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Resolved for the next release
Bugs which we just recently fixed in our development version and will reach you in the next release. - 12 Topics
- 40 Posts
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Re: [boskid][2.0.72] Set stac…
by boskid
Fri Nov 21, 2025 10:12 pm
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- 165 Topics
- 478 Posts
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Re: [2.0.72] Bright screws in…
by EleusisLaArwall
Mon Nov 24, 2025 12:08 am
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Not a bug
Bugs that are actually features. - 6633 Topics
- 28961 Posts
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Re: [2.0.72] Blueprints drop …
by MRX8024
Sun Nov 23, 2025 10:47 am
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Pending
Bugs that we were not able to reproduce, and/or are waiting for more detailed info. - 2477 Topics
- 10463 Posts
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Re: [2.0.72] Crash (Equipment…
by galaxygaming2024
Sun Nov 23, 2025 5:20 pm
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1 / 0 magic
Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc. - 884 Topics
- 4510 Posts
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Re: [2.0.72] Freeze for unkno…
by miege1000
Sat Nov 22, 2025 10:08 pm
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Duplicates
Things that has been reported already before. - 5496 Topics
- 16812 Posts
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Re: Artillery does not consis…
by Loewchen
Sun Nov 23, 2025 12:10 pm
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Minor issues
We are aware of them, but do not have solutions that don't cause other issues. They go here in order not to take space in the main bug thread list. - 912 Topics
- 3792 Posts
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Re: [2.0.62] Build order affe…
by computeraddict
Sat Nov 22, 2025 9:01 pm
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Desyncs with mods
Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting. - 185 Topics
- 530 Posts
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Re: [2.0.72][Modded planets] …
by Alcedine
Thu Nov 20, 2025 6:52 am
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Won't fix.
Things that we don't consider worth fixing at this moment. - 784 Topics
- 3411 Posts
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Re: productivity exploit +100%
by mewingenjoyer
Tue Oct 28, 2025 12:13 pm
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Resolved Problems and Bugs
This subforum contains all the issues which we already resolved. - 11678 Topics
- 54643 Posts
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Re: [Rseding91] [2.0.28] Mixe…
by OhSnap
Fri Nov 21, 2025 11:08 pm
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- 43 Topics
- 137 Posts
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Re: [2.0.72] Recipe output to…
by boskid
Sun Nov 23, 2025 11:31 pm
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