Search found 1005 matches

by eugenekay
Sat Feb 14, 2026 9:17 pm
Forum: Ideas and Suggestions
Topic: Suggestion from my son (CZ)
Replies: 3
Views: 142

Re: Suggestion from my son (CZ)

Hi Jiří! You may enjoy the Aircraft mod. Glad to hear even the little ones are enjoying building a Factory! I was playing Age of Empires and Caesar 3 at your age.... I still do, but I used to, too. :lol:
by eugenekay
Sat Feb 14, 2026 9:06 pm
Forum: Ideas and Suggestions
Topic: Circuit wait condition: Anything signal
Replies: 2
Views: 143

Re: Circuit wait condition: Anything signal

While not pickable in the Train Conditions UI, you can import a custom blueprint which makes use of signal-anything :
02-14-2026, 16-05-20.png
0eNqdmN9uozoQxt/F12SF+Q8XK+3FvsGRzkVVIQNuYpXYkTHpiaq8+xkbGlJ2kgWqqq3B/vnzTDz+3E9StT0/aSENKT6JqJXsSPHySTqxl6y1z8zlxElBzkKbHp54RLKjfTD02DF5MQch9+TqESEb ...
by eugenekay
Sat Feb 14, 2026 3:33 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 5580

Re: My space age review

Sure.... but still... why would you delete a working factory? Why not just build another one right next to it and use the existing factory to supply the new one? It's totally normal to re-do factories or sections of factories multiple times throughout a game, but there's no real reason (that I can ...
by eugenekay
Sat Feb 14, 2026 3:11 pm
Forum: Ideas and Suggestions
Topic: Roboport channels
Replies: 1
Views: 117

Re: Roboport channels

Feature (partially) exists: Construction Robots originating from a Personal Roboport (placed in Armor, Tank, or Spidertron grid) do not mix with those of a Roboport network, and will return to their point-of-origin when their assigned task is completed. Taking advantage of this requires you to ...
by eugenekay
Sat Feb 14, 2026 3:02 pm
Forum: Balancing
Topic: The uranium cycle can be altered with just a small adjustment
Replies: 2
Views: 144

Re: The uranium cycle can be altered with just a small adjustment

2833680766 wrote: Sat Feb 14, 2026 2:48 pm Looking at the legendary uranium fuel cell, we will ask ourselves:"Does it have any effect?"
Quality Portable fission reactor requires quality ingredients to craft, which is then an ingredient of quality Spidertrons.

Good Luck!
by eugenekay
Fri Feb 13, 2026 4:03 pm
Forum: Technical Help
Topic: [2.0.73] "Could not establish network communication with server"
Replies: 3
Views: 247

Re: [2.0.73] "Could not establish network communication with server"

Factorio uses UDP for network communication, which is a "stateless" protocol that can be difficult to troubleshoot due to intervening firewalls. Most commonly it is blocked by a well-meaning ISP rule designed to combat Packet Floods, due to the sudden burst of traffic when transferring map data. You ...
by eugenekay
Thu Feb 12, 2026 4:12 pm
Forum: Ideas and Suggestions
Topic: Split Recycling from the Quality mod
Replies: 3
Views: 223

Re: Split Recycling from the Quality mod

Shemp wrote: Thu Feb 12, 2026 3:11 pmIs there any reason why these two mods are not conceptually separate?
Because this is how the DLC was designed.

Previously
by eugenekay
Thu Feb 12, 2026 2:12 am
Forum: Technical Help
Topic: LuaEntity Belongs to Surface
Replies: 2
Views: 147

Re: LuaEntity Belongs to Surface

This is almost certainly due to a Mod incorrectly modifying a LuaEntity somewhere. The two most likely candidates in the Save file are Teleporters and Grappling Gun .

I played around with teleporting between surfaces as well as using the grapple - nothing interesting happened. If you can figure out ...
by eugenekay
Wed Feb 11, 2026 11:42 pm
Forum: Modding help
Topic: Understanding Lua
Replies: 9
Views: 465

Re: Understanding Lua

What goes where? Why use 'data.updates'? Or maybe not why but when should you ? Same with 'data.final.fixes'. What should you edit in 'data' vs. 'data-updates' vs 'data.final.fixes'?

I think it's a three stage structure that's throwing me for a loop. Based on the naming and how distinct the stages ...
by eugenekay
Tue Feb 10, 2026 12:27 am
Forum: Modding help
Topic: Understanding Lua
Replies: 9
Views: 465

Re: Understanding Lua

As some kind of middle ground? My point being that these are all "stylistic" choices, rather than "functional" ones, right?


Correct, whitespace is stripped out by the Lua interpreter at runtime outside of "quoted strings". The first format is probably the sanest for readability.
by eugenekay
Mon Feb 09, 2026 11:35 pm
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Replies: 71
Views: 24398

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™


Any chance the switch 2 version works with the ability to use the joycon as a mouse? I find it hard to efficiently place buildings with the joystick and I don't really want to carry around a separate mouse and keyboard.


The blog post linked in the topic explicitly says:

The upgraded version ...
by eugenekay
Mon Feb 09, 2026 11:12 pm
Forum: Modding help
Topic: Understanding Lua
Replies: 9
Views: 465

Re: Understanding Lua

Can I get confirmation that this is the case, or otherwise, an explanation as to why that exact coding does not seem to work anymore (I couldn't make it work, even with direct copy)?

Yes, version 2.0 changed how recipe ingredients are specified . There used to be a shorthand format for ...
by eugenekay
Mon Feb 09, 2026 2:47 am
Forum: Not a bug
Topic: [2.0.73] Logistic bots won't deliver logistic bot items to fulfill personal logistic requests
Replies: 2
Views: 205

Re: [2.0.73] Logistic bots won't deliver logistic bot items to fulfill personal logistic requests

02-08-2026, 21-46-26.png

The Logistic Group on [planet=nauvis] is active, which has a request for Logistic Robots = -15. This cancels out the request in the Logistic Group [entity=character]Personal for Logistic Robots = 15, as 15 + -15 = 0.

If you disable this group, then it works fine:

02-08 ...
by eugenekay
Sun Feb 08, 2026 9:58 pm
Forum: Off topic
Topic: Fact-Orios
Replies: 3
Views: 393

Re: Fact-Orios

Awesome! Is this a custom cookie cutter or mold?
by eugenekay
Sun Feb 08, 2026 3:57 am
Forum: Modding interface requests
Topic: Lock Recipe Technology effect
Replies: 4
Views: 402

Re: Lock Recipe Technology effect

I think you can already do this via the on_research_finished event, and then setting recipe enabled=false.

Good Luck!
by eugenekay
Sat Feb 07, 2026 2:01 am
Forum: General discussion
Topic: 3 gripes after 5000 hours
Replies: 16
Views: 1067

Re: 3 gripes after 5000 hours

Custom Temporary Train Stops lets you configure the wait condition.

Asteroid and Enemy Radar Detection outputs a Signal for each Enemy within range.... however this conflicts with the 2.0 Radar Signal Transmission feature, so it is not actually as useful as a separate enemy-detection building ...
by eugenekay
Fri Feb 06, 2026 6:08 am
Forum: This Forum
Topic: Moderator Request for My Thread to be Locked.
Replies: 3
Views: 372

Re: Moderator Request for My Thread to be Locked.

Unicode Emojis work: 👍🍔🏭

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