Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Makka77
Inserter
Inserter
Posts: 39
Joined: Tue May 24, 2022 10:48 am
Contact:

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post by Makka77 »

Huge +1!!!

How about making the recipe selection behave as it always used to, with a dropdown in the assembler GUI, after choosing the recipe, to select quality level. That way it can be used on the odd occasion as its required and otherwise ignored.
User avatar
AileTheAlien
Filter Inserter
Filter Inserter
Posts: 340
Joined: Sat Mar 11, 2017 4:30 pm
Contact:

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post by AileTheAlien »

Makka77 wrote: Tue Nov 12, 2024 9:35 am How about making the recipe selection behave as it always used to, with a dropdown in the assembler GUI, after choosing the recipe, to select quality level. That way it can be used on the odd occasion as its required and otherwise ignored.
Yeah, separating the quality from the recipe seems like a better option. 8-)
shana133
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Nov 13, 2024 11:10 pm
Contact:

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post by shana133 »

I've created an account just for this.
I had to roll back my save so that I don't have quality researched.
Please give us an option to pick whether to use confirmation or not.
We might just as well select quality before selecting the recipe - no confirmation needed.
leksyk11
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Nov 15, 2024 10:32 am
Contact:

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post by leksyk11 »

Huge +1 !!!
Registered just for this.
IsaacOscar
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Sat Nov 09, 2024 2:36 pm
Contact:

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post by IsaacOscar »

ampera wrote: Mon Oct 28, 2024 4:51 am Workaround: Preliminary testing shows that the https://mods.factorio.com/mod/no-quality mod can be enabled to remove the fact that you already researched quality modules, and then disable the mod again and reresearch quality modules to enable it again. This will at least allow me to continue by save and then hopefully reenable quality much later when this GUI issue is fixed.
Or you could just run the command

Code: Select all

/c for _, q in pairs({"uncommon", "rare", "epic", "legendary"}) do game.player.force.lock_quality(q) end 
Which disables the "qualities", but keeps the technologies you've already researched and the quality modules.
So you can just run the same command (but with "unlock_quality" instead of "lock_quality") when you do want to play with quality
(it seems that quality is practically useless until you get the recycler, see viewtopic.php?f=6&t=116817,
even putting quality modules on science packs is useless as you get a higher average science per minute with production or speed modules).
User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 3019
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post by BlueTemplar »

quality is practically useless until you get the recycler
It really isn't, you just probably going to only use it on some end products.
BobDiggity (mod-scenario-pack)
wobbycarly
Filter Inserter
Filter Inserter
Posts: 261
Joined: Tue Jan 29, 2019 4:00 am
Contact:

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post by wobbycarly »

I was setting some map pins last night, just using the tick/check symbol, and *every* *time* I had an extra click because of quality - and ticks don't even have quality!

I'm finding the current pin method very click-y (create pin, select icon, confirm quality, add description, confirm, place). Does anyone have any suggestions for me to streamline the process? Now that pins can be moved after placement, I feel like the "old" method could come back and would be more efficient.
ic3rav3n
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Nov 18, 2024 11:18 pm
Contact:

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post by ic3rav3n »

I hate this quality double click , e click thing. Just let me single click... I so regret researching quality and I don't want to disable achievements to turn it off. Fix it now please.
curtissmurphy
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Nov 19, 2024 5:10 am
Contact:

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post by curtissmurphy »

+1 PLEASE FIX THIS. (all caps on purpose)

I created an account to add my +1 for the devs. This is a super annoying QOL for a feature most players don't use. Many have suggested easy work arounds - just leave it at the quality selected before, like every UI ever.
IsaacOscar
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Sat Nov 09, 2024 2:36 pm
Contact:

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post by IsaacOscar »

ic3rav3n wrote: Mon Nov 18, 2024 11:22 pm I hate this quality double click , e click thing. Just let me single click... I so regret researching quality and I don't want to disable achievements to turn it off. Fix it now please.
There are many solutions to the achievement issue if you look online.
P.E.T.A.R.
Burner Inserter
Burner Inserter
Posts: 11
Joined: Fri Jul 26, 2019 11:49 am
Contact:

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

Post by P.E.T.A.R. »

It's a bit clunky, especially when you first research and you really jusy want normal items.
Post Reply

Return to “Ideas and Suggestions”