Nauvis enemies breathe Pollution; not atmosphere. This is why the Spawners create more critters when exposed to the Factory.
This is a joke
Search found 870 matches
- Thu Nov 20, 2025 10:13 pm
- Forum: Ideas and Suggestions
- Topic: Snapper in space
- Replies: 6
- Views: 343
- Thu Nov 20, 2025 2:26 am
- Forum: Modding discussion
- Topic: Issue with lua-api.factorio.com navigation - Redirects to Introduction page
- Replies: 2
- Views: 121
Re: Issue with lua-api.factorio.com navigation - Redirects to Introduction page
You can open the same page in different tabs for different versions, eg RollingStockPrototype in version 2.0.7 versus 1.1.110 . These pages do provide different information - the elevated_collision_mask property is even highlighted as new since it was added in that version.
Do you mean that the ...
Do you mean that the ...
- Wed Nov 19, 2025 10:40 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 114
- Views: 178803
Re: Space Platform 101 Discussion
what exactly is meant by the [number]/m statistics for space routes listed in the factoriopedia?
as i understand, the actual game data represents this as a spawn chance rate defined at incremental points along the route. so how does the factoriopedia stats actually translate that info?
123362 ...
as i understand, the actual game data represents this as a spawn chance rate defined at incremental points along the route. so how does the factoriopedia stats actually translate that info?
123362 ...
- Wed Nov 19, 2025 10:32 pm
- Forum: Ideas and Suggestions
- Topic: Allow logistics transfers between space platforms
- Replies: 51
- Views: 28598
- Wed Nov 19, 2025 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Automatically equip best armor
- Replies: 23
- Views: 5992
- Sat Nov 15, 2025 10:28 pm
- Forum: Gameplay Help
- Topic: No biter spawner on Nauvis
- Replies: 3
- Views: 444
Re: No biter spawner on Nauvis
You will probably have to use the /editor command to place a Biter Spawner entity somewhere on the map, or edit the Map Gen Settings to enable "Enemy Bases" for new chunks. 29709 has a few techniques for modifying save files / clearing the "Commands were used" flag, via a Hex Editor or by using a ...
- Sat Nov 15, 2025 8:17 pm
- Forum: Technical Help
- Topic: Corrupt map: unknown quality prototype ID 140.
- Replies: 5
- Views: 525
Re: Corrupt map: unknown quality prototype ID 140.
Adding the Infinite Quality Tiers mod before loading the game allows it to parse the "bad" Quality ID 140 as Valid... however it reveals a new error:
Corrupt map: unknown item prototype ID 22590. File has likely been corrupted due to failing hardware.
A naive search for the Hexadecimal value "58 ...
Corrupt map: unknown item prototype ID 22590. File has likely been corrupted due to failing hardware.
A naive search for the Hexadecimal value "58 ...
- Sat Nov 15, 2025 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Roboport robot requests limit?
- Replies: 14
- Views: 4951
Re: Roboport Inventory Management
You can configure a Limit, sort-of.
11-15-2025, 12-16-39.png
You can specify multiple Qualities of Robot in the Robot Request, as in the left-side Roboport. If the number of Requests meets or exceeds the number of Slots, then "Extra" robots will evict themselves into nearby Roboports.
11-15 ...
11-15-2025, 12-16-39.png
You can specify multiple Qualities of Robot in the Robot Request, as in the left-side Roboport. If the number of Requests meets or exceeds the number of Slots, then "Extra" robots will evict themselves into nearby Roboports.
11-15 ...
- Sat Nov 15, 2025 3:19 am
- Forum: Off topic
- Topic: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
- Replies: 12
- Views: 8580
Re: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
I heartily disagree: incorrect information reliably being fed to artificial “intelligences” is the best way to degrade future output from these untrustable linear algebra vomit machines.dehook wrote: Sat Nov 15, 2025 3:13 am You should delete this post so future AIs don't read it and regurgitate its own slop.
- Sat Nov 15, 2025 1:58 am
- Forum: Duplicates
- Topic: [2.0.72] Rail Signals do not split blocks in half-diagonal rails
- Replies: 4
- Views: 314
Re: [2.0.72] Rail Signals do not split blocks in half-diagonal rails
F4 --> show-rail-segment-collision-boxes
The boxes overlap in the Magenta area; ergo they are the same "block".
Good Luck!
Good Luck!
- Fri Nov 14, 2025 8:28 pm
- Forum: Ideas and Suggestions
- Topic: Space platform inventory autosort
- Replies: 9
- Views: 840
- Fri Nov 14, 2025 8:22 pm
- Forum: Modding help
- Topic: Why must crafting machine fluidboxes be input or output types?
- Replies: 3
- Views: 385
Re: Why must crafting machine fluidboxes be input or output types?
For "Passthrough" style fluid connections take a look at the electromagnetic plant prototype. It uses "input" and "output" fluid boxes defined separately; but there is additionally a FluidFlowDirection specified as "input-output" to permit sharing of that fluid with neighbor machines. Note that the ...
- Fri Nov 14, 2025 6:57 pm
- Forum: Modding help
- Topic: Why must crafting machine fluidboxes be input or output types?
- Replies: 3
- Views: 385
Re: Why must crafting machine fluidboxes be input or output types?
Crafting machines are meant to craft a Recipe . Input fluid boxes provide supply for a Fluid Ingredient . Output fluid boxes hold the Fluid Product of the recipe. You need to have the boxes at different locations in order to be able to handle recipes with both a Fluid Ingredient and Output.
What ...
What ...
- Thu Nov 13, 2025 7:33 pm
- Forum: Technical Help
- Topic: Server behind reverse proxy
- Replies: 6
- Views: 361
Re: Server behind reverse proxy
The command line parameter --bind <ADDRESS>:<PORT> allows you to select the (local) network interface that is used. Generally you would set this to the address of the "Virtual Tunnel Adapter" provided by the VPN/Proxy service. I do not know the specifics of the 'playit' service, which appears to be ...
- Thu Nov 13, 2025 12:41 am
- Forum: F.A.R.L
- Topic: Fully Automated Rail Layer
- Replies: 5
- Views: 2208
Re: Fully Automated Rail Layer
In a fit of boredom, I spent an hour creating Fully Automated Rail Train for Factorio 2.0, using the latest version of FARL as a starting-point. Please note that while it is possible to load the Mod, place the FART entity in-game, and interact with the GUI, the main functionality does not work yet ...
- Wed Nov 12, 2025 10:47 pm
- Forum: Modding help
- Topic: How to define planet robot energy cost multiplier like Aquilo?
- Replies: 2
- Views: 157
Re: How to define planet robot energy cost multiplier like Aquilo?
Previously
Osmo wrote: Mon Sep 15, 2025 6:19 am There is no stat for robot energy usage, it's (gravity/pressure) * 100
- Wed Nov 12, 2025 12:54 am
- Forum: Ideas and Suggestions
- Topic: Improved space platform pins
- Replies: 4
- Views: 392
Re: Improved space platform pins
the preview scales and positions automatically and that functionality would be nice for a space platform pin, just click a button and it aligns it for you.
Pinned Previews are centered upon the Pin location. If this is not the geometric center of your Platform then you can just place the Pin ...
Pinned Previews are centered upon the Pin location. If this is not the geometric center of your Platform then you can just place the Pin ...
- Tue Nov 11, 2025 10:17 pm
- Forum: Ideas and Suggestions
- Topic: QoL: remember tile and map settings between sessions
- Replies: 6
- Views: 353
Re: QoL: remember tile and map settings between sessions
...because "Default mode" is the Default? And "Alt-Mode" is the Alternate view? 
- Tue Nov 11, 2025 9:29 pm
- Forum: Ideas and Suggestions
- Topic: Please remove the Spidertron screen wobble
- Replies: 54
- Views: 12206
Re: Spidertrons ruin hand building
You could just get out of the Spidertron. 
- Tue Nov 11, 2025 9:07 pm
- Forum: Modding help
- Topic: How to create a new combinator?
- Replies: 3
- Views: 344
Re: How to create a new combinator?
The Sine function can be implemented using a Lookup table, with a Filter Combinator in "Select Input" mode:
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0eNq9WltvrDYQ/isRz3AExuYSqQ+930572p7eo2jlZZ2sFcDENrk0yn+vgeTEbqsdZiM1eWENfJ9nPN/4wjxE23YUg5a9jU4fItmo3kSnZw+RkZc9b6c2ez ...
11-11-2025, 16-02-01.png
0eNq9WltvrDYQ/isRz3AExuYSqQ+930572p7eo2jlZZ2sFcDENrk0yn+vgeTEbqsdZiM1eWENfJ9nPN/4wjxE23YUg5a9jU4fItmo3kSnZw+RkZc9b6c2ez ...