Search found 738 matches

by eugenekay
Mon Sep 29, 2025 4:11 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 3
Views: 330

Re: Version 2.0.69

Nice!

Thanks for the continued hard work.
by eugenekay
Mon Sep 29, 2025 4:08 pm
Forum: General discussion
Topic: Will Factorio Space Age be on Switch 2?
Replies: 22
Views: 12493

Re: Will Factorio Space Age be on Switch 2?

eugenekay wrote: Wed Jun 11, 2025 12:29 am Asking for updates will DEFINITELY help get the update out faster, right guys? :roll:


Just be patient, and enjoy it when it’s ready.
by eugenekay
Sun Sep 28, 2025 7:09 pm
Forum: Modding interface requests
Topic: Native mods
Replies: 2
Views: 196

Re: Native mods

Good News! Version 2.0.7 added a built-in "Lane Splitter" entity. It is a shrunken version of the normal Splitter.
09-28-2025, 15-04-36.png
It is only accessible through the Map Editor by default. The Lane Splitters mod adds a Crafting recipe, with a variant for each Tier of Belts.

Changing the ...
by eugenekay
Sun Sep 28, 2025 2:51 pm
Forum: Balancing
Topic: Quality artillery is broken
Replies: 26
Views: 4876

Re: Quality artillery is broken

How does that work exactly ? Because to my knowledge, you can't have an outpost outside your perimeter, the biters would eventually severe the rail connexion if it's not covered by some defense. This seemingly hasn't changed with Space age, although you can now use elevated rails, it still makes no ...
by eugenekay
Sat Sep 27, 2025 5:49 pm
Forum: Ideas and Suggestions
Topic: New preference tick box: mini pause if manual action + 2 more
Replies: 2
Views: 115

Re: New preference tick box: mini pause if manual action + 2 more

Read this before making suggestions!
TL;DR: Everything is explained below in detail, but for those, who are in hurry (or have eye problems :) ):
One suggestion per thread! If your subject is something like "My Cool Ideas" or "Suggestions" you failed. :)
by eugenekay
Sat Sep 27, 2025 1:06 am
Forum: Pending
Topic: Bots should not use vehicle storage when vehicle logistics is off
Replies: 1
Views: 131

Re: Bots should not use vehicle storage when vehicle logistics is off

You appear to be using at least some Mods - that is not a standard Road Tile in the screenshot.... Can you please share the Logs & Save File? I have never seen this behaviour in Vanilla.

09-26-2025, 21-04-32.png

It looks like all of the Items en-route to the Tank are being delivered by ...
by eugenekay
Sat Sep 27, 2025 12:57 am
Forum: Gameplay Help
Topic: Out of ammo notification
Replies: 11
Views: 1338

Re: Out of ammo notification

It is not a Bug; but it is Annoying if you are relying upon these Alerts (I ignore them). I prefer to use explicit Combinator Alarm Circuits to detect when Ammo reserves on a belt is below a threshold, which is Vanilla-friendly.

Today I Learned that there is a console command which can be used ...
by eugenekay
Fri Sep 26, 2025 10:51 pm
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 11
Views: 391

Re: Make Lamp in Electromagnetic Plant


Given that the lamp is extremely cheap, purely* cosmetic, and isn't used as an ingredient for anything, I fail to see how there is a balance issue here.

The Electromagnetic Plant has 5 Module Slots, allowing for a larger Quality Bonus (+31%) than the Assembling Machine 3 (+24.8%). Combined with ...
by eugenekay
Fri Sep 26, 2025 10:17 pm
Forum: General discussion
Topic: Will Factorio Space Age be on Switch 2?
Replies: 22
Views: 12493

Re: Will Factorio Space Age be on Switch 2?

I've just noticed my Factiorio on NS2 got upgraded to 2.0.66, but I can see no Switch/2 specific notes. Any improvements I have missed/any progress on Space Age?

