how do you define intended function of the +25% range modifier?
2.0.7 text is
- Increased damage and range of non-explosive cannon shells.
I was sure its explosive range on hit cuz impact point still have aoe radius, but based on @eugenekay post, looks i'm wrong anyway (that honestly still wierd ...
Search found 36 matches
- Tue Nov 11, 2025 4:35 am
- Forum: Assigned
- Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
- Replies: 7
- Views: 519
- Mon Nov 10, 2025 3:49 pm
- Forum: Minor issues
- Topic: [2.0.72] Inserter wont grab item from locomotive until rebuild
- Replies: 2
- Views: 147
- Mon Nov 10, 2025 3:34 pm
- Forum: Assigned
- Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
- Replies: 7
- Views: 519
Re: [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Why? Its explosive range, not tank shoot distance
How do you define "tank shoot distance"? I am aiming at a target 35 tiles away and the non-explosive shell just explode at 30 tiles distance like explosive shell. If the +25% range description is accurate, the shell should explode at 37.5 ...
- Mon Nov 10, 2025 10:49 am
- Forum: Assigned
- Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
- Replies: 7
- Views: 519
Re: [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Why? Its explosive range, not tank shoot distance
- Mon Nov 10, 2025 6:12 am
- Forum: Gameplay Help
- Topic: [2.0.72] Interrupts based on *destination full* have delay on call
- Replies: 1
- Views: 260
Re: [2.0.72] Interrupts based on *destination full* have delay on call
Upd: new video , same setup, but instead of interrupt *Cargo empty + Destination full* i use *Cargo empty + Circuit signal* where signal is limit train more than current train on destination. Result - no delay.
Looks like its not every interrupt delayed, its just *destination full* delayed. So, why ...
Looks like its not every interrupt delayed, its just *destination full* delayed. So, why ...
- Mon Nov 10, 2025 4:24 am
- Forum: Minor issues
- Topic: [2.0.72] Inserter wont grab item from locomotive until rebuild
- Replies: 2
- Views: 147
[2.0.72] Inserter wont grab item from locomotive until rebuild
While locomotive a bit turned like on video below, insetret wont grab fuel. But if i re-build inserter- it works. Video below. Think its happend while previously locomotive moved from another rail position - inserter did last swing but locomotive is full, and next locomotive cant use inserter's ...
- Sun Nov 09, 2025 6:27 pm
- Forum: Ideas and Suggestions
- Topic: Logistic request: add *instert* instead of *replace* when dragging item
- Replies: 1
- Views: 440
Re: Logistic request: add *instert* instead of *replace* when dragging item
Up! Please, add this function!
Research tab ALREADY HAVE THIS, so why we cant use same function with items to drag and drop not only as *replace* but also as *insert at middle*
Research tab ALREADY HAVE THIS, so why we cant use same function with items to drag and drop not only as *replace* but also as *insert at middle*
- Sun Nov 09, 2025 8:34 am
- Forum: Gameplay Help
- Topic: [2.0.72] Interrupts based on *destination full* have delay on call
- Replies: 1
- Views: 260
[2.0.72] Interrupts based on *destination full* have delay on call
Video below
What did you do?
I trying to use train interrupt: if destination is full or no path to Load station - train going to Relax station*. I expect that Trains will wait at Relax station while they are no needed.
What happened?
- if train is green mean its mooving to Load station
- white ...
What did you do?
I trying to use train interrupt: if destination is full or no path to Load station - train going to Relax station*. I expect that Trains will wait at Relax station while they are no needed.
What happened?
- if train is green mean its mooving to Load station
- white ...
- Sat Nov 08, 2025 5:14 am
- Forum: Bug Reports
- Topic: [2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info
- Replies: 3
- Views: 330
Re: [2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info
Well, what should it show in the tooltip?
Because for the first parameter the available previous parameters to be used in the formula are ... NONE. Did you expect "Available variables: None"?
Sir, i undestand what you mean, but its not shown in any cases because this info show just as example ...
- Wed Oct 22, 2025 2:28 pm
- Forum: Assigned
- Topic: [Lou][2.0.69] Foundation marked for deconstruction included in blueprint with asteroid collector
- Replies: 0
- Views: 160
[Lou][2.0.69] Foundation marked for deconstruction included in blueprint with asteroid collector
What did you do?
Trying to copy-paste asteroid collector setup on a free space for a small fix to return it back.
What happened?
*Marks for deconstruction* space platform foundation becomes part of a blueprint. As result, blueprint usage becomes impossible cuz asteroid collector stays on *Marks ...
Trying to copy-paste asteroid collector setup on a free space for a small fix to return it back.
What happened?
*Marks for deconstruction* space platform foundation becomes part of a blueprint. As result, blueprint usage becomes impossible cuz asteroid collector stays on *Marks ...
