horizontal or vertical line that divides the blueprint in half) along with the rails. I can see why you might think of it as "not flipping the signals" but I am thinking about it in a technical sense (see image below).FuryoftheStars wrote: ↑Thu Jan 25, 2024 1:02 am And all that 'splaining could've been summed up as a "no, I'd only want/support flipping the entities and track, not the signals themselves so the direction is preserved."
Regardless, I think the work they'd have to put into double-checking the rail signals for collisions or circuit wires exceeding their maximum reach, or other edge cases we're not thinking of (edit: and yeah, mmmPi is point out some of them), it isn't really worth it. Separating the entities from the track and just flipping the entities around the track and reconnecting those couple of circuit wires is a pretty simple task to do. I mean, I wouldn't be against it, per-se, if the devs wanted to do it, but I'm certainly not going to be for advocating for it, either.