Quality of items in Factorio 2.0

Suggestions that have been added to the game.

Moderator: ickputzdirwech

Astron1304
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Jun 13, 2024 4:15 pm
Contact:

Quality of items in Factorio 2.0

Post by Astron1304 »

I'd want to make quality function optional.
What: I'd want that players can turn on and off quality function in walkthrough settings (when you're creating the world)
Why: Factorio is not a game about randomness, but about technical calculations and optimization. It's a little strange to see completely random things in such a game that cannot be counted.
Koub
Global Moderator
Global Moderator
Posts: 7774
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Quality of items in Factorio 2.0

Post by Koub »

It's already optional. The only way you can get non-default quality items is by using quality modules in machines crafting items to get a chance crafting an item of improved quality.
Koub - Please consider English is not my native language.
Nidan
Filter Inserter
Filter Inserter
Posts: 267
Joined: Sat Nov 21, 2015 1:40 am
Contact:

Re: Quality of items in Factorio 2.0

Post by Nidan »

In addition to what Koub said, Quality will be its own mod, so you won't even be able to have quality modules if you disable it.
Illiander42
Filter Inserter
Filter Inserter
Posts: 521
Joined: Mon Feb 05, 2018 10:01 am
Contact:

Re: Quality of items in Factorio 2.0

Post by Illiander42 »

Astron1304 wrote: Thu Jun 13, 2024 4:29 pm I'd want to make quality function optional.
What: I'd want that players can turn on and off quality function in walkthrough settings (when you're creating the world)
Why: Factorio is not a game about randomness, but about technical calculations and optimization. It's a little strange to see completely random things in such a game that cannot be counted.
Factorio is a game about scale, and randomness applied to scale stopps being random and starts being statistics.
Nemoricus
Fast Inserter
Fast Inserter
Posts: 240
Joined: Mon Jan 19, 2015 7:48 am

Re: Quality of items in Factorio 2.0

Post by Nemoricus »

Nidan wrote: Thu Jun 13, 2024 5:57 pm In addition to what Koub said, Quality will be its own mod, so you won't even be able to have quality modules if you disable it.
I believe it's a required dependency of Space Age.
Koub
Global Moderator
Global Moderator
Posts: 7774
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Quality of items in Factorio 2.0

Post by Koub »

Nemoricus wrote: Thu Jun 13, 2024 8:11 pm I believe it's a required dependency of Space Age.
Indeed. But Space Age is not mandatory either, Factorio 2.0 can be played without it.
Koub - Please consider English is not my native language.
Nidan
Filter Inserter
Filter Inserter
Posts: 267
Joined: Sat Nov 21, 2015 1:40 am
Contact:

Re: Quality of items in Factorio 2.0

Post by Nidan »

Nemoricus wrote: Thu Jun 13, 2024 8:11 pm
Nidan wrote: Thu Jun 13, 2024 5:57 pm In addition to what Koub said, Quality will be its own mod, so you won't even be able to have quality modules if you disable it.
I believe it's a required dependency of Space Age.
All three expansion mods can be toggled independent of each other, best source I can find is this, but I believe there was an even more explicit statement by the devs
FFF-378 wrote:Elevated rails be will one of the standalone official mods next to Quality and Space Age
Koub
Global Moderator
Global Moderator
Posts: 7774
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Quality of items in Factorio 2.0

Post by Koub »

Nidan wrote: Thu Jun 13, 2024 9:00 pm All three expansion mods can be toggled independent of each other, best source I can find is this, but I believe there was an even more explicit statement by the devs
FFF-378 wrote:Elevated rails be will one of the standalone official mods next to Quality and Space Age
Maybe I misinterpreted the https://factorio.com/blog/post/fff-399, in which a screenshot gave me the impression recycling scraps had quality as a prerequisite.
Koub - Please consider English is not my native language.
GrumpyJoe
Filter Inserter
Filter Inserter
Posts: 491
Joined: Fri Apr 06, 2018 7:10 pm
Contact:

Re: Quality of items in Factorio 2.0

Post by GrumpyJoe »

Could just be a mod loading order thingie? Recyclers could recycle more when they are better quality?
fff-399-scrap-recycling-recipe.png
fff-399-scrap-recycling-recipe.png (86.03 KiB) Viewed 6052 times
Xorimuth
Filter Inserter
Filter Inserter
Posts: 693
Joined: Sat Mar 02, 2019 9:39 pm
Contact:

Re: Quality of items in Factorio 2.0

Post by Xorimuth »

Nidan wrote: Thu Jun 13, 2024 5:57 pm In addition to what Koub said, Quality will be its own mod, so you won't even be able to have quality modules if you disable it.
Quality is a required dependency for Space Age. But if you never research it, you will never see it in your game. Even if you do research it, you will never see quality items unless you use quality modules. Additionally I'd expect a mod to come out which removes all the quality researches anyway.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Loewchen
Global Moderator
Global Moderator
Posts: 9103
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Quality of items in Factorio 2.0

Post by Loewchen »

Xorimuth wrote: Fri Jun 14, 2024 12:23 pm Quality is a required dependency for Space Age.
Who said that?
Nemoricus
Fast Inserter
Fast Inserter
Posts: 240
Joined: Mon Jan 19, 2015 7:48 am

Re: Quality of items in Factorio 2.0

Post by Nemoricus »

Loewchen wrote: Fri Jun 14, 2024 12:40 pm
Xorimuth wrote: Fri Jun 14, 2024 12:23 pm Quality is a required dependency for Space Age.
Who said that?
boskid on the Factorio Discord, in #space-age.
Required Dependency.png
Required Dependency.png (18.1 KiB) Viewed 5968 times
Loewchen
Global Moderator
Global Moderator
Posts: 9103
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Quality of items in Factorio 2.0

Post by Loewchen »

Nemoricus wrote: Sat Jun 15, 2024 10:45 am boskid on the Factorio Discord, in #space-age.
So SA requires Quality and Quality requires SA, what is the point of making them separate mods then? Or is just a logical necessity and not an info.json dependency, so you can use other mods to bridge the gap.
User avatar
BrainGamer_
Long Handed Inserter
Long Handed Inserter
Posts: 93
Joined: Sun Nov 14, 2021 9:52 pm
Contact:

Re: Quality of items in Factorio 2.0

Post by BrainGamer_ »

Loewchen wrote: Sat Jun 15, 2024 5:01 pm So SA requires Quality and Quality requires SA
Where did you get that last part from? Afaik you can have a vanilla + quality game, no SA.
Loewchen
Global Moderator
Global Moderator
Posts: 9103
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Quality of items in Factorio 2.0

Post by Loewchen »

BrainGamer_ wrote: Sat Jun 15, 2024 6:22 pm Where did you get that last part from? Afaik you can have a vanilla + quality game, no SA.
The recycler is unlocked by mining scrap, scrap only exists on fulgora, fulgora requires SA.
pleegwat
Filter Inserter
Filter Inserter
Posts: 278
Joined: Fri May 19, 2017 7:31 pm
Contact:

Re: Quality of items in Factorio 2.0

Post by pleegwat »

Loewchen wrote: Sat Jun 15, 2024 6:34 pm
BrainGamer_ wrote: Sat Jun 15, 2024 6:22 pm Where did you get that last part from? Afaik you can have a vanilla + quality game, no SA.
The recycler is unlocked by mining scrap, scrap only exists on fulgora, fulgora requires SA.
Vanilla and SA have different tech trees.
Post Reply

Return to “Implemented Suggestions”