- Wed Oct 22, 2025 12:23 pm
- Forum: Assigned
- Topic: [Klonan] [2.0.69] Gleba Enemies Fail to Expand Bases
- Replies: 1
- Views: 452
Re: [2.0.69] Gleba Enemies Fail to Expand Bases
Think i got same problem, one day the expansion stopped. I use artillery, but it covers only one side out of four, the other three sides have no any nests within 100+ hours; turrets also have full hp (i dont have drones to cover defence line with repair packs). I cleared pollution cloud once 200 ...
- Tue Oct 21, 2025 1:36 pm
- Forum: Duplicates
- Topic: [2.0.69] Stacked ice texture layer under Crusher texture layer
- Replies: 1
- Views: 177
- Thu Oct 16, 2025 9:44 pm
- Forum: Bug Reports
- Topic: [2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info
- Replies: 3
- Views: 330
[2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info
What did you do?
I'm trying to remember how to see parametrisation variables, but I don't see any pop-up window. I go to internet and look for screenshots, and in every screenshot I see a pop-up window, but I don't have one. By randomly clickin within 3 min and re-makin blueprint, i discover that ...
I'm trying to remember how to see parametrisation variables, but I don't see any pop-up window. I go to internet and look for screenshots, and in every screenshot I see a pop-up window, but I don't have one. By randomly clickin within 3 min and re-makin blueprint, i discover that ...
- Thu Oct 16, 2025 1:34 pm
- Forum: Not a bug
- Topic: [2.0.69] Space platform request ignores *Disable* chest checkbox
- Replies: 1
- Views: 230
[2.0.69] Space platform request ignores *Disable* chest checkbox
What did you do?
I trying to disable green chest for any space requests and enable it only for surface production by using circuit network and blue chest with enabled *request from buffer chest* because i want to store items for surface as priority. Chest on video disabled by circuit network as ...
I trying to disable green chest for any space requests and enable it only for surface production by using circuit network and blue chest with enabled *request from buffer chest* because i want to store items for surface as priority. Chest on video disabled by circuit network as ...
- Sat Sep 27, 2025 10:46 pm
- Forum: Ideas and Suggestions
- Topic: Managing the inconsistent production rate of the Agricultural Tower
- Replies: 4
- Views: 411
Re: Managing the inconsistent production rate of the Agricultural Tower
Just set chest as buffer and enable towers if *buffer less than X*
There are no any factories that have similar function as you asked, but if its needed - it can be made over circuit. Not sure why Agri towers should have this.
There are no any factories that have similar function as you asked, but if its needed - it can be made over circuit. Not sure why Agri towers should have this.
- Tue Sep 23, 2025 9:13 pm
- Forum: Not a bug
- Topic: [2.0.66] Item crafted as spoilage
- Replies: 2
- Views: 369
Re: [2.0.66] Item crafted as spoilage
Ouch... Okay, thanks for so fast answer!
- Tue Sep 23, 2025 9:08 pm
- Forum: Not a bug
- Topic: [2.0.66] Item crafted as spoilage
- Replies: 2
- Views: 369
[2.0.66] Item crafted as spoilage
Dunno is it bug or not, but if you use circuit network and item semi-crafted but stopped (in my case, its nutrien), - when it fully crafted (in my case, item was at 96% of crafting while i disable electricity for 5 min and then enable back) item just crafted as spoilage. It looks like *craft time ...
- Sat Sep 20, 2025 10:04 pm
- Forum: Gameplay Help
- Topic: What i am doing wrong on this pic?
- Replies: 4
- Views: 644
Re: What i am doing wrong on this pic?
Make sence, so is it correct - player cant setup *not a this item* from splitter filter at all, only *not a this quality for item*?
The other Output of a Splitter is functionally “not this item”. If you want to split all Qualities of the chosen Item then you need to pick the :any-quality ...
- Sat Sep 20, 2025 6:01 pm
- Forum: Gameplay Help
- Topic: What i am doing wrong on this pic?
- Replies: 4
- Views: 644
Re: What i am doing wrong on this pic?
AFAIK that non-equal check is for the QUALITY of the yumako, so its filtering for non-common yumako to the right side. Its all common, so none is going to the right.
If you want all yumako going to the right regardless of quality, there's an 'any quality' setting.
Hi, i no need quality equival ...
- Sat Sep 20, 2025 5:03 pm
- Forum: Gameplay Help
- Topic: What i am doing wrong on this pic?
- Replies: 4
- Views: 644
What i am doing wrong on this pic?
SETUP 1
Expectation: everything that not equival Yumako going right. Iron plate not equival Yumako mean Iron plate going right.
Reality: everything (mean EVERYTHING?) going left
SETUP 2
Expectation: everything that equival Yumako going left. Iron plate not equivals Yumako mean Iron plate going ...
Expectation: everything that not equival Yumako going right. Iron plate not equival Yumako mean Iron plate going right.
Reality: everything (mean EVERYTHING?) going left
SETUP 2
Expectation: everything that equival Yumako going left. Iron plate not equivals Yumako mean Iron plate going ...