I'm not thinking it would become significantly harder, it would be mostly the same for the most part, it's part of why i think your particular proposal doesn't work, but it also seem you have missed some parts of why it adds some extra things to do :Rancara wrote: Sun Jul 06, 2025 8:50 amNot sure how you are thinking that seed management would become significantly harder. This wouldn't necessitate any kind of tower management.mmmPI wrote: Sat Jul 05, 2025 1:12 am That is already the case currently.
A sligthly higher return on quality fruits from quality seed would not be a positive i think. It wouldn't simplify the system players have to make to create quality spoilables, they would still have to deal with all the different levels, just in sligthly more favorable ratios. On the other, they will have a much harder time managing their seeds, and activating the proper agricultural tower at the proper moment, as you don't have enough slots in the the tower for all the quality levels, and you risk stockpiling "quality seed" and not finding a use for them, while requiring only "basic" material
Yeah otherwise how do you know which trees is legendary and which tree is a normal tree if you do not control properly the agricultural tower ?Or perhaps that separate towers be designated for each quality being planted, with seeds being sorted and sent to the correct tower.
That's why i said you need to then activate the agricultural tower at the proper moment. You don't have to call it tower management if you don't like the words lol, it's just that you have to manage which tower is active and when ..........
"quality momentum" isn't a real thing, it's just words between comas, what will happen is that you will run out of basic quality seed if they can give higer quality fruits, that's already what happens when you process yumako or jellynut with quality module, you end up with extra quality seed that you have to plant, otherwise you don't have enough seed to continue planting seed.Rancara wrote: Sun Jul 06, 2025 8:50 am But in more detail, this system would allow for a degree of "quality momentum" to be built up, without eliminating the need to deal with a percentage of crap-quality stuff.
But with your proposal, it would break much more frequently for players who do not get it, their quality seed would give quality fruits in towers, andif they process their yumako or jellynut with quality module they will run out of basic fruits and seed .
Here is yet another topic similar btw in suggestion not balancing: viewtopic.php?t=121647