[gfx][2.0.72] Bright screws in one pumpjack rotation

EleusisLaArwall
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[gfx][2.0.72] Bright screws in one pumpjack rotation

Post by EleusisLaArwall »

I've recently noticed that the screws, connecting pipes in one of the pumpjacks rotations seem way too bright (bottom right in the attachment). Compared to the other rotations it really stands out imo. It's just a little detail but now that I've seen it, I can't "unsee" it.
Pumpjack.png
Pumpjack.png (808.38 KiB) Viewed 146 times
(Third frame in pumpjack-base.png)
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boskid
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Re: [2.0.72] Bright screws in one pumpjack rotation

Post by boskid »

I do not know where to look, nothing brings my attention. Please provide a picture with exact location of where i should be looking at.
eugenekay
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Re: [2.0.72] Bright screws in one pumpjack rotation

Post by eugenekay »

That’s not even the biggest thing wrong with the Pumpjack sprite: the piston extending vertically from the well bore should not be extending past the height of the horsehead at the end of the crossbeam.
IMG_0238.gif
IMG_0238.gif (642.79 KiB) Viewed 131 times
I used to live in Texas where pumpjacks spring from the ground every few hundred feet, so this really annoys me. A more realistic setup uses a flexible wire Bridle in tension only; additionally the relative speed of the rotation is wrong: the piston’s downward stroke is propelled entirely by gravity, so that should be FASTER than the upward stroke.
Pumpjack.webm
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It is just a game. :lol:
EleusisLaArwall
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Re: [2.0.72] Bright screws in one pumpjack rotation

Post by EleusisLaArwall »

I've marked the bright screws with red arrows and the normal ones with cyan arrows. Hope that makes it clearer.
Pumpjack_arrows.png
Pumpjack_arrows.png (903.17 KiB) Viewed 108 times
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