Search found 36 matches

by MrGergoth
Tue Nov 11, 2025 4:35 am
Forum: Assigned
Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Replies: 7
Views: 519

Re: [2.0.69] Non-explosive cannon shell +25% range modifier is not working

how do you define intended function of the +25% range modifier?

2.0.7 text is
- Increased damage and range of non-explosive cannon shells.
I was sure its explosive range on hit cuz impact point still have aoe radius, but based on @eugenekay post, looks i'm wrong anyway (that honestly still wierd ...
by MrGergoth
Mon Nov 10, 2025 3:34 pm
Forum: Assigned
Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Replies: 7
Views: 519

Re: [2.0.69] Non-explosive cannon shell +25% range modifier is not working



Why? Its explosive range, not tank shoot distance

How do you define "tank shoot distance"? I am aiming at a target 35 tiles away and the non-explosive shell just explode at 30 tiles distance like explosive shell. If the +25% range description is accurate, the shell should explode at 37.5 ...
by MrGergoth
Mon Nov 10, 2025 6:12 am
Forum: Gameplay Help
Topic: [2.0.72] Interrupts based on *destination full* have delay on call
Replies: 1
Views: 260

Re: [2.0.72] Interrupts based on *destination full* have delay on call

Upd: new video , same setup, but instead of interrupt *Cargo empty + Destination full* i use *Cargo empty + Circuit signal* where signal is limit train more than current train on destination. Result - no delay.
Looks like its not every interrupt delayed, its just *destination full* delayed. So, why ...
by MrGergoth
Mon Nov 10, 2025 4:24 am
Forum: Minor issues
Topic: [2.0.72] Inserter wont grab item from locomotive until rebuild
Replies: 2
Views: 147

[2.0.72] Inserter wont grab item from locomotive until rebuild

While locomotive a bit turned like on video below, insetret wont grab fuel. But if i re-build inserter- it works. Video below. Think its happend while previously locomotive moved from another rail position - inserter did last swing but locomotive is full, and next locomotive cant use inserter's ...
by MrGergoth
Sun Nov 09, 2025 6:27 pm
Forum: Ideas and Suggestions
Topic: Logistic request: add *instert* instead of *replace* when dragging item
Replies: 1
Views: 440

Re: Logistic request: add *instert* instead of *replace* when dragging item

Up! Please, add this function!
Research tab ALREADY HAVE THIS, so why we cant use same function with items to drag and drop not only as *replace* but also as *insert at middle*
11-09-2025, 21-30-04.png
11-09-2025, 21-30-04.png (41.22 KiB) Viewed 91 times
by MrGergoth
Sun Nov 09, 2025 8:34 am
Forum: Gameplay Help
Topic: [2.0.72] Interrupts based on *destination full* have delay on call
Replies: 1
Views: 260

[2.0.72] Interrupts based on *destination full* have delay on call

Video below

What did you do?
I trying to use train interrupt: if destination is full or no path to Load station - train going to Relax station*. I expect that Trains will wait at Relax station while they are no needed.

What happened?
- if train is green mean its mooving to Load station
- white ...
by MrGergoth
Sat Nov 08, 2025 5:14 am
Forum: Bug Reports
Topic: [2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info
Replies: 3
Views: 330

Re: [2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info


Well, what should it show in the tooltip?

Because for the first parameter the available previous parameters to be used in the formula are ... NONE. Did you expect "Available variables: None"?

Sir, i undestand what you mean, but its not shown in any cases because this info show just as example ...
by MrGergoth
Wed Oct 22, 2025 2:28 pm
Forum: Assigned
Topic: [Lou][2.0.69] Foundation marked for deconstruction included in blueprint with asteroid collector
Replies: 0
Views: 160

[Lou][2.0.69] Foundation marked for deconstruction included in blueprint with asteroid collector

What did you do?
Trying to copy-paste asteroid collector setup on a free space for a small fix to return it back.

What happened?
*Marks for deconstruction* space platform foundation becomes part of a blueprint. As result, blueprint usage becomes impossible cuz asteroid collector stays on *Marks ...
by MrGergoth
Wed Oct 22, 2025 12:23 pm
Forum: Assigned
Topic: [Klonan] [2.0.69] Gleba Enemies Fail to Expand Bases
Replies: 1
Views: 452

Re: [2.0.69] Gleba Enemies Fail to Expand Bases

Think i got same problem, one day the expansion stopped. I use artillery, but it covers only one side out of four, the other three sides have no any nests within 100+ hours; turrets also have full hp (i dont have drones to cover defence line with repair packs). I cleared pollution cloud once 200 ...
by MrGergoth
Tue Oct 21, 2025 1:36 pm
Forum: Duplicates
Topic: [2.0.69] Stacked ice texture layer under Crusher texture layer
Replies: 1
Views: 177

[2.0.69] Stacked ice texture layer under Crusher texture layer

10-21-2025, 16-32-17.png
10-21-2025, 16-32-17.png (731.72 KiB) Viewed 177 times
by MrGergoth
Thu Oct 16, 2025 9:44 pm
Forum: Bug Reports
Topic: [2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info
Replies: 3
Views: 330

[2.0.69] Blueprint parametrisation gui doesnt show *aviliable variables* info

What did you do?
I'm trying to remember how to see parametrisation variables, but I don't see any pop-up window. I go to internet and look for screenshots, and in every screenshot I see a pop-up window, but I don't have one. By randomly clickin within 3 min and re-makin blueprint, i discover that ...
by MrGergoth
Thu Oct 16, 2025 1:34 pm
Forum: Not a bug
Topic: [2.0.69] Space platform request ignores *Disable* chest checkbox
Replies: 1
Views: 230

[2.0.69] Space platform request ignores *Disable* chest checkbox

What did you do?
I trying to disable green chest for any space requests and enable it only for surface production by using circuit network and blue chest with enabled *request from buffer chest* because i want to store items for surface as priority. Chest on video disabled by circuit network as ...
by MrGergoth
Sat Sep 27, 2025 10:46 pm
Forum: Ideas and Suggestions
Topic: Managing the inconsistent production rate of the Agricultural Tower
Replies: 4
Views: 411

Re: Managing the inconsistent production rate of the Agricultural Tower

Just set chest as buffer and enable towers if *buffer less than X*
There are no any factories that have similar function as you asked, but if its needed - it can be made over circuit. Not sure why Agri towers should have this.
by MrGergoth
Tue Sep 23, 2025 9:13 pm
Forum: Not a bug
Topic: [2.0.66] Item crafted as spoilage
Replies: 2
Views: 369

Re: [2.0.66] Item crafted as spoilage

Ouch... Okay, thanks for so fast answer!
by MrGergoth
Tue Sep 23, 2025 9:08 pm
Forum: Not a bug
Topic: [2.0.66] Item crafted as spoilage
Replies: 2
Views: 369

[2.0.66] Item crafted as spoilage

Dunno is it bug or not, but if you use circuit network and item semi-crafted but stopped (in my case, its nutrien), - when it fully crafted (in my case, item was at 96% of crafting while i disable electricity for 5 min and then enable back) item just crafted as spoilage. It looks like *craft time ...
by MrGergoth
Sat Sep 20, 2025 10:04 pm
Forum: Gameplay Help
Topic: What i am doing wrong on this pic?
Replies: 4
Views: 644

Re: What i am doing wrong on this pic?


Make sence, so is it correct - player cant setup *not a this item* from splitter filter at all, only *not a this quality for item*?

The other Output of a Splitter is functionally “not this item”. If you want to split all Qualities of the chosen Item then you need to pick the :any-quality ...
by MrGergoth
Sat Sep 20, 2025 6:01 pm
Forum: Gameplay Help
Topic: What i am doing wrong on this pic?
Replies: 4
Views: 644

Re: What i am doing wrong on this pic?


AFAIK that non-equal check is for the QUALITY of the yumako, so its filtering for non-common yumako to the right side. Its all common, so none is going to the right.

If you want all yumako going to the right regardless of quality, there's an 'any quality' setting.


Hi, i no need quality equival ...
by MrGergoth
Sat Sep 20, 2025 5:03 pm
Forum: Gameplay Help
Topic: What i am doing wrong on this pic?
Replies: 4
Views: 644

What i am doing wrong on this pic?

SETUP 1
Expectation: everything that not equival Yumako going right. Iron plate not equival Yumako mean Iron plate going right.
Reality: everything (mean EVERYTHING?) going left

SETUP 2
Expectation: everything that equival Yumako going left. Iron plate not equivals Yumako mean Iron plate going ...

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