Search found 899 matches
- Mon Dec 22, 2025 1:35 am
- Forum: Ideas and Suggestions
- Topic: Feature request: Allow one-time orders from logistic network
- Replies: 45
- Views: 16008
- Mon Dec 22, 2025 12:07 am
- Forum: Ideas and Suggestions
- Topic: Remove fast inserter
- Replies: 13
- Views: 645
Re: Remove fast inserter
Also, about breaking change, 2.1 is here for that. And removing fast inserter is not much of a breaking change, no more than removing filter inserter.
Condensing the Filter Inserter into a single Fast Inserter was not a breaking change; they are specifically handled by a migration for existing ...
Condensing the Filter Inserter into a single Fast Inserter was not a breaking change; they are specifically handled by a migration for existing ...
- Sat Dec 20, 2025 10:50 pm
- Forum: Duplicates
- Topic: game can't load
- Replies: 2
- Views: 107
Re: game can't load
127576
You can edit the mod-list.json file in your mods/ directory to disable mods. Without a factorio-current.log file attached there is nothing that we can troubleshoot for you.
Good Luck!
You can edit the mod-list.json file in your mods/ directory to disable mods. Without a factorio-current.log file attached there is nothing that we can troubleshoot for you.
Good Luck!
- Sat Dec 20, 2025 4:42 am
- Forum: Mod portal Discussion
- Topic: How do I remove my mod from the mod portal?
- Replies: 22
- Views: 10741
Re: How do I remove my mod from the mod portal?
info.json contains several personal info
That exactly my first message it's already possible and I for my personal case don't want to squat a mod name for nothing. If such method exist why do you argue with me for nothing ? I just don't want to annoy a staff member for such small thing, it's ...
- Sat Dec 20, 2025 4:16 am
- Forum: Mod portal Discussion
- Topic: How do I remove my mod from the mod portal?
- Replies: 22
- Views: 10741
Re: How do I remove my mod from the mod portal?
I'm not sure RGPD agree with that also this contradict a lot of licence such as GPL that is build-in license in portal mod, and remember that a illegal term of service have no value in justice, the law > any contract. We don't live in USA
The General Data Protection Regulation generally deals ...
The General Data Protection Regulation generally deals ...
- Fri Dec 19, 2025 7:09 pm
- Forum: Mod portal Discussion
- Topic: How do I remove my mod from the mod portal?
- Replies: 22
- Views: 10741
Re: How do I remove my mod from the mod portal?
But also about the right to delete thing you post on internet.
According to the Terms of Service:
By uploading a mod to the mod portal, you grant us the irrevocable right to reproduce, adapt and distribute the mod and its content as necessary to operate the mod portal and provide the service to ...
According to the Terms of Service:
By uploading a mod to the mod portal, you grant us the irrevocable right to reproduce, adapt and distribute the mod and its content as necessary to operate the mod portal and provide the service to ...
- Fri Dec 19, 2025 3:00 am
- Forum: Bug Reports
- Topic: [2.0.72] Underground belt lighting inconsistent when sideloading
- Replies: 2
- Views: 270
Re: [2.0.72] Underground belt lighting inconsistent when sideloading
That is an intentional "cutout" in the hood of the Underground Belt that only appears when a (ghost) belt is placed in that specific location. Any pixel-level differences are because they are different sprites - the smaller (sideloading) hood casts a smaller shadow; so this seems very consistent ...
- Tue Dec 16, 2025 8:59 pm
- Forum: Pending
- Topic: Seeminly random crashed
- Replies: 2
- Views: 201
Re: Seeminly random crashed
0.022 System info: [CPU: AMD Ryzen 5 3600X 6-Core Processor, 12 cores, RAM: 6210/16334 MB, page: 9942/24014 MB, virtual: 4356/134217727 MB, extended virtual: 0 MB]
0.072 Memory info:
0.072 [0]: Kingston KHX3200C16D4/8GX 8192 MB 1200 MHz 1.2 v 64|64
0.072 [1]: Kingston KHX3200C16D4/8GX 8192 MB ...
0.072 Memory info:
0.072 [0]: Kingston KHX3200C16D4/8GX 8192 MB 1200 MHz 1.2 v 64|64
0.072 [1]: Kingston KHX3200C16D4/8GX 8192 MB ...
- Mon Dec 15, 2025 3:55 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 3819
Re: AI generated assets and disclosure
My only problem with LLVM is the non remuneration of original author, also, nobody talk about it, but LLVM that suggest code,
LLVM is a compiler toolkit which has existed for many years. I guess you could use it for code linking / autocomplete, if you really tried hard. It is open source; no ...
- Sat Dec 13, 2025 8:09 pm
- Forum: Ideas and Suggestions
- Topic: Technology request: Conservation
- Replies: 13
- Views: 3262
Re: Cold storing bio materials for gleba
Several mods exist:
Good Luck!
- Sat Dec 13, 2025 6:57 pm
- Forum: Ideas and Requests For Mods
- Topic: Roboport planet landing
- Replies: 4
- Views: 908
Re: Roboport planet landing
Orbital Vehicle Deployment lets you deploy a Vehicle (Spidertron or Tank) directly to the Surface of a Planet. It even allows you to include Equipment Grid items, Construction Robots & Repair Packs as Cargo.
Good Luck!
Good Luck!
- Fri Dec 12, 2025 3:57 pm
- Forum: Duplicates
- Topic: [2.0.72] Logistic robots rubber-banding when running out of charge
- Replies: 1
- Views: 187
- Thu Dec 11, 2025 5:32 pm
- Forum: Ideas and Suggestions
- Topic: Solenoid valve
- Replies: 6
- Views: 585
Re: Solenoid valve
The regular pump can be connected to the circuit network to enable or disable on condition. But it only lets the fluid flow one direction, and throttles the flow to 1200/s or more likely less
Real-world Solenoid valves are (usually) directional flow as well. The diaphragm (B) is held-closed by ...
- Thu Dec 11, 2025 4:49 am
- Forum: Duplicates
- Topic: [2.0.72] Undo a train deconstruction order leaves the train set to manual
- Replies: 2
- Views: 250
- Mon Dec 08, 2025 10:38 pm
- Forum: Ideas and Suggestions
- Topic: Feature Request - List of Tags to click on
- Replies: 2
- Views: 262
Re: Feature Request - List of Tags to click on
Feature Exists: Alt + Right-Click on an Entity or Map-Tag will create a Pin underneath the Minimap.
Good Luck!
Good Luck!
- Mon Dec 08, 2025 10:17 pm
- Forum: Questions, reviews and ratings
- Topic: Earth Mod Getting into Space.
- Replies: 3
- Views: 362
Re: Earth Mod Getting into Space.
That mod seems to create a custom Surface "Earth", but it does not include a Planet prototype - so it does not exist in the Space Map. The "Nauvis" Planet/surface still exists, but it is not accessible without Commands. You can try using the Map Editor 's "Clone" functionality to move your Factory ...
- Thu Dec 04, 2025 4:58 pm
- Forum: Mod portal Discussion
- Topic: Need help about my mods showing zero downloads ingame.
- Replies: 9
- Views: 806
Re: Need help about my mods showing zero downloads ingame.
It appears singular that those 4 mods only have 1 version, that's not common in the mod portal, maybe it is related ?
Unlikely. There are other mods with only 1 version , and the Downloads count works just fine.
Mods by this author do not appear in the last 2 pages of the Most Downloaded ...
- Thu Dec 04, 2025 4:13 pm
- Forum: Mod portal Discussion
- Topic: Need help about my mods showing zero downloads ingame.
- Replies: 9
- Views: 806
Re: Need help about my mods showing zero downloads ingame.
It has been over a week; this being purely a Caching issue seems unlikely.
In-Game and Mod Search both show "0" Downloads:
Visiting the mod page itself shows "208" Downloads:
In-Game and Mod Search both show "0" Downloads:
Visiting the mod page itself shows "208" Downloads:
- Wed Dec 03, 2025 11:38 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request]: Nuclear reactor circuit control
- Replies: 2
- Views: 261
Re: [Request]: Nuclear reactor circuit control
Can someone make a mod that allows disabling reactors with circuit conditions (practically like on most entities: chemical plant, conveyors, inserters, etc.)
I mean, it seems like you already have :lol:
Unfortunately, it does not load, which makes testing difficult:
12-03-2025, 18-29-42.png ...
I mean, it seems like you already have :lol:
Unfortunately, it does not load, which makes testing difficult:
12-03-2025, 18-29-42.png ...
- Mon Dec 01, 2025 3:09 pm
- Forum: General discussion
- Topic: Why arent there left hand traffic trains
- Replies: 5
- Views: 846
Re: Why arent there left hand traffic trains
The Factorio development team is (mostly) based out of the Czech Republic, although Wube Software itself is incorporated in the United Kingdom. The majority of Railways in the UK, France, Italy, and Western Europe use Left-Hand-Running (except Spain!?), although this is probably more attributable to ...