Unintended extra click when setting up recipes due to the "Quality" dropdown.
Moderator: ickputzdirwech
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Huge +1!!!
How about making the recipe selection behave as it always used to, with a dropdown in the assembler GUI, after choosing the recipe, to select quality level. That way it can be used on the odd occasion as its required and otherwise ignored.
How about making the recipe selection behave as it always used to, with a dropdown in the assembler GUI, after choosing the recipe, to select quality level. That way it can be used on the odd occasion as its required and otherwise ignored.
- AileTheAlien
- Filter Inserter
- Posts: 348
- Joined: Sat Mar 11, 2017 4:30 pm
- Contact:
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Yeah, separating the quality from the recipe seems like a better option.
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
I've created an account just for this.
I had to roll back my save so that I don't have quality researched.
Please give us an option to pick whether to use confirmation or not.
We might just as well select quality before selecting the recipe - no confirmation needed.
I had to roll back my save so that I don't have quality researched.
Please give us an option to pick whether to use confirmation or not.
We might just as well select quality before selecting the recipe - no confirmation needed.
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Huge +1 !!!
Registered just for this.
Registered just for this.
-
- Fast Inserter
- Posts: 114
- Joined: Sat Nov 09, 2024 2:36 pm
- Contact:
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Or you could just run the commandampera wrote: ↑Mon Oct 28, 2024 4:51 am Workaround: Preliminary testing shows that the https://mods.factorio.com/mod/no-quality mod can be enabled to remove the fact that you already researched quality modules, and then disable the mod again and reresearch quality modules to enable it again. This will at least allow me to continue by save and then hopefully reenable quality much later when this GUI issue is fixed.
Code: Select all
/c for _, q in pairs({"uncommon", "rare", "epic", "legendary"}) do game.player.force.lock_quality(q) end
So you can just run the same command (but with "unlock_quality" instead of "lock_quality") when you do want to play with quality
(it seems that quality is practically useless until you get the recycler, see viewtopic.php?f=6&t=116817,
even putting quality modules on science packs is useless as you get a higher average science per minute with production or speed modules).
- BlueTemplar
- Smart Inserter
- Posts: 3066
- Joined: Fri Jun 08, 2018 2:16 pm
- Contact:
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
It really isn't, you just probably going to only use it on some end products.quality is practically useless until you get the recycler
BobDiggity (mod-scenario-pack)
-
- Filter Inserter
- Posts: 261
- Joined: Tue Jan 29, 2019 4:00 am
- Contact:
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
I was setting some map pins last night, just using the tick/check symbol, and *every* *time* I had an extra click because of quality - and ticks don't even have quality!
I'm finding the current pin method very click-y (create pin, select icon, confirm quality, add description, confirm, place). Does anyone have any suggestions for me to streamline the process? Now that pins can be moved after placement, I feel like the "old" method could come back and would be more efficient.
I'm finding the current pin method very click-y (create pin, select icon, confirm quality, add description, confirm, place). Does anyone have any suggestions for me to streamline the process? Now that pins can be moved after placement, I feel like the "old" method could come back and would be more efficient.
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
I hate this quality double click , e click thing. Just let me single click... I so regret researching quality and I don't want to disable achievements to turn it off. Fix it now please.
-
- Manual Inserter
- Posts: 1
- Joined: Tue Nov 19, 2024 5:10 am
- Contact:
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
+1 PLEASE FIX THIS. (all caps on purpose)
I created an account to add my +1 for the devs. This is a super annoying QOL for a feature most players don't use. Many have suggested easy work arounds - just leave it at the quality selected before, like every UI ever.
I created an account to add my +1 for the devs. This is a super annoying QOL for a feature most players don't use. Many have suggested easy work arounds - just leave it at the quality selected before, like every UI ever.
-
- Fast Inserter
- Posts: 114
- Joined: Sat Nov 09, 2024 2:36 pm
- Contact:
-
- Burner Inserter
- Posts: 11
- Joined: Fri Jul 26, 2019 11:49 am
- Contact:
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
It's a bit clunky, especially when you first research and you really jusy want normal items.
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Is this extra click is not fixed yet, even with any mod?
I still wait with quality research to avoid interface troubles.
I still wait with quality research to avoid interface troubles.
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
It's really not that much trouble to be worth pausing your progress indefinitely. It confused me for a few minutes when I first unlocked quality, and annoyed me for maybe an hour, then I stopped thinking about it.
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
i been playing in test world with all tech unlocked for ~40 hours and i still absolutely despise that extra click and still didn't researched quality on main safe
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
There literally is no reason to force players to do extra actions when selecting a recipe.
I've seen so many posts not just here people having trouble with this and not even wanting to try quality because of that.
It's not a good feeling that with a "feature" people avoiding that because of such intrusive UI change. Please fix it - really just a simplest solution not much work:
1. Clicking(single click) a recipe works as before which selects the recipe at default normal quality(most common use) (select a machine, click the recipe - no additional confirm required)
2. If user wanted to change quality it can be done before 1st step (select a machine, select quality, click the recipe - no additional confirm required)
I've seen so many posts not just here people having trouble with this and not even wanting to try quality because of that.
It's not a good feeling that with a "feature" people avoiding that because of such intrusive UI change. Please fix it - really just a simplest solution not much work:
1. Clicking(single click) a recipe works as before which selects the recipe at default normal quality(most common use) (select a machine, click the recipe - no additional confirm required)
2. If user wanted to change quality it can be done before 1st step (select a machine, select quality, click the recipe - no additional confirm required)