Search found 1005 matches
- Sat Feb 14, 2026 9:17 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion from my son (CZ)
- Replies: 3
- Views: 108
Re: Suggestion from my son (CZ)
Hi Jiří! You may enjoy the Aircraft mod. Glad to hear even the little ones are enjoying building a Factory! I was playing Age of Empires and Caesar 3 at your age.... I still do, but I used to, too. 
- Sat Feb 14, 2026 9:06 pm
- Forum: Ideas and Suggestions
- Topic: Circuit wait condition: Anything signal
- Replies: 1
- Views: 80
Re: Circuit wait condition: Anything signal
While not pickable in the Train Conditions UI, you can import a custom blueprint which makes use of signal-anything :
02-14-2026, 16-05-20.png
0eNqdmN9uozoQxt/F12SF+Q8XK+3FvsGRzkVVIQNuYpXYkTHpiaq8+xkbGlJ2kgWqqq3B/vnzTDz+3E9StT0/aSENKT6JqJXsSPHySTqxl6y1z8zlxElBzkKbHp54RLKjfTD02DF5MQch9+TqESEb ...
02-14-2026, 16-05-20.png
0eNqdmN9uozoQxt/F12SF+Q8XK+3FvsGRzkVVIQNuYpXYkTHpiaq8+xkbGlJ2kgWqqq3B/vnzTDz+3E9StT0/aSENKT6JqJXsSPHySTqxl6y1z8zlxElBzkKbHp54RLKjfTD02DF5MQch9+TqESEb ...
- Sat Feb 14, 2026 3:33 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 61
- Views: 5369
Re: My space age review
Sure.... but still... why would you delete a working factory? Why not just build another one right next to it and use the existing factory to supply the new one? It's totally normal to re-do factories or sections of factories multiple times throughout a game, but there's no real reason (that I can ...
- Sat Feb 14, 2026 3:11 pm
- Forum: Ideas and Suggestions
- Topic: Roboport channels
- Replies: 1
- Views: 87
Re: Roboport channels
Feature (partially) exists: Construction Robots originating from a Personal Roboport (placed in Armor, Tank, or Spidertron grid) do not mix with those of a Roboport network, and will return to their point-of-origin when their assigned task is completed. Taking advantage of this requires you to ...
- Sat Feb 14, 2026 3:02 pm
- Forum: Balancing
- Topic: The uranium cycle can be altered with just a small adjustment
- Replies: 2
- Views: 108
Re: The uranium cycle can be altered with just a small adjustment
Quality Portable fission reactor requires quality ingredients to craft, which is then an ingredient of quality Spidertrons.2833680766 wrote: Sat Feb 14, 2026 2:48 pm Looking at the legendary uranium fuel cell, we will ask ourselves:"Does it have any effect?"
Good Luck!
- Sat Feb 14, 2026 2:54 pm
- Forum: Duplicates
- Topic: [2.0.75] underground vanishes when fast replacing
- Replies: 1
- Views: 103
- Fri Feb 13, 2026 4:03 pm
- Forum: Technical Help
- Topic: [2.0.73] "Could not establish network communication with server"
- Replies: 3
- Views: 235
Re: [2.0.73] "Could not establish network communication with server"
Factorio uses UDP for network communication, which is a "stateless" protocol that can be difficult to troubleshoot due to intervening firewalls. Most commonly it is blocked by a well-meaning ISP rule designed to combat Packet Floods, due to the sudden burst of traffic when transferring map data. You ...
- Thu Feb 12, 2026 4:16 pm
- Forum: Ideas and Suggestions
- Topic: Option for Default Quality
- Replies: 1
- Views: 115
- Thu Feb 12, 2026 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Split Recycling from the Quality mod
- Replies: 3
- Views: 190
Re: Split Recycling from the Quality mod
Because this is how the DLC was designed.Shemp wrote: Thu Feb 12, 2026 3:11 pmIs there any reason why these two mods are not conceptually separate?
Previously
- Thu Feb 12, 2026 2:12 am
- Forum: Technical Help
- Topic: LuaEntity Belongs to Surface
- Replies: 2
- Views: 140
Re: LuaEntity Belongs to Surface
This is almost certainly due to a Mod incorrectly modifying a LuaEntity somewhere. The two most likely candidates in the Save file are Teleporters and Grappling Gun .
I played around with teleporting between surfaces as well as using the grapple - nothing interesting happened. If you can figure out ...
I played around with teleporting between surfaces as well as using the grapple - nothing interesting happened. If you can figure out ...
- Wed Feb 11, 2026 11:42 pm
- Forum: Modding help
- Topic: Understanding Lua
- Replies: 7
- Views: 393
Re: Understanding Lua
What goes where? Why use 'data.updates'? Or maybe not why but when should you ? Same with 'data.final.fixes'. What should you edit in 'data' vs. 'data-updates' vs 'data.final.fixes'?
I think it's a three stage structure that's throwing me for a loop. Based on the naming and how distinct the stages ...
I think it's a three stage structure that's throwing me for a loop. Based on the naming and how distinct the stages ...
- Tue Feb 10, 2026 12:27 am
- Forum: Modding help
- Topic: Understanding Lua
- Replies: 7
- Views: 393
Re: Understanding Lua
As some kind of middle ground? My point being that these are all "stylistic" choices, rather than "functional" ones, right?
Correct, whitespace is stripped out by the Lua interpreter at runtime outside of "quoted strings". The first format is probably the sanest for readability.
Correct, whitespace is stripped out by the Lua interpreter at runtime outside of "quoted strings". The first format is probably the sanest for readability.
- Mon Feb 09, 2026 11:35 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 71
- Views: 24336
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Any chance the switch 2 version works with the ability to use the joycon as a mouse? I find it hard to efficiently place buildings with the joystick and I don't really want to carry around a separate mouse and keyboard.
The blog post linked in the topic explicitly says:
The upgraded version ...
- Mon Feb 09, 2026 11:12 pm
- Forum: Modding help
- Topic: Understanding Lua
- Replies: 7
- Views: 393
Re: Understanding Lua
Can I get confirmation that this is the case, or otherwise, an explanation as to why that exact coding does not seem to work anymore (I couldn't make it work, even with direct copy)?
Yes, version 2.0 changed how recipe ingredients are specified . There used to be a shorthand format for ...
Yes, version 2.0 changed how recipe ingredients are specified . There used to be a shorthand format for ...
- Mon Feb 09, 2026 2:47 am
- Forum: Not a bug
- Topic: [2.0.73] Logistic bots won't deliver logistic bot items to fulfill personal logistic requests
- Replies: 2
- Views: 196
Re: [2.0.73] Logistic bots won't deliver logistic bot items to fulfill personal logistic requests
02-08-2026, 21-46-26.png
The Logistic Group on [planet=nauvis] is active, which has a request for Logistic Robots = -15. This cancels out the request in the Logistic Group [entity=character]Personal for Logistic Robots = 15, as 15 + -15 = 0.
If you disable this group, then it works fine:
02-08 ...
The Logistic Group on [planet=nauvis] is active, which has a request for Logistic Robots = -15. This cancels out the request in the Logistic Group [entity=character]Personal for Logistic Robots = 15, as 15 + -15 = 0.
If you disable this group, then it works fine:
02-08 ...
- Sun Feb 08, 2026 9:58 pm
- Forum: Off topic
- Topic: Fact-Orios
- Replies: 3
- Views: 372
Re: Fact-Orios
Awesome! Is this a custom cookie cutter or mold?
- Sun Feb 08, 2026 3:57 am
- Forum: Modding interface requests
- Topic: Lock Recipe Technology effect
- Replies: 4
- Views: 393
Re: Lock Recipe Technology effect
I think you can already do this via the on_research_finished event, and then setting recipe enabled=false.
Good Luck!
Good Luck!
- Sat Feb 07, 2026 4:45 am
- Forum: Ideas and Suggestions
- Topic: Allow Construction Requests via Roboport Circuit Signals
- Replies: 1
- Views: 140
- Sat Feb 07, 2026 2:01 am
- Forum: General discussion
- Topic: 3 gripes after 5000 hours
- Replies: 16
- Views: 1044
Re: 3 gripes after 5000 hours
Custom Temporary Train Stops lets you configure the wait condition.
Asteroid and Enemy Radar Detection outputs a Signal for each Enemy within range.... however this conflicts with the 2.0 Radar Signal Transmission feature, so it is not actually as useful as a separate enemy-detection building ...
Asteroid and Enemy Radar Detection outputs a Signal for each Enemy within range.... however this conflicts with the 2.0 Radar Signal Transmission feature, so it is not actually as useful as a separate enemy-detection building ...
- Fri Feb 06, 2026 6:08 am
- Forum: This Forum
- Topic: Moderator Request for My Thread to be Locked.
- Replies: 3
- Views: 369
Re: Moderator Request for My Thread to be Locked.
Unicode Emojis work: 

