Search found 576 matches

by eugenekay
Tue Jul 22, 2025 1:51 am
Forum: General discussion
Topic: I'm afraid of reddit influence
Replies: 16
Views: 523

Re: I'm afraid of reddit influence

I cant even tell what to be upset about? :roll:
  • Oh no, Change is bad! Let’s stay with 1.1.111111!
  • Leaking screenshots from Discord is against Privacy!
  • Reddit is full of trolls
  • I hate Gleba
Just play the game.
by eugenekay
Sat Jul 19, 2025 9:59 pm
Forum: Modding help
Topic: Regenerate Resources Help
Replies: 1
Views: 134

Re: Regenerate Resources Help

LuaSurface.find_entities_filtered will accept an Area filter, which will permit you to run this code against a smaller subset of Chunks. You will need to run it multiple times to cover the entire map.

Good Luck!
by eugenekay
Fri Jul 18, 2025 8:34 pm
Forum: Wiki Talk
Topic: 2.0 vs 2.0.7 in changelogs
Replies: 1
Views: 163

Re: 2.0 vs 2.0.7 in changelogs

Leaving it as-is is the only sensible thing: 2.0.7 was the first Publicly Released Version in the “2.0” series of releases.

There were apparently some 2.0.1-ish Builds available to Reviewers in the weeks before official Release, but the intermediate Changelogs seem to have been condensed for the ...
by eugenekay
Fri Jul 18, 2025 2:48 pm
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 75
Views: 10477

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants

There is not a single production chain where you continuously create legendary items from legendary items without a supply of normal items.

Yes, you do need some Upgraded materials initially no matter what. However, remember that Low Density Structures (Legendary) recycle into:
Copper Plates ...
by eugenekay
Thu Jul 17, 2025 2:36 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Extra Combinator Functionality
Replies: 2
Views: 185

Re: [Mod Request] Extra Combinator Functionality

Feature exists: Select Input Function of the Selector Combinator does this, with no additional Signal logic required! Switch it between "Descending" and "Ascending" mode to get the "Max" or "Min" value.

07-17-2025, 10-54-00.png

0eNqtk8FuwjAMhl9l8jlla5uA2nfgtCNCVVq8ESlNqiQwEOq7z0kr0DTEhDT18teJv ...
by eugenekay
Wed Jul 16, 2025 4:24 pm
Forum: Ideas and Suggestions
Topic: Windows Headless Server Edition
Replies: 7
Views: 341

Re: Windows Headless Server Edition

What you need Windows Server for, anyway?

I have been using BSD/MINIX/LINUX variants since 1992, the sh/bash command lines are still very rough, text-line based environments. I use open source tools anytime that I have to pay for it myself - like my personal Server fleet.

I vastly prefer Windows ...
by eugenekay
Wed Jul 16, 2025 4:02 pm
Forum: Ideas and Suggestions
Topic: Windows Headless Server Edition
Replies: 7
Views: 341

Re: Windows Headless Server Edition


There is no Windows version of the same thing. That's what I want.


The ZIP Package for Windows is sitting right there. :roll:

The binaries between Linux and Linux Headless builds look very similar - they have a size difference of less than 1MB. I have not disassembled them myself to tell you ...
by eugenekay
Tue Jul 15, 2025 9:37 pm
Forum: Technical Help
Topic: [2.0.60] Logistics Manager cratering my UPS with relatively few logibots
Replies: 3
Views: 233

Re: [2.0.60] Logistics Manager cratering my UPS with relatively few logibots


I've setup my Fulgora base in a way that it uses 3000 logistics bots

“relatively few logibots” :lol:

I find that performance goes down anytime there are more than 1000 Bots per network, or when bots are trying to pick up “1 item at a time” because they cannot find a Stack of items. It also ...
by eugenekay
Tue Jul 15, 2025 3:39 pm
Forum: Ideas and Suggestions
Topic: Option for Lingering Music
Replies: 3
Views: 159

Re: Option for Lingering Music

You probably want music-transition-delay-ticks (default is 480 ticks = 8s) and not the fade-out-ticks. The delay dictates how long you need to remain on the new surface before the music transition actually happens.



D’oh, I have both of these turned-up to 1 minute (for a long “transition ...
by eugenekay
Tue Jul 15, 2025 2:53 pm
Forum: Ideas and Suggestions
Topic: Option for Lingering Music
Replies: 3
Views: 159

Re: Option for Lingering Music

In the Hidden Settings Menu you will find the option music-transition-fade-out-ticks , which can be increased to a larger value like 3600 (= 60 Seconds * 60 UPS). I really wish that this was the Default Value; 120 Ticks (2 seconds) is way too short!

You may also be interested in the ambient-music ...
by eugenekay
Tue Jul 15, 2025 12:29 pm
Forum: Resolved for the next release
Topic: [2.0.7] Failed to load mod "space-age": Unexpected character () at __space-age__/migrations/._aquilo-tilesets.json:1
Replies: 19
Views: 3117

Re: [2.0.7] Failed to load mod "space-age": Unexpected character () at __space-age__/migrations/._aquilo-tilesets.json:1


Moving topic back to Bug Reports since the issue was identified and is fixable on our side. As eugenekay noted, the problem will happen when Factorio is installed on Mac on a non-HFS filesystem and the fix is to ignore the "AppleDouble" files, either by identifying the filename or the leading ...
by eugenekay
Tue Jul 15, 2025 12:09 pm
Forum: Technical Help
Topic: [2.0.55] Crash on launching the game with a fresh install
Replies: 11
Views: 430

Re: [2.0.55] Crash on launching the game with a fresh install


Crashes in ntdll.dll indicate a low-level driver Issue somewhere in the Kernel. Exception code 0xc0000374 indicates a “Heap Corruption” issue was detected, ie some data structure was not aligned as the NT kernel expected.

Factorio initializes quite a few APIs when it starts up, from Graphics to ...
by eugenekay
Tue Jul 15, 2025 11:54 am
Forum: Ideas and Suggestions
Topic: Windows Headless Server Edition
Replies: 7
Views: 341

Re: Windows Headless Server Edition

Feature exists: Command Line Paramaeter --start-server will do exactly that.

You can download the ZIP Standalone version of the game from Factorio.com to install wherever. The major difference is that the “headless” build does not include graphics to save file size.
by eugenekay
Tue Jul 15, 2025 3:08 am
Forum: Technical Help
Topic: [2.0.55] Crash on launching the game with a fresh install
Replies: 11
Views: 430

Re: [2.0.55] Crash on launching the gam with a fresh install

ultarre wrote: Tue Jul 15, 2025 2:57 am I bought the game on Steam, I don't know how to get the zip version on factorio.com. It just asks me to buy it.

You can Link your Factorio.com profile to Steam to unlock direct downloads.

Good Luck!
by eugenekay
Tue Jul 15, 2025 12:20 am
Forum: Resolved for the next release
Topic: [2.0.7] Failed to load mod "space-age": Unexpected character () at __space-age__/migrations/._aquilo-tilesets.json:1
Replies: 19
Views: 3117

Re: [2.0.7] Failed to load mod "space-age": Unexpected character () at __space-age__/migrations/._aquilo-tilesets.json:1

Thanks @eugenekay!

Thank you very much! I love finding (and especially solving) weird technical Puzzles. This one was an interesting trip through filesystem history. I think the last time I actually had to deal with AppleSingle/Double format myself was in the 1990s.

Maybe I should order a Mac ...
by eugenekay
Sun Jul 13, 2025 10:58 pm
Forum: Resolved for the next release
Topic: [2.0.7] Failed to load mod "space-age": Unexpected character () at __space-age__/migrations/._aquilo-tilesets.json:1
Replies: 19
Views: 3117

Re: [2.0.7] Failed to load mod "space-age": Unexpected character () at __space-age__/migrations/._aquilo-tilesets.json:1


The filesystem type is likely irrelevant.

Considering there's a file named "data/space-age/migrations/aquilo-tilesets.json" in my install and "." as the first character in a filename means "hidden file" for Unix-like operating systems, the "._aquilo-tilesets.json" file is probably just residue of ...
by eugenekay
Sun Jul 13, 2025 2:04 pm
Forum: Resolved for the next release
Topic: [2.0.7] Failed to load mod "space-age": Unexpected character () at __space-age__/migrations/._aquilo-tilesets.json:1
Replies: 19
Views: 3117

Re: [2.0.7] Failed to load mod "space-age": Unexpected character () at __space-age__/migrations/._aquilo-tilesets.json:1

Long-shot question: What Filesystem Type is your “Extreme SSD” formatted with? Is it Apple HFS+, or something different?

The syntax of the Error makes me wonder if Factorio is genuinely opening the right ZIP file containing the mod data, or if it is some cross-platform weirdness.
by eugenekay
Sun Jul 13, 2025 1:58 pm
Forum: Technical Help
Topic: Low Wayland framerate on latest update
Replies: 2
Views: 281

Re: Low Wayland framerate on latest update

However, when I switched my rendering to X11, everything is a bit more blury but the framerate is back up to normal. Any idea what might be causing the issue?

Blurry-ness sounds like “Render in Native Resolution” has been disabled.

Attaching your factorio-current.log file from a Wayland startup ...
by eugenekay
Sat Jul 12, 2025 7:00 pm
Forum: Modding help
Topic: The mod is not displayed in the forum search. Why?
Replies: 2
Views: 153

Re: The mod is not displayed in the forum search. Why?

Your linked Mod is compatible with version "2.00". Every other Mod I have seen is compatible with "1.1", "2.0", or a combination thereof. Is there an extra "0" in your Mod metadata?

Go to advanced search