Switch Releases follow "Stable" ones by a few days, likely due to Development Complications from being on a totally-different Platform ...
by eugenekay
Fri Sep 26, 2025 10:13 pm
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 11
Views: 391

Re: Make Lamp in Electromagnetic Plant

The Lamp (being a Final Product, not an Intermediate Product) does not qualify for Productivity Modules, so allowing it to be produced in the Electromagnetic Plant (which has a +50% Productivity Bonus) would lead to Balance issues.

There is of course a mod that does it anyway.

Good Luck!
by eugenekay
Fri Sep 26, 2025 2:36 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.47][switch] Opening Chat box does not stop player Movement
Replies: 3
Views: 907

Re: [Twinsen][2.0.47][switch] Opening Chat box does not stop player Movement

Confirmed Resolved on 2.0.66 Stable release to Switch.

Thank you!
by eugenekay
Thu Sep 25, 2025 10:53 pm
Forum: Technical Help
Topic: Factorio shows different person's username
Replies: 3
Views: 378

Re: Factorio shows different person's username

However mousing over any item in the game still shows "Last User: " with another user's name.

At this point should I uninstall Factorio from steam entirely?

Thanks for any help.


The “Last User” data is stored within the save file, and it reflects the Username that last changed that Entity ...
by eugenekay
Thu Sep 25, 2025 8:20 pm
Forum: This Forum
Topic: Forum search discards too many common words
Replies: 8
Views: 713

Re: Forum search discards too many common words

There must be some setting to increase the length within the forum software as well,


fulltext_mysql.php :
// check word length
$clean_len = utf8_strlen(str_replace('*', '', $clean_word));
if (($clean_len < $this->config['fulltext_mysql_min_word_len']) || ($clean_len > $this->config['fulltext ...
by eugenekay
Thu Sep 25, 2025 5:15 pm
Forum: This Forum
Topic: Forum search discards too many common words
Replies: 8
Views: 713

Re: Forum search discards too many common words

The third option is Sphinx, an open source search server . Its website is a bit dated as it features a "Chat on Skype" link on the homepage, but it did receive one fresh release this year, so it's not completely abandoned. What are its advantages and what exciting new issues it would surface is ...
by eugenekay
Thu Sep 25, 2025 2:01 am
Forum: Technical Help
Topic: Factorio shows different person's username
Replies: 3
Views: 378

Re: Factorio shows different person's username

From the Main Menu, navigate to Settings --> Other:
09-24-2025, 21-57-50.png
Then "Log Out" and "Log In" again:
09-24-2025, 21-58-43.png


It sounds like you may have inadvertently downloaded your friend's player-data.json file from the Server. This file contains a private Token which identifies ...
by eugenekay
Thu Sep 25, 2025 1:50 am
Forum: Gameplay Help
Topic: Help needed for circuit network, problem with synchronisation
Replies: 4
Views: 252

Re: Help needed for circuit network, problem with synchronisation

I imported your Blueprint into a Test Lab, but I honestly cannot tell what connects to what? There is no Train Stop, or Descriptions on any of the Combinators to indicate what each Signal means.
09-24-2025, 21-43-00.png

I can suggest you try the Map Editor mode to Debug circuit networks. The ...
by eugenekay
Wed Sep 24, 2025 11:41 pm
Forum: Ideas and Suggestions
Topic: Increase steam cloud storage
Replies: 5
Views: 446

Re: Increase steam cloud storage

Thank you for clarifying this, I don't really understand the argument of "This Game has taken up all my Storage Space!" since every game has a different total you can store for and doesn't take away from another, while even if you surpass this threshold you can still store the files locally and not ...
by eugenekay
Wed Sep 24, 2025 10:30 pm
Forum: Questions, reviews and ratings
Topic: List of complete overhaul mods that are supported in 2.0 / Space age?
Replies: 2
Views: 1329

Re: List of complete overhaul mods that are supported in 2.0 / Space age?

Previous discussion ; see “Overhaul Packs” below. Since this post was originally written the Space Exploration mod has been updated, although I have not tried it myself.

Good Luck!

The official Space Age Expansion should be mentioned first and foremost as it is implemented as a set of "Official ...

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