[gfx][2.0.72] Bright screws in one pumpjack rotation
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EleusisLaArwall
- Manual Inserter

- Posts: 3
- Joined: Wed Jan 10, 2018 5:56 pm
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[gfx][2.0.72] Bright screws in one pumpjack rotation
I've recently noticed that the screws, connecting pipes in one of the pumpjacks rotations seem way too bright (bottom right in the attachment). Compared to the other rotations it really stands out imo. It's just a little detail but now that I've seen it, I can't "unsee" it.
(Third frame in pumpjack-base.png)
Re: [2.0.72] Bright screws in one pumpjack rotation
I do not know where to look, nothing brings my attention. Please provide a picture with exact location of where i should be looking at.
Re: [2.0.72] Bright screws in one pumpjack rotation
That’s not even the biggest thing wrong with the Pumpjack sprite: the piston extending vertically from the well bore should not be extending past the height of the horsehead at the end of the crossbeam.
I used to live in Texas where pumpjacks spring from the ground every few hundred feet, so this really annoys me. A more realistic setup uses a flexible wire Bridle in tension only; additionally the relative speed of the rotation is wrong: the piston’s downward stroke is propelled entirely by gravity, so that should be FASTER than the upward stroke.
It is just a game. 
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EleusisLaArwall
- Manual Inserter

- Posts: 3
- Joined: Wed Jan 10, 2018 5:56 pm
- Contact:
Re: [2.0.72] Bright screws in one pumpjack rotation
I've marked the bright screws with red arrows and the normal ones with cyan arrows. Hope that makes it clearer.

