TL;DR
Ctrl + left click while in train should replace current temporary station, not adding in queue
Basic
Right now while in train, most common scenario with ctrl + click is using to move train or urself to any rail pos. Temporary timing *5s passed* never used - there are no any condition when ...
Search found 14 matches
- Sun May 11, 2025 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl + click while in train should replace current temporary station, not swap queue
- Replies: 0
- Views: 179
- Mon Nov 25, 2024 12:23 pm
- Forum: Ideas and Suggestions
- Topic: Logistic request: add *instert* instead of *replace* when dragging item
- Replies: 0
- Views: 257
Logistic request: add *instert* instead of *replace* when dragging item
The latest update added drag and drop research card which works like *insert*. Belts, inserters, chests - i belive a lot of peopels keep items in any logical order if we talkin about *Logistics request*. Research a new item (for example, a stack inserter) will require shuffling the all whole list ...
- Mon Nov 11, 2024 7:30 am
- Forum: Not a bug
- Topic: [2.0.15] Auto request missing construction materials doesnt work
- Replies: 2
- Views: 1211
[2.0.15] Auto request missing construction materials doesnt work
11-11-2024, 10-21-03.png
Picture above. Rocket send all items but skipped some that on base (tooltip says this).
If this is expected behavior (let's say it's done intentionally to prevent the player from sending 50 kg out of 1000 on a rocket) - this doesn't make sense because 1) we're playing a ...
Picture above. Rocket send all items but skipped some that on base (tooltip says this).
If this is expected behavior (let's say it's done intentionally to prevent the player from sending 50 kg out of 1000 on a rocket) - this doesn't make sense because 1) we're playing a ...
- Fri Nov 08, 2024 1:16 pm
- Forum: Ideas and Suggestions
- Topic: Logistic group should have priority order
- Replies: 0
- Views: 220
Logistic group should have priority order
11-08-2024, 16-10-51.png
What
You deliver items from another planet. It would be nice if when you have items of different quality in one group, the drones would pick them in order for rocket
Why
Want to get quality items first from planet if its posible, no reason why i cant. But order not ...
What
You deliver items from another planet. It would be nice if when you have items of different quality in one group, the drones would pick them in order for rocket
Why
Want to get quality items first from planet if its posible, no reason why i cant. But order not ...
- Fri Nov 08, 2024 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Player should able to send rocket with different items\quality from a single group or *because i want* automatically
- Replies: 0
- Views: 351
Player should able to send rocket with different items\quality from a single group or *because i want* automatically
Pic
11-08-2024, 15-34-41.png
What
You cant send item1 and item2 in a single group to space EVEN if rocket full (1 ton), you need fulfill *rocket stack* every time with a single item request and then you goes to next item request. And you cant send item *because i want* even if stack not full ...
11-08-2024, 15-34-41.png
What
You cant send item1 and item2 in a single group to space EVEN if rocket full (1 ton), you need fulfill *rocket stack* every time with a single item request and then you goes to next item request. And you cant send item *because i want* even if stack not full ...
- Sat Oct 26, 2024 12:11 pm
- Forum: Minor issues
- Topic: [2.0.11] Ghost hitbox cover tree hitboxes in *rail building mode* (and you cant shoot such trees)
- Replies: 0
- Views: 330
[2.0.11] Ghost hitbox cover tree hitboxes in *rail building mode* (and you cant shoot such trees)
What did you do?
I spamming shift - click with my rail blueprint, trying to move over ghost rails on car, build rails and shoot all trees that on the ghosts way that tagged with red *destroy* icon, just typical rail building.
What happened?
Trees, that tagged with red *destroy* icon by placing ...
I spamming shift - click with my rail blueprint, trying to move over ghost rails on car, build rails and shoot all trees that on the ghosts way that tagged with red *destroy* icon, just typical rail building.
What happened?
Trees, that tagged with red *destroy* icon by placing ...
- Thu Apr 05, 2018 5:28 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 202961
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Yea, have same problem when i try change beacon or furnace


- Tue May 30, 2017 12:32 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 455030
Re: [0.15.x] Bob's Mods: General Discussion
Hello! quick questions
If i remember correctly, in 0.14 version some researches using science pack which craft by enemy artifact.
And like i undestand, right now that researches using by only standart science packs (green-red-blue + purple by new recipes + black-white-yellow) - is that all science ...
If i remember correctly, in 0.14 version some researches using science pack which craft by enemy artifact.
And like i undestand, right now that researches using by only standart science packs (green-red-blue + purple by new recipes + black-white-yellow) - is that all science ...
- Sat May 20, 2017 11:08 am
- Forum: Ideas and Suggestions
- Topic: Making early blueprints\ghost place when moving easily
- Replies: 1
- Views: 1494
Making early blueprints\ghost place when moving easily
Hello. Sry my english, im using google translite.
TL;DR
Could we make put ghost when moving cmofortable?
Why?
In 0.15 blueprints make early game a little easily - you can use youre old perfectly optimized blueprints for fast start in new game. But making ghosts on massive blueprint still ...
TL;DR
Could we make put ghost when moving cmofortable?
Why?
In 0.15 blueprints make early game a little easily - you can use youre old perfectly optimized blueprints for fast start in new game. But making ghosts on massive blueprint still ...
- Mon Apr 24, 2017 7:20 pm
- Forum: Duplicates
- Topic: [0.15] Invisible text\font
- Replies: 1
- Views: 1028
- Sun Feb 19, 2017 12:26 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 202961
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
Thanks Helfima for great mod and thanks apriori for russian language!
- Mon Jan 16, 2017 1:01 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 112103
Re: [0.12.x][v0.12.7] Bob's Enemies Mod
-- Enemies mod
-- if set to true, Enemies will drop small versions of Alien Artifacts.
bobmods.config.enemies.EnableSmallArtifacts = false
Only this line, right?
-- if set to true, Enemies will drop small versions of Alien Artifacts.
bobmods.config.enemies.EnableSmallArtifacts = false
Only this line, right?
- Mon Jan 16, 2017 10:35 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 112103
Re: [0.12.x][v0.12.7] Bob's Enemies Mod
Hello
Sry my english
Is there any way turn off drop small arctifact? Picking all drop with my high density enemy spawner settings is too boring
Sry my english
Is there any way turn off drop small arctifact? Picking all drop with my high density enemy spawner settings is too boring
- Sat Jul 23, 2016 3:45 pm
- Forum: Not a bug
- Topic: [0.13.10] Starting area generation
- Replies: 1
- Views: 1025
[0.13.10] Starting area generation
0.13.10
Fixed... map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
Now on starting (i think only on starting) area it creates a land circle, i dunno bug it or no.
http://images.akamai.steamusercontent.com/ugc ...
Fixed... map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
Now on starting (i think only on starting) area it creates a land circle, i dunno bug it or no.
http://images.akamai.steamusercontent.com/ugc